This week the animators were busy finishing the nightfall sequence and making a good chunk of progress on Drown as well as taking a little break to go back and implement some notes from the directors. Our resident rigger, Demeter, is working on getting Phil ready for production and fixing rig bugs. The rest of the art team focused on simulating melting flesh and working on the sets.
This week, my goal was set dressing/lighting the Nightfall sequence. We made some progress, but hopefully the lighting and all the extra's added will be done before the next production log.
This week I was animating a couple of shots of the 'Drown' sequence. I hope you like it!
This week, together with Pablo Fournier, we've finished the animation on the 'Yew' sequence. It was fun to animate Jay in a panick run and come up with clumsy ideas of him climbing into the hollow tree. We can't wait to see this one lit and rendered :D. Next to that I've been working on a marketing pose of Victoria. These will be done for every character.
I worked on more lighting for 130_snacks! Now, the majority of that sequence should have its first pass. Further, I did particle effects for the salt sprinkles and smoke simulation for the Sprite melting shots. I also did a first small pass of 120_drown, but more on that next week!
For the first half of this week I spent a majority of time on doing a full pass on the Sprite melting FX for the snacks sequence. The rest of the week I started catching up with prop shading, going through the different salty snacks that the Sprites are being attacked with and doing a shading pass on them and their packaging.
This week Mònica and I have finished Nightfall sequence!! We're still missing the sleep animation on Phil on the first shot but we will do that just when he is ready to animate and come to life Hope you like it!
This week I added the final touches to my last 3 shots for the drown seqs. Did some polish here and there and we got these bad boys/girls all finaled. Woot Woot! Now its time to dive on to the next shot :) Lets get it.
Some CloudRig hacking and finally got started on Phil's face rig, which is the final character whose face will be rigged for this production! Pretty exciting. No prop rigs this week, absolutely remarkable!
There was a lot of work on the Mushroom Grove set this week and all of its extensions. The environment asset library also got extended.
This week I continued working on the village. I posed all the characters out and split the scene in 3 parts. I got Part A and started to animate on it.