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  • Sprite Fright
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Production Logs

Follow the latest updates and progress on Sprite Fright.

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#11 - 31 August, 2020

  • Aug. 31st, 2020
This week on Sprite Fright

Some interesting comparisons: a static Phil versus a more dynamic Phil, a saturated bridge painting versus a high key bridge. In other words, a staple of great creative--constant iteration. Other examples from the same log: rigging a detachable sprite limb, and the progression of Elder Sprite.

production log preview

Vivien Lulkowski
Vivien Lulkowski Concept Artist

phil_log4.png

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phil_log4.png

phil_log2.png

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phil_log2.png

phil_log1.png

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phil_log1.png

Bridge2.png

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Bridge2.png

Bridge1.png

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Bridge1.png


Pablo Fournier
Pablo Fournier Animator

phil_walkcycle04.mov

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phil_walkcycle04.mov

phil_walkcycle03.mov

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phil_walkcycle03.mov

phil_walkcycle02.mov

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phil_walkcycle02.mov

phil_walkcycle01.mov

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phil_walkcycle01.mov

emily_walkcycle03.mov

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emily_walkcycle03.mov

emily_walkcycle04.mov

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emily_walkcycle04.mov

emily_walkcycle02.mov

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emily_walkcycle02.mov

emily_walkcycle01.mov

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0:01

emily_walkcycle01.mov


Demeter Dzadik
Demeter Dzadik Rigger

Sprites: Detachable Limbs (Experiment 2)

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0:37

Sprites: Detachable Limbs (Experiment 2)

Sprites: Detachable Limbs (Experiment 1)

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0:41

Sprites: Detachable Limbs (Experiment 1)

03_phil_with_emily_walk.mp4

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0:09

03_phil_with_emily_walk.mp4

CloudRig: Keyframe Baking (IK/FK)

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0:20

CloudRig: Keyframe Baking (IK/FK)

CloudRig: Keyframe Baking Fail (IK/FK)

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0:14

CloudRig: Keyframe Baking Fail (IK/FK)


Julien Kaspar
Julien Kaspar 3D Artist

Sprites Lineup

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0:05

Sprites Lineup

Main Lineup Added Sprites

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0:05

Main Lineup Added Sprites

Elder Sprite Sculpting #1 (Alt)

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Elder Sprite Sculpting #1 (Alt)

Elder Sprite Sculpting #1

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0:04

Elder Sprite Sculpting #1

Main Lineup T-Pose change

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0:05

Main Lineup T-Pose change

Phil Sculpting (Feet Top/Bottom)

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Phil Sculpting (Feet Top/Bottom)

Jay Shoes Closeup

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Jay Shoes Closeup

Jay Torso (Updated)

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Jay Torso (Updated)

Jay Sculpting (Updated)

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Jay Sculpting (Updated)

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#10 - 24 August, 2020

  • Aug. 24th, 2020
This week on Sprite Fright

Watch a sprite melt! Experience a terrifying chase! Quake at Phil’s rainbow sandals! In this installment: a load of drama, a ton of updates, and a mass of new design.

production log preview

Julien Kaspar
Julien Kaspar 3D Artist

Main Lineup Silhouettes

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Main Lineup Silhouettes

Main Lineup Sculpting Update #2

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0:05

Main Lineup Sculpting Update #2

Rex Sculpting #2 (Shoes)

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0:04

Rex Sculpting #2 (Shoes)

Rex Sculpting #2 (Head)

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0:04

Rex Sculpting #2 (Head)

Rex Double Collar Test

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Rex Double Collar Test

Rex Sculpting #2

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0:04

Rex Sculpting #2

Main Lineup Sculpting Update #1

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0:05

Main Lineup Sculpting Update #1

Jay Sculpting (Torso)

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0:04

Jay Sculpting (Torso)

Jay Sculpting (Face)

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Jay Sculpting (Face)

Jay Sculpting (Head)

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0:04

Jay Sculpting (Head)

Jay Sculpting (Total)

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Jay Sculpting (Total)

Phil Sculpting (Feet Tweak)

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Phil Sculpting (Feet Tweak)

Phil Sculpting (Tweaks combined)

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0:04

Phil Sculpting (Tweaks combined)

Phil Sculpting (Feet)

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Phil Sculpting (Feet)

Phil Sculpting (Messy hair v2)

Phil Sculpting (Messy hair v2)

Phil Sculpting (Messy hair v1)

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Phil Sculpting (Messy hair v1)

Phil Sculpting (Tweaks)

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Phil Sculpting (Tweaks)

Phil Sculpting (Nose shape)

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Phil Sculpting (Nose shape)

Phil Sculpting (Hands)

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Phil Sculpting (Hands)

Phil Sculpting (Update)

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Phil Sculpting (Update)

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Simon Thommes
Simon Thommes 3D Artist

While mainly still working on the procedural shading course, I made a quick test for the melting effect using shader displacement and dynamic paint.

melting_sprite_test.mp4

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melting_sprite_test.mp4


Vivien Lulkowski
Vivien Lulkowski Concept Artist

1_Nightshot_New_color_28_8_20.png

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1_Nightshot_New_color_28_8_20.png

t_emily_expressions_selected.png

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t_emily_expressions_selected.png

boulder_painting.jpg

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boulder_painting.jpg

sprites_single_clover.png

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sprites_single_clover.png

sprites_clover_design.png

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sprites_clover_design.png

Boulder designs

Boulder designs


Demeter Dzadik
Demeter Dzadik Rigger

CloudRig: Keyframe Baking (Hinge Toggle)

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0:41

CloudRig: Keyframe Baking (Hinge Toggle)

Overrides: Performance test!

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0:26

Overrides: Performance test!

CloudRig: Auto Rubber Hose (Sprite)

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0:28

CloudRig: Auto Rubber Hose (Sprite)

CloudRig: Auto Rubber Hose

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0:31

CloudRig: Auto Rubber Hose


Pablo Fournier
Pablo Fournier Animator

runtest06.mov

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runtest06.mov

runtest05.mov

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0:04

runtest05.mov


#9 - 17 August, 2020

  • Aug. 17th, 2020
This week on Sprite Fright

Ellie/Emily’s jacket gets a denim shader, various characters get a head sculpt, and the pipeline gets a handy addon that allows multiple artists to work on the same character...simultaneously...across different files.

production log preview

Simon Thommes
Simon Thommes 3D Artist

I took the denim shader and customized it more for the jacket. I also added seams to the shader and experimented with the size of the pattern.

emily_jacket_02.png

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emily_jacket_02.png

emily_jacket_02.png

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emily_jacket_02.png


Julien Kaspar
Julien Kaspar 3D Artist

Jay Hands Sculpting

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Jay Hands Sculpting

Jay Head Sculpting

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Jay Head Sculpting

Main Lineup Emily Sculpting

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0:05

Main Lineup Emily Sculpting

Phil Sculpting (Head)

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Phil Sculpting (Head)

Phil Sculpting

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0:04

Phil Sculpting

Rex Sculpting #1 (Hands)

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Rex Sculpting #1 (Hands)

Rex Sculpting #1

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0:04

Rex Sculpting #1

Rex Head Sculpt Update

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0:04

Rex Head Sculpt Update

Emily Turnaround Update

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Emily Turnaround Update

Emily Skirt Update

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0:04

Emily Skirt Update

Emily Wrist/Hands Update

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Emily Wrist/Hands Update

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Pablo Fournier
Pablo Fournier Animator

runtest02.mov

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0:03

runtest02.mov

runtest01.mov

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0:03

runtest01.mov


Demeter Dzadik
Demeter Dzadik Rigger

Pipeline Addon 2

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0:36

Pipeline Addon 2

Pipeline Addon 1

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0:26

Pipeline Addon 1


#8 - 10 August, 2020

  • Aug. 10th, 2020
This week on Sprite Fright

A treasure trove of early concept art, plus a look at the origins of what will become one of Sprite Fright’s key images here on the Cloud: a sprite peeking over mushroom caps.

production log preview

Vivien Lulkowski
Vivien Lulkowski Concept Artist

Mushroom_paintover1.jpg

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Mushroom_paintover1.jpg

Nightshot8.jpg

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Nightshot8.jpg

oak7.jpg

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oak7.jpg

oak6.jpg

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oak6.jpg

oak5.jpg

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oak5.jpg

Nightshot7.jpg

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Nightshot7.jpg

Nightshot6.jpg

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Nightshot6.jpg

Nightshot5.jpg

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Nightshot5.jpg

Nightshot4.jpg

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Nightshot4.jpg

oak4.jpg

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oak4.jpg

oak3.jpg

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oak3.jpg

oak2.jpg

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oak2.jpg

oak1.jpg

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oak1.jpg

Nightshot2.jpg

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Nightshot2.jpg

Nightshot3.jpg

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Nightshot3.jpg

Nightshot1.jpg

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Nightshot1.jpg

plants_notes.jpg

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plants_notes.jpg

emily_haircut_test.jpg

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emily_haircut_test.jpg

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Julien Kaspar
Julien Kaspar 3D Artist

Emily Outfit Tweaks

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Emily Outfit Tweaks

Emily Boots Polish

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Emily Boots Polish

Emily Torso Polish

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0:04

Emily Torso Polish

Emily Body vs Outfit

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0:04

Emily Body vs Outfit

Emily Arm Test (With Outfit)

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Emily Arm Test (With Outfit)

Emily Arm Test (Without Outfit)

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Emily Arm Test (Without Outfit)


Pablo Fournier
Pablo Fournier Animator

runcycle04_loop.mov

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0:03

runcycle04_loop.mov

runcycle05_loop.mov

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0:03

runcycle05_loop.mov

runcycle03_loop.mov

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0:03

runcycle03_loop.mov

runcycle02_loop.mov

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0:02

runcycle02_loop.mov

runcycle01_loop.mov

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0:03

runcycle01_loop.mov

01walkcycle05_loop.mov

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0:02

01walkcycle05_loop.mov

01walkcycle04_loop.mov

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01walkcycle04_loop.mov

01walkcycle03_loop.mov

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01walkcycle03_loop.mov

01walkcycle02_loop.mov

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01walkcycle02_loop.mov

01walkcycle01_loop.mov

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01walkcycle01_loop.mov

01walkcycle08.mov

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01walkcycle08.mov

01walkcycle07.mov

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01walkcycle07.mov

sprite03.png

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sprite03.png

sprite04.png

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sprite04.png

sprite02.png

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sprite02.png

sprite01.png

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sprite01.png

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Simon Thommes
Simon Thommes 3D Artist

I made a procedural denim shader with an acid wash effect and assigned it to Ellie's jacket as a first test.

Denim Jacket

Denim Jacket

denim_jacket, back.png

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denim_jacket, back.png

basic_ground_shader.png

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basic_ground_shader.png

Denim Shader - Acid Wash

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Denim Shader - Acid Wash

Procedural Denim Shader - Test 1

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Procedural Denim Shader - Test 1


Andy Goralczyk
Andy Goralczyk Art Director

snail_notes.png

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snail_notes.png

Mushroom proof of concept

Mushroom proof of concept

emily_binoculars_feedback1.png

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emily_binoculars_feedback1.png

02__fungi_04.png

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02__fungi_04.png

02__fungi_03notes.png

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02__fungi_03notes.png

02__fungi_03.png

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02__fungi_03.png

02__fungi_02.png

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02__fungi_02.png

02__fungi_01.png

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02__fungi_01.png


Angela Guenette
Angela Guenette 3D Artist

Initial blocking of Ellie's Binoculars and the Snail from concept drawings and reference images.

Blocked Snail V1

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Blocked Snail V1

Blocked Binoculars to Ellie, scale comparison

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0:45

Blocked Binoculars to Ellie, scale comparison


Demeter Dzadik
Demeter Dzadik Rigger

CloudRig: Physics Chain

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0:23

CloudRig: Physics Chain


#7 - 03 August, 2020

  • Aug. 3rd, 2020
This week on Sprite Fright

Ellie/Emily’s initial designs by famed former Pixar artist Ricky Nierva. Also, a collection of plants and fungi. These assets included procedural elements, allowing variations to be created with a flick of the artist’s mouse.

production log preview

Demeter Dzadik
Demeter Dzadik Rigger

04_sprite_quick_rig.mp4

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0:25

04_sprite_quick_rig.mp4

CloudRig: Arbitrary Spine Length

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0:34

CloudRig: Arbitrary Spine Length

CloudRig: Multiple Spines

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0:19

CloudRig: Multiple Spines

CloudRig: Cyclic Chain

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0:21

CloudRig: Cyclic Chain


Ricky Nierva
Ricky Nierva Production Designer

200806_emily.jpg

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200806_emily.jpg

200730_sideponytail.jpg

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200730_sideponytail.jpg

200730_sideponytail_cut.jpg

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200730_sideponytail_cut.jpg

200803_drawover.jpg

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200803_drawover.jpg

200803_fannypack.jpg

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200803_fannypack.jpg


Andy Goralczyk
Andy Goralczyk Art Director

Environment Assets Render Overview

Environment Assets Render Overview

01__env_assets4.png

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01__env_assets4.png


Julien Kaspar
Julien Kaspar 3D Artist

Emily Outfit Adjustments

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Emily Outfit Adjustments


Francesco Siddi
Francesco Siddi Producer

03_code_quality.png

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03_code_quality.png

02_gsoc.png

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02_gsoc.png

00_bug_sprint.png

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00_bug_sprint.png

01_review.png

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