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Production Log #63

  • Sept. 20th, 2021
This week on Sprite Fright

A Sprite .blend file available for download. Also, lots of lighting and a little less shading (because environment shading is in the process of being wrapped). Plus, mood for a central set -- the Grove -- is explored.

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Julien Kaspar
Julien Kaspar 3D Artist

Various tasks for sets and characters were wrapped up. Only minor set dressing tasks are left now.

Log Bridge Set - Feedback Adjustments

Log Bridge Set - Feedback Adjustments

Mushroom Grove - Bush Wall

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Mushroom Grove - Bush Wall

Mushroom Grove - Grass Tufts

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Mushroom Grove - Grass Tufts

Sprite Parade #2 (Revised)

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Sprite Parade #2 (Revised)


Andy Goralczyk
Andy Goralczyk Art Director
Simon Thommes
Julien Kaspar

It's crazy how many scenes were handed over to lighting this week! I worked on finalizing 010_intro and 050_ritual while picking up 140_fannypack and 170_parade.

050_ritual.lighting.v003

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0:39

050_ritual.lighting.v003

170_parade.lighting.v001

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0:18

170_parade.lighting.v001

140_fannypack.lighting.v001

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0:09

140_fannypack.lighting.v001

010_intro.lighting.v003

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1:03

010_intro.lighting.v003


Simon Thommes
Simon Thommes 3D Artist

This week for me was wrapping up the environment shading that was left to ship the Sprite Village and Ritual sequences. Part of that was also a general pass on the bark of our trees and making sure the brightness levels of the general environment shading are matching up. Other than that a spent a bunch of time figuring out the feather system of our bird character.

Bird Feather Technology

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1:10

Bird Feather Technology

Bird Feathers

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Bird Feathers

Leaf Brightness Adjustment

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Leaf Brightness Adjustment

Tree Shading Adjustments

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Tree Shading Adjustments

Cloud Adjustment

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Cloud Adjustment

Phil - Dead Shading

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Phil - Dead Shading

Phil Pit - Shading

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Phil Pit - Shading

Elder Sprite Reveal Tree - Shading

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Elder Sprite Reveal Tree - Shading


Beau Gerbrands
Beau Gerbrands 3D Artist
Andy Goralczyk

This week, our goal was to establish the right mood for the grove establishing shots. After which we can split the establishing shots into the other grove shots (for better consistency and practicality). Next week we want to have a lit and rendered result for Grove, so we can iterate and refine during the third and last week.

Grove Lighting Progression

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0:13

Grove Lighting Progression

Grove Establishing Shot (020_0010) Lighting Progression

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0:12

Grove Establishing Shot (020_0010) Lighting Progression


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