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Stylized Rendering with Brushstrokes
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  • Sprite Fright
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Production Logs

Follow the latest updates and progress on Sprite Fright.

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Production Log #27

  • Dec. 28th, 2020
This week on Sprite Fright

Rex is the jock of Sprite Fright’s gang. Here, Rex expresses himself thanks to a new facial rig. Also, Rex’s dental work is given attention, and a vital detail: a sprite gets a nicer hat.

production log preview

Rik Schutte
Rik Schutte Lead Animator

I tested the latest Rex facial rig setup by posing and transitioning to different emotions. Simply to check if we can hit the desired poses, addressing appearing issues to the rigging department and explore personality of Rex in these poses.

Rex rig testing: facial poses

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0:13

Rex rig testing: facial poses


Angela Guenette
Angela Guenette 3D Artist

Recreated the alternate 'square' teeth shape key on Rex's retopologized teeth following the sculpt. Recreated 'mouth_uu' shape key as test on Rex's retopologized head mesh following the sculpt. Started on Ellie and completed retopology on head, eyebrows, and eyelashes.

Ellie head progression - retopo

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Ellie head progression - retopo

Ellie eyebrows - retopo

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Ellie eyebrows - retopo

Ellie head sculpt to final - retopo

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Ellie head sculpt to final - retopo

Rex 'mouth_uu' shape key, 3q - retopo

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Rex 'mouth_uu' shape key, 3q - retopo

Rex 'mouth_uu' shape key, front - retopo

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Rex 'mouth_uu' shape key, front - retopo

Rex 'mouth_uu' shape key - retopo

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Rex 'mouth_uu' shape key - retopo

Rex alternate 'square' teeth shape key - retopo

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Rex alternate 'square' teeth shape key - retopo


Demeter Dzadik
Demeter Dzadik Rigger

Minor tweaks to the eye rig, improvements and documentation for CloudRig's Troubleshooting module and bug reporting, update the Sprite mesh to the latest one and improve the behaviour of the hat, and a happy Christmas!

New Sprite, cooler hat!

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0:11

New Sprite, cooler hat!

CloudRig: Sprite Fright Eye

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1:08

CloudRig: Sprite Fright Eye

CloudRig: Bug reporting workflow!

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0:28

CloudRig: Bug reporting workflow!

CloudRig: Troubleshooting module

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CloudRig: Troubleshooting module


Production Log #26

  • Dec. 14th, 2020
This week on Sprite Fright

The sprites explore expressive ways of walking. Rex’s eyebrows are prepared to perform, and the forest is further refined tree by tree, and bug by bug.

production log preview

Julien Kaspar
Julien Kaspar 3D Artist

I got involved a lot in software feedback and design as well as personal matters so I couldn't work a lot on the film. I did make some progress on wrapping up the Victoria, Ellie & Rex sculpts and prepare them for handover to retopology but mostly I also spent some time tweaking the Sprites design a bit.

Sprites Expressions #4

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Sprites Expressions #4


Rik Schutte
Rik Schutte Lead Animator

Last week I dived into the world of the sprites, little creatures that happily live together while maintaining the order and beauty of the forest. In order to get to explore their behavior, mood and characteristics for the movie, I made a bunch of walkcycles to start this conversation with Matthew (director). How would you imagine the sprites if you spotted them in the forest?

sprite running in world space

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sprite running in world space

sprite walkcycle 'stylized'

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sprite walkcycle 'stylized'

sprite runcycle 'mario'

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sprite runcycle 'mario'

sprite walkcycle 'shy'

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sprite walkcycle 'shy'

sprite walkcycle 'skipping'
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sprite walkcycle 'skipping'

sprite walkcycle 'jolly'

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sprite walkcycle 'jolly'

sprite walkcycle 'neutral'

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sprite walkcycle 'neutral'


Angela Guenette
Angela Guenette 3D Artist

Addressed requests from animation on Rex's facial and eyebrows performance. Rex is now ready for the next steps; rigging and surfacing. Assessed Ellie sculpt file for retopology readiness. Developed a sculpt-to-retopology handover checklist to be implemented as standard for upcoming characters.

Eyebrows revisions - retopo

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Eyebrows revisions - retopo

Rex facial pass 2 - retopo

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Rex facial pass 2 - retopo

Rex work in progress - retopo

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Rex work in progress - retopo

Rex production ready - retopo

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Rex production ready - retopo


Andy Goralczyk
Andy Goralczyk Art Director

The work on the environment continues. Paired with some lookdev using the popular Phil scene I also worked on a composite of the Rex forest run animation test.

Oak tree 3: Trunk model and basic branches

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Oak tree 3: Trunk model and basic branches

Rex Forest Run - Rendering - 2s multiples (comped)

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Rex Forest Run - Rendering - 2s multiples (comped)

Phil log lookdev: blender.org banner version 3

Phil log lookdev: blender.org banner version 3

Phil log lookdev: blender.org banner version 2

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Phil log lookdev: blender.org banner version 2

Phil log lookdev: blender.org banner version 1

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Phil log lookdev: blender.org banner version 1

Oak trees: UV unwrapping update

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Oak trees: UV unwrapping update


Vivien Lulkowski
Vivien Lulkowski Concept Artist

I painted over the mushroom grove layout and tried to establish the light and mood for that moment in the movie. Also some final tweaks on our animal cast!

Snail final concept

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Snail final concept

Ladybug final concept

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Ladybug final concept

mushroom grove concept painting 2

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mushroom grove concept painting 2

mushroom grove concept painting

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mushroom grove concept painting


Demeter Dzadik
Demeter Dzadik Rigger

This week I mostly worked on more Rex lip controls! And more importantly, moved back to the office to watch Hjalti's cat while he is away ;)

Rex Lip Center Controls

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0:20

Rex Lip Center Controls

Rex Lips progress

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0:58

Rex Lips progress

Rex Mouth Master control

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0:28

Rex Mouth Master control


Production Log #25

  • Dec. 7th, 2020
This week on Sprite Fright

Busy times. Projects include the intricate puzzle that is retopology in general, and the retopology of Rex’s shorts in particular. Also, an experiment in lighting-as-storytelling, and the dramatic “forest run” test shot is rendered multiple times.

production log preview

Julien Kaspar
Julien Kaspar 3D Artist

Now that the Expression tests are being wrapped up & the sculpts are signed off for Retopology my work was focused on the last expression sheets to compare the main lineup of characters in expression style & range. Additionally I was also cleaning up any approved sculpting files so that I can share them here on the Cloud. More files will follow soon!

Rex Sculpting File

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Rex Sculpting File

Comparative Expression Sheet 7

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Comparative Expression Sheet 7

Comparative Expression Sheet 6

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Comparative Expression Sheet 6

Comparative Expression Sheet 5

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Comparative Expression Sheet 5

Comparative Expression Sheet 4

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Comparative Expression Sheet 4

Comparative Expression Sheet 3

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Comparative Expression Sheet 3

Comparative Expression Sheet 2

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Comparative Expression Sheet 2

Comparative Expression Sheet 1b

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Comparative Expression Sheet 1b

Comparative Expression Sheet 1a

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Comparative Expression Sheet 1a

Show

Andy Goralczyk
Andy Goralczyk Art Director

This week my time was spent alternating between lighting a testing scenario and doing more work on bushes. I also ended starting another oak tree model.

Oak tree 2: Trunk model and basic branches

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Oak tree 2: Trunk model and basic branches

Bush library 2

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Bush library 2

Elder Sprite transition test

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Elder Sprite transition test


Rik Schutte
Rik Schutte Lead Animator

This week I spent time to compare the walk and runcycles together. Simply to check if these characters can fit in the same world in terms of motion. Next to that I updated the walk of Jay to give him some attitude.

runcycle comparison

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0:04

runcycle comparison

walkcycle comparison

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walkcycle comparison

Jay walkcycle exploration
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Jay walkcycle exploration


Angela Guenette
Angela Guenette 3D Artist

Finalized retopology of Rex. Retopology is very much like solving a puzzle, relying entirely on topology alone to achieve an end result that follows the sculpt. Each piece needs to deform properly with all connecting pieces so that the entire character can withstand the demands of a very cartoony styled production.

Rex shoe, wip - retopo

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Rex shoe, wip - retopo

Rex shoes - retopo

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Rex shoes - retopo

Rex clothing inner geometry - retopo

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Rex clothing inner geometry - retopo

Rex shorts with belt - retopo

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Rex shorts with belt - retopo

Rex shorts - retopo

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Rex shorts - retopo

Rex vest and shorts - retopo

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Rex vest and shorts - retopo


Simon Thommes
Simon Thommes 3D Artist

This week I finalized the lighting of the forest run test shot and rendered out multiple version that we wanted to try, to figure out the exact animation style we want to go for.

Rex Forest Run - Rendering - 2s multiples

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Rex Forest Run - Rendering - 2s multiples

Rex Forest Run - Rendering - 1s mb low

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Rex Forest Run - Rendering - 1s mb low

Rex Forest Run - Rendering Comparison

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Rex Forest Run - Rendering Comparison


Pablo Fournier
Pablo Fournier Animator

During this week I added the sprites' rigs and I fixed some of the trajectories. Also I added some grease pencil strokes on Ellie to simulate some motion blur

grease pencil strokes

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grease pencil strokes

Sprites added

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Sprites added


Vivien Lulkowski
Vivien Lulkowski Concept Artist

I mostly spend the week finalizing some of the animal characters and providing paintovers and drawovers. There were minor adjustments made to the short so the Colorscript needed to be updated also.

Disgusted expression lineup

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Disgusted expression lineup

Colorscript 4

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Colorscript 4

Butterfly final design

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Butterfly final design

Phil's Log Paintover

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Phil's Log Paintover


Demeter Dzadik
Demeter Dzadik Rigger

Implementing round 1 of Rex face rig feedback!

Rex Head Squash

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0:19

Rex Head Squash

Lattice-like Teeth

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0:25

Lattice-like Teeth

Bendy Lips

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0:39

Bendy Lips

Rex Overall Head Controls

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0:29

Rex Overall Head Controls

Rex Teddy Ears

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Rex Teddy Ears


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