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Production Log #54

  • July 12th, 2021
This week on Sprite Fright

This week the animators were busy finishing the nightfall sequence and making a good chunk of progress on Drown as well as taking a little break to go back and implement some notes from the directors. Our resident rigger, Demeter, is working on getting Phil ready for production and fixing rig bugs. The rest of the art team focused on simulating melting flesh and working on the sets.

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Beau Gerbrands
Beau Gerbrands 3D Artist

This week, my goal was set dressing/lighting the Nightfall sequence. We made some progress, but hopefully the lighting and all the extra's added will be done before the next production log.

Lighter Fluid Packaging Label

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Lighter Fluid Packaging Label

040 Nightfall Sequence (partially)

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0:28

040 Nightfall Sequence (partially)

Nightfall Set Dressing & Consistency

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Nightfall Set Dressing & Consistency

040_100 Nightfall Shot Progression

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0:05

040_100 Nightfall Shot Progression

Cloud Newsletter Packaging Labels

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Cloud Newsletter Packaging Labels


Daniela Avilés
Daniela Avilés Animator

This week I was animating a couple of shots of the 'Drown' sequence. I hope you like it!

Drown

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0:09

Drown


Rik Schutte
Rik Schutte Lead Animator

This week, together with Pablo Fournier, we've finished the animation on the 'Yew' sequence. It was fun to animate Jay in a panick run and come up with clumsy ideas of him climbing into the hollow tree. We can't wait to see this one lit and rendered :D. Next to that I've been working on a marketing pose of Victoria. These will be done for every character.

meet Victoria pose

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meet Victoria pose

090_yew.anim.v002

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0:06

090_yew.anim.v002


Andy Goralczyk
Andy Goralczyk Art Director

I worked on more lighting for 130_snacks! Now, the majority of that sequence should have its first pass. Further, I did particle effects for the salt sprinkles and smoke simulation for the Sprite melting shots. I also did a first small pass of 120_drown, but more on that next week!

Salt simulation progression

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0:32

Salt simulation progression

130_snacks.lighting.v003

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0:51

130_snacks.lighting.v003


Simon Thommes
Simon Thommes 3D Artist

For the first half of this week I spent a majority of time on doing a full pass on the Sprite melting FX for the snacks sequence. The rest of the week I started catching up with prop shading, going through the different salty snacks that the Sprites are being attacked with and doing a shading pass on them and their packaging.

Royal Salt - Shading

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0:04

Royal Salt - Shading

Corn Darts - Shading

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Corn Darts - Shading

Salty Meat Stick - Shading

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Salty Meat Stick - Shading

Princess Peanuts - Shading

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Princess Peanuts - Shading

Salty Twists - Shading

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Salty Twists - Shading

Salt Stix - Shading

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Salt Stix - Shading

Flashlight - Light Cone Shading

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0:39

Flashlight - Light Cone Shading

Melting FX - Sprite Pierced by Salty Snacks

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Melting FX - Sprite Pierced by Salty Snacks

Snacks Sequence - Melting FX Pass

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0:08

Snacks Sequence - Melting FX Pass

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Gerard Manresa Ortega
Gerard Manresa Ortega Animator

This week Mònica and I have finished Nightfall sequence!! We're still missing the sleep animation on Phil on the first shot but we will do that just when he is ready to animate and come to life Hope you like it!

040_nightfall.v003

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0:32

040_nightfall.v003


Mack Bo Ross
Mack Bo Ross Animator

This week I added the final touches to my last 3 shots for the drown seqs. Did some polish here and there and we got these bad boys/girls all finaled. Woot Woot! Now its time to dive on to the next shot :) Lets get it.

120_drown.anim.v003

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0:09

120_drown.anim.v003


Demeter Dzadik
Demeter Dzadik Rigger

Some CloudRig hacking and finally got started on Phil's face rig, which is the final character whose face will be rigged for this production! Pretty exciting. No prop rigs this week, absolutely remarkable!

Phil face phase 2: Mouth open

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0:47

Phil face phase 2: Mouth open

Phil face phase 1: Easy bits

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0:58

Phil face phase 1: Easy bits

New rig type: cloud_finger!

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0:52

New rig type: cloud_finger!

Visible Generation Fun

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0:35

Visible Generation Fun

Bughunting with violent popups

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0:23

Bughunting with violent popups


Julien Kaspar
Julien Kaspar 3D Artist

There was a lot of work on the Mushroom Grove set this week and all of its extensions. The environment asset library also got extended.

Set Extensions 2

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0:55

Set Extensions 2

Set Extensions 1

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0:20

Set Extensions 1

Background Forest (Grove)

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0:08

Background Forest (Grove)

Mushroom Grove - Map 3

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Mushroom Grove - Map 3

Mushroom Grove - Map 2

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Mushroom Grove - Map 2

Mushroom Grove - Map 1

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Mushroom Grove - Map 1


Ruth Taylor
Ruth Taylor Animator

This week I continued working on the village. I posed all the characters out and split the scene in 3 parts. I got Part A and started to animate on it.

Part A Animation Begin

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0:02

Part A Animation Begin


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