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Production Log #53

  • July 5th, 2021
This week on Sprite Fright

The last parts of retopology are completed. Plus much work on the film's opening shots, bringing them closer and closer to their finished state. Effects, especially hairspray effects, were added. And not one but two production lessons: how to animate an impact shot, and a lesson devoted to those aforementioned hairspray effects.

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Angela Guenette
Angela Guenette 3D Artist

With all the character models now completed, my focus this week was on creating some props. Modeled the 'bloody shoe' inspired by the classic '80s Reebok high top, Phil's BBQ 'lighter fluid', and the chomped-on 'snail leaf'. All have been approved and are ready for the next steps!

Snail leaf - model

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Snail leaf - model

Lighter fluid  - model

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Lighter fluid - model

Bloody shoe - altered shot

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Bloody shoe - altered shot

Bloody shoe - model

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Bloody shoe - model


Julien Kaspar
Julien Kaspar 3D Artist

I worked on some additional sets that are only necessary for single shots in the beginning. Some more adjustments to previous set were also done. A lot of propos were also finished and handed over to rigging and shading while the library of trash assets still needs to be finalized.

Sixpack Fastener

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Sixpack Fastener

Trash Library

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Trash Library

Small Dandelion (Tweaks)

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Small Dandelion (Tweaks)

Lineup Set - Test Renders

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Lineup Set - Test Renders

Lineup Set - Playblast

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0:16

Lineup Set - Playblast

Mr Snail Set - Foreground

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Mr Snail Set - Foreground

Mr Snail Set - Background

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Mr Snail Set - Background

Log Bridge Set - Cliff Tweaks (0050)

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Log Bridge Set - Cliff Tweaks (0050)


Simon Thommes
Simon Thommes 3D Artist

This week was mostly about effects. I did the hairspray effects for the spray sequence and made a lot of progress on the melting sprite effects. Other than that I worked together with Andy on the lookdev for Elder Sprite and I still had a lot of discussions about the geometry nodes design, following last week's node workshop here in Amsterdam.

Melting Sprite Shot 130_0090

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0:01

Melting Sprite Shot 130_0090

Melting Sprite Shot 130_0180 - Rendered

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0:01

Melting Sprite Shot 130_0180 - Rendered

Melting Sprites - Rendered Test

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0:03

Melting Sprites - Rendered Test

Hairspray Effects - Asset Breakdown

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25:31

Hairspray Effects - Asset Breakdown

Hairspray Effects - Asset File

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Hairspray Effects - Asset File

Hairspray Effects - Asset Demo

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0:50

Hairspray Effects - Asset Demo

Hairspray Effects - Sequence

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0:16

Hairspray Effects - Sequence


Monica Eggert Roig
Monica Eggert Roig Animator

Hey!! This week Gerard and I are continuing with "Nightfall" sequence, and we're almost there!! We are having so much fun with this one, so we hope you like it :D

040_nightfall.v002

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0:32

040_nightfall.v002


Rik Schutte
Rik Schutte Lead Animator

This week we continue on finishing up the animation of the 'Drown' sequence. Next to that, I've been doing an animation demo on how to animate a simple shot.

120_drown.anim.v002

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0:20

120_drown.anim.v002

Demo: Animating an impact shot

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1:17:49

Demo: Animating an impact shot


Andy Goralczyk
Andy Goralczyk Art Director

Beard time! Apart from doing an initial lighting on 040_nightfall and 130_snacks, I also worked on Elder Sprite's fluffy beard.

Elder Sprite - initial beard grooming and shading

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0:18

Elder Sprite - initial beard grooming and shading

04_nightfall.lighting.v001

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0:32

04_nightfall.lighting.v001

130_snacks.lighting.v002

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0:51

130_snacks.lighting.v002


Ruth Taylor
Ruth Taylor Animator

This week I haven been assigned to place and pose the sprites and little creatures in the village. I've started by placing them in the scene based on a sketch that Matthew made. I also added extra props that were needed. After that I started posing and grouping all Sprites in little groups. It's real fun making all these little scenes with 1 big scene.

Blocking Sprite Village

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0:02

Blocking Sprite Village


Pablo Fournier
Pablo Fournier Animator

This week the animation team almost finished snack sequence and I managed to get started on yew before the week finished.

090_yew.anim.v001

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0:06

090_yew.anim.v001

130_snacks.anim.v003

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0:50

130_snacks.anim.v003


Demeter Dzadik
Demeter Dzadik Rigger

Prop rigs! They actually take very little time, and the majority of this week was spent massaging every vertex of Phil's big beautiful body, and I also snuck in some time for CloudRig code quality improvements.

Phil: Body rig done

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1:18

Phil: Body rig done

Prop rigs: Dandelion,Clover,Bears,Egg,Dirt,Lighter

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1:22

Prop rigs: Dandelion,Clover,Bears,Egg,Dirt,Lighter

Prop rigs: Foxglove, Beer can, Berries

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0:50

Prop rigs: Foxglove, Beer can, Berries


Beau Gerbrands
Beau Gerbrands 3D Artist

This week, my goal was to finish the lighting for the Spray sequence and start with the Nightfall sequence. Aside from lighting shots I have created a freshly baked set of packaging labels.

Spray Lighting Sequence

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0:08

Spray Lighting Sequence

Royal Salt

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Royal Salt

Salty Meat Stick Label

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Salty Meat Stick Label

Salty Meat Stick

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Salty Meat Stick

Salty Dills

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Salty Dills

Salty Dills Label

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Salty Dills Label

Salt Shaker Label

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Salt Shaker Label


Daniela Avilés
Daniela Avilés Animator

This week I continued kept on the snack sequence and finally I could finish my shots. I hope you like it!

Snacks!

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0:05

Snacks!


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