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Production Log #62

  • Sept. 13th, 2021
This week on Sprite Fright

Progress on animation for "Grove," an important scene as it establishes the main characters for the first time. Plus: eerie lighting tweaks on "Ritual." And lighting on daylight shots in general, helping the environments pop. Finally, work on the "Boss" sequence began.

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Rik Schutte
Rik Schutte Lead Animator
Daniela Avilés
Mack Bo Ross
Pablo Fournier
Ruth Taylor
Gerard Manresa Ortega
Monica Eggert Roig

This week, the animation department continued to rock on the 'grove' sequence. This sequence establishes all the characters with their own personalities and reveals the sprites for the first time. A bunch of new shots have been added, some WIP and some finalled. Which character do you like the most and why?

animation sequence progression: Grove

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1:23

animation sequence progression: Grove


Andy Goralczyk
Andy Goralczyk Art Director

This week was all about finishing lighting on 050_ritual: Creating fire simulations, tweaking the lighting, making the lights flicker to create that eerie fire effect to make this scene super dynamic! Furthermore, I went back into 010_intro and continued refining the lighting there.

050_ritual.lighting.v002

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0:39

050_ritual.lighting.v002

010_intro.lighting.v002

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1:03

010_intro.lighting.v002


Julien Kaspar
Julien Kaspar 3D Artist

This week I've been doing a lot of smaller tasks. Apart from that there were some changes to the bushes to increase their quality and remove intersections. The clouds for the ending also got some new models.

Forest Ending - Clouds

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Forest Ending - Clouds

Ritual Bushes Tweaks

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Ritual Bushes Tweaks


Simon Thommes
Simon Thommes 3D Artist

This week I focused mainly on generally overhauling our environment and plant shading. We are now rendering our daylight shots and there the environment should really shine. Specifically I looked in the shading of the sprite village set and the shading of our leaves for the bushes and oak trees, as well as the ferns among other things.

Branch (Nest) - Shading

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Branch (Nest) - Shading

Dandelion Sponge Shading

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Dandelion Sponge Shading

Snail Leaf Shading

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Snail Leaf Shading

Boombox Buttons Flip

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Boombox Buttons Flip

Oak Leaves Shading

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Oak Leaves Shading

Plants Shading Overhaul

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Plants Shading Overhaul

Elder Sprite's Tree - Shading

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Elder Sprite's Tree - Shading

Sprite Village - Ground Shading Comparison

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Sprite Village - Ground Shading Comparison

Sprite Village - Ground Shading

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Sprite Village - Ground Shading

Cloud Movement

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0:07

Cloud Movement

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Beau Gerbrands
Beau Gerbrands 3D Artist
Andy Goralczyk

This week I wrapped up Village lighting. Some shots needed more attention for better continuity and focus, guiding the viewers eye better. Next: Groovy Grove Goodness.

Village Lighting

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1:25

Village Lighting

Village Shot 0150 Lighting Progression

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0:06

Village Shot 0150 Lighting Progression

Village Shot 0130 Lighting Progression

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0:07

Village Shot 0130 Lighting Progression

Village Shot 0110 Lighting Progress

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0:03

Village Shot 0110 Lighting Progress

Village Shot 0080 Lighting Progress

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0:05

Village Shot 0080 Lighting Progress


Pablo Fournier
Pablo Fournier Animator
Daniela Avilés
Gerard Manresa Ortega

this week animation team started on the boss sequence

150_boss.anim.001

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0:29

150_boss.anim.001


Demeter Dzadik
Demeter Dzadik Rigger

Working on CloudRig tutorials, bugfixes and new features, while fixing minor stuff on Sprite Fright that comes across my desk.

CloudRig Rig UI: Dynamic sub-panels

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0:44

CloudRig Rig UI: Dynamic sub-panels

Custom Properties: Everything's exploding!

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Custom Properties: Everything's exploding!

Fannypack: Nightmare never ends

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0:11

Fannypack: Nightmare never ends


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