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Production Log #61

  • Sept. 6th, 2021
This week on Sprite Fright

Eerie lighting for a flame-filled demise (yes, that's a spoiler). "Village" nears completion, both in terms of animation and lighting refinement. The animation team combines their efforts to work on the last big sequence. And a semi-procedural cloud .blend file to download and explore.

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Andy Goralczyk
Andy Goralczyk Art Director

This week I turned over 030_village to Beau and started lighting on 050_ritual. The scene features some super eerie stylized green lighting which was a lot of fun to do! In addition to that I did fire simulation which will be finalized next week.

050_ritual.lighting.v001

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0:39

050_ritual.lighting.v001


Monica Eggert Roig
Monica Eggert Roig Animator

This week I've been working on the last village shot yay!! We are really close to finish up this big sequence, so exciting!

030_0070: Rex has a plan!

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0:12

030_0070: Rex has a plan!


Rik Schutte
Rik Schutte Lead Animator
Daniela Avilés
Mack Bo Ross
Pablo Fournier
Ruth Taylor
Gerard Manresa Ortega

This week we continued working on animating shots for the Grove sequence. The majority of the animation team is putting their best step forward to get this last massive sequence done. The sequence is scheduled to be finished animation in 3 weeks. Go team Go!! :D

animation sequence progression: Grove

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1:23

animation sequence progression: Grove


Beau Gerbrands
Beau Gerbrands 3D Artist
Andy Goralczyk

This week I took over the Village scene from Andy. This scene already has nice lighting in many of the shots. My goal is to improve on these shots and apply some additional set dressing and optimizations.

Village Lighting Progression

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1:25

Village Lighting Progression


Simon Thommes
Simon Thommes 3D Artist
Julien Kaspar

Apart from addressing a bunch of smaller shading notes here and there I did another pass on the bloody shoe shading that needed to be adjusted for readability, made more tweaks to elder sprite and worked on the lookdev of the cloud for the beginning and ending shots of the movie.

Bloody Shoe - Shading Pass

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Bloody Shoe - Shading Pass

Elder Sprite - Beard Layering

Elder Sprite - Beard Layering

Semi-Procedural Cloud Setup - File

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Semi-Procedural Cloud Setup - File

Forest Set - Clouds

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0:07

Forest Set - Clouds


Julien Kaspar
Julien Kaspar 3D Artist

This week I mainly worked on the log bridge set to make it ready for the last 3 sequences of the movie. There were also a bunch of adjustments to other sets and shots based on feedback.

Log Bridge Trunk (Roots)

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Log Bridge Trunk (Roots)

Log Bridge Set - Background Forest (0050)

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Log Bridge Set - Background Forest (0050)

Log Bridge Set - Clay Render (Ending)

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Log Bridge Set - Clay Render (Ending)


Demeter Dzadik
Demeter Dzadik Rigger

Props here, fannypacks there, tiny fixes and other things that aren't even worth mentioning!

Spidey Squash

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0:27

Spidey Squash

Tent tweak

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0:16

Tent tweak

Fannypack: Nightmare continues

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0:22

Fannypack: Nightmare continues

Prop rig: Chasm Tree

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Prop rig: Chasm Tree


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