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Production Log #60

  • Aug. 30th, 2021
This week on Sprite Fright

Animation on the "Ritual" sequence was completed. And animation began on the last big sequence: "Grove". Plus a large amount of shading, including butterflies, blood, pickles, and ladybugs.

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Ruth Taylor
Ruth Taylor Animator

This week I worked on 4 shots in Ritual. They are some fun shots because all the characters are running around and panicking. I finished working on 2 and still working on the others

Ritual 140

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0:01

Ritual 140

Ritual 190

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Ritual 190

Ritual 170

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0:02

Ritual 170

Ritual 160

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Ritual 160


Pablo Fournier
Pablo Fournier Animator
Rik Schutte
Mack Bo Ross
Ruth Taylor
Marti Rossello Baiges

This week animation team finished the Ritual sequence!!!

050.ritual.anim.v002

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0:39

050.ritual.anim.v002


Rik Schutte
Rik Schutte Lead Animator
Mack Bo Ross
Pablo Fournier

This week we officially got shots done on the last big sequence: Grove. Until the very end of animation production we'll work on this sequence. Some really fun stuff in here where the group is littering and demolishing the forest, with ugly consequences... Keep an eye out on this sequence for the following weeks to see it progress :)

Sequence Animation progression: Grove

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1:23

Sequence Animation progression: Grove


Simon Thommes
Simon Thommes 3D Artist

These last two weeks were quite busy. Some more tweaks to Phil's shading, more new character shading for the butterfly, the ladybug and Elder Sprite and a whole lot of prop shading, from Spriteberries to the bloddy shoe.

Moving Leaves - Intro Shot

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0:07

Moving Leaves - Intro Shot

Elder Sprite - Shading

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Elder Sprite - Shading

Charred Butterfly Effect

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0:22

Charred Butterfly Effect

Butterfly - Burnt Versions

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Butterfly - Burnt Versions

Butterfly - Shading & Grooming

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Butterfly - Shading & Grooming

Ladybug - Shading

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Ladybug - Shading

Bloody Shoe - Shading Pass

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Bloody Shoe - Shading Pass

Pickle - Shading

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Pickle - Shading

Broken Pickle Jar - Shading

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Broken Pickle Jar - Shading

Pickle Jar - Shading

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Pickle Jar - Shading

Snail Package - Shading

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Snail Package - Shading

Spriteberries - Shading

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Spriteberries - Shading

Lighter Fluid - Shading

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Lighter Fluid - Shading

Egg - Shading

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Egg - Shading

Dirt Hill - Shading

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Dirt Hill - Shading

Backpack Fully Loaded - Shading

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Backpack Fully Loaded - Shading

Pine Cone Shading and Comparison

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Pine Cone Shading and Comparison

Phil Shading - Food Stains

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Phil Shading - Food Stains

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Julien Kaspar
Julien Kaspar 3D Artist

The past 2 weeks I've wrapped up the work on the forest set for the first and last shot of the movie. The lighting and clouds will be refined by Andy & Simon. The Sprite parade also got a lot of work and has a full lineup of rigged character now.

Sprite Parade #6

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Sprite Parade #6

Sprite Parade #5

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Sprite Parade #5

Sprite Parade #4

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Sprite Parade #4

Sprite Parade #3

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Sprite Parade #3

Sprite Parade #2

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Sprite Parade #2

Sprite Parade #1

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Sprite Parade #1

Sprite Parade - Lineup

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Sprite Parade - Lineup

Sprite Parade - Test Sculpt (Turntable)

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Sprite Parade - Test Sculpt (Turntable)

Sprite Parade - Test Sculpt

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Sprite Parade - Test Sculpt

Forest Ending - Render Test

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Forest Ending - Render Test

Forest Opening - Transition Render

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Forest Opening - Transition Render

Forest Set - Render Tests

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Forest Set - Render Tests

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Andy Goralczyk
Andy Goralczyk Art Director
Simon Thommes
Julien Kaspar

This week I lit the first shot of 010_intro which was a bit tricky because it had to be matched up with the inside of the forest. Since Elder Sprite was getting more refined in shading, I also set up the shots in 030_village where he gets introduced to the audience.

030_village.lighting.v003

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030_village.lighting.v003

010_intro.lighting transition

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0:24

010_intro.lighting transition


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