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Stylized Rendering with Brushstrokes
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  • Sprite Fright
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Production Logs

Follow the latest updates and progress on Sprite Fright.

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#6 - 30 July, 2020

  • July 30th, 2020
This week on Sprite Fright

Emily/Ellie lets her hair down, Demeter automates some eyelids, and also explains the CloudRig on this helpful wiki.

production log preview

Julien Kaspar
Julien Kaspar 3D Artist

Emily Hair 4: Cut

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0:04

Emily Hair 4: Cut

Emily Hair 3: Side Ponytail

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0:04

Emily Hair 3: Side Ponytail

Emily Hair 2: Long

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0:04

Emily Hair 2: Long

Emily Hair 1: Utah Claw

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0:04

Emily Hair 1: Utah Claw

Emily Render Turntable (White)

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Emily Render Turntable (White)

Emily Render Turntable

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Emily Render Turntable

Emily Render Test (Blured Backdrop)

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Emily Render Test (Blured Backdrop)


Demeter Dzadik
Demeter Dzadik Rigger

07_emily_neck_test.mp4

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0:22

07_emily_neck_test.mp4

CloudRig: Selection Sets!

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0:35

CloudRig: Selection Sets!

CloudRig: Rig Samples

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1:04

CloudRig: Rig Samples

CloudRig: Documentation!

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0:57

CloudRig: Documentation!

CloudRig: Auto Eyelids

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0:07

CloudRig: Auto Eyelids


Andy Goralczyk
Andy Goralczyk Art Director

env_assets2.png

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env_assets2.png


#5 - 20 July, 2020

  • July 20th, 2020
This week on Sprite Fright

Highlights include texture studies, lighting notes, and procedural fungi for easier vegetation generation. Also, former Pixar designer Ricky Nierva shares his sketches, references and early thoughts on Sprite Fright’s unique style.

production log preview

Andy Goralczyk
Andy Goralczyk Art Director

09__env_assets.png

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09__env_assets.png

Emily Hair Test (+Environment)

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Emily Hair Test (+Environment)

04__bark_stylization1.png

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04__bark_stylization1.png

09__fungi_procedural.mp4

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0:35

09__fungi_procedural.mp4

03__sf_tree_characters_notes1.jpg

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03__sf_tree_characters_notes1.jpg

02__sf_tree_jay10.png

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02__sf_tree_jay10.png

01__sf_tree_jay09.png

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01__sf_tree_jay09.png


Ricky Nierva
Ricky Nierva Production Designer

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Julien Kaspar
Julien Kaspar 3D Artist

Emily Sculpting #2 (Free Camera)

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0:39

Emily Sculpting #2 (Free Camera)

Emily Sculpting #2 (White Turnaround)

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Emily Sculpting #2 (White Turnaround)

Emily Sculpting #2

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Emily Sculpting #2


Simon Thommes
Simon Thommes 3D Artist

Emily Hair Test #2

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Emily Hair Test #2

Emily Hair Test #1

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Emily Hair Test #1


Demeter Dzadik
Demeter Dzadik Rigger

CloudRig: Sintel 3-hour rig

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1:52

CloudRig: Sintel 3-hour rig


#4 - 13 July, 2020

  • July 13th, 2020
This week on Sprite Fright

Insights into the brains of Sprite Fright’s artists, and the heart of their creative process. For instance, the very first Elder Sprite 3D block in... an environment design (from notes to 2D to 3D)…and a look at the nodes used to generate the film’s bark.

production log preview

Julien Kaspar
Julien Kaspar 3D Artist

Main Lineup Blocking

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Main Lineup Blocking

Victoria Initial Blocking

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Victoria Initial Blocking

Phil Blocking

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Phil Blocking

Jay Blocking (No Hat)

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0:04

Jay Blocking (No Hat)

Jay Blocking (No Shades)

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Jay Blocking (No Shades)

Jay Blocking

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Jay Blocking

Emily Sculpting #1 (Cut hair)

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0:04

Emily Sculpting #1 (Cut hair)

Rex Initial Blocking

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Rex Initial Blocking

Emily Sculpting #1

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0:04

Emily Sculpting #1

Elder Sprite Blocking #1

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0:04

Elder Sprite Blocking #1

Emily Initial Blocking

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0:04

Emily Initial Blocking

Elder Sprite Blocking #2

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0:04

Elder Sprite Blocking #2

Sprite Full Sculpt

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Sprite Full Sculpt

Sprite Ear Experiment

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Sprite Ear Experiment

Sprite Gills Sculpt

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Sprite Gills Sculpt

Sprite Legs Sculpting

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Sprite Legs Sculpting

Sprite Arms Sculpting

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Sprite Arms Sculpting

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Andy Goralczyk
Andy Goralczyk Art Director

05__sf_tree_jay01stb.png

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05__sf_tree_jay01stb.png

07__sf_tree_jay08.png

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07__sf_tree_jay08.png

07__sf_tree_jay07.png

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07__sf_tree_jay07.png

06__tree_jay_drawover.jpg

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06__tree_jay_drawover.jpg

07__sf_tree_jay06.png

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07__sf_tree_jay06.png

07__sf_tree_jay05.png

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07__sf_tree_jay05.png

07__sf_tree_jay04.png

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07__sf_tree_jay04.png

07__sf_tree_jay03.png

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07__sf_tree_jay03.png

07__sf_tree_jay02.png

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07__sf_tree_jay02.png

05__sf_tree_jay01.png

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05__sf_tree_jay01.png

02__sf_tree_jay00_storyboard.png

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02__sf_tree_jay00_storyboard.png

Show

Simon Thommes
Simon Thommes 3D Artist

bark_shader_test_03.png

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bark_shader_test_03.png

bark_shader_test_01.png

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bark_shader_test_01.png

Bark Shader Test 02

Bark Shader Test 02

bark_shader_test_nodegroup.mp4

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0:40

bark_shader_test_nodegroup.mp4


#3 - 06 July, 2020

  • July 6th, 2020
This week on Sprite Fright

Eye-openers this week include the simplest shapes underpinning each character, early drawovers, and notes on the film’s daringly uncomplicated style.

production log preview

Andy Goralczyk
Andy Goralczyk Art Director

tree_bark3.png

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tree_bark3.png

tree_bark2.png

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tree_bark2.png

tree_bark1.png

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tree_bark1.png

Main Lineup Shapes #2

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Main Lineup Shapes #2


Demeter Dzadik
Demeter Dzadik Rigger

CloudRig: Face Chain constraint relinking

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0:49

CloudRig: Face Chain constraint relinking

CloudRig: Intersecting Chains

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0:52

CloudRig: Intersecting Chains

CloudRig: Face Chains (After smoothing)

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CloudRig: Face Chains (After smoothing)

CloudRig: Face Chains (Before smoothing)

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CloudRig: Face Chains (Before smoothing)

CloudRig: Eye target generation

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0:50

CloudRig: Eye target generation


Julien Kaspar
Julien Kaspar 3D Artist

Sprite Face Sculpting - Front

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Sprite Face Sculpting - Front

Sprite Face Sculpting - 3 Quarters

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Sprite Face Sculpting - 3 Quarters

Sprite Face Sculpting - Side

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Sprite Face Sculpting - Side

Sprite Blocking Notes 2

Sprite Blocking Notes 2

Sprite Blocking Notes 1

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Sprite Blocking Notes 1

Sprite Blocking 2

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Sprite Blocking 2

Sprite Blocking 1

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Sprite Blocking 1

Sprite Shapes

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Sprite Shapes

Early Sprite Drawover 3

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Early Sprite Drawover 3

Early Sprite Drawover 1

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Early Sprite Drawover 1

Original Sculpt Polish

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Original Sculpt Polish

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Ricky Nierva
Ricky Nierva Production Designer

Early Sprite Drawover 2

Early Sprite Drawover 2


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