Follow the latest updates and progress on Sprite Fright.
Emily/Ellie lets her hair down, Demeter automates some eyelids, and also explains the CloudRig on this helpful wiki.
Highlights include texture studies, lighting notes, and procedural fungi for easier vegetation generation. Also, former Pixar designer Ricky Nierva shares his sketches, references and early thoughts on Sprite Fright’s unique style.
Insights into the brains of Sprite Fright’s artists, and the heart of their creative process. For instance, the very first Elder Sprite 3D block in... an environment design (from notes to 2D to 3D)…and a look at the nodes used to generate the film’s bark.
Eye-openers this week include the simplest shapes underpinning each character, early drawovers, and notes on the film’s daringly uncomplicated style.