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  • Sprite Fright
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Production Logs

Follow the latest updates and progress on Sprite Fright.

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#19 - 26 October, 2020

  • Oct. 26th, 2020
This week on Sprite Fright

Progress on the 3D World cover featuring Sprite Fright, including sculpting, lighting studies, and shading. Additionally, Ellie’s eyes are refined, and a new script addresses possible issues with the Shrinkwrap constraint.

production log preview

Pablo Fournier
Pablo Fournier Animator

ellie_notebook_walk04.mov

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ellie_notebook_walk04.mov

ellie_notebook_walk03.mov

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ellie_notebook_walk03.mov

ellie_notebook_walk02.mov

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ellie_notebook_walk02.mov


Vivien Lulkowski
Vivien Lulkowski Concept Artist

Helped to tweak some expressions of our characters and painted over the cover art to suggest some lighting and color adjustments. Did a few initial spider designs and more work on the ladybug.

ladybugs_design_round2.jpg

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ladybugs_design_round2.jpg

Elder Sprite Expressions

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Elder Sprite Expressions

Spiders design sheet

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Spiders design sheet

fingersvsknuckles.jpg

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fingersvsknuckles.jpg

awwwww_coverexpression.jpg

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awwwww_coverexpression.jpg

Sprite_cover_expression.jpg

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Sprite_cover_expression.jpg

sprite_coverpose_2.jpg

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sprite_coverpose_2.jpg

cover_lighting_suggestion.jpg

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cover_lighting_suggestion.jpg

button_eyes.jpg

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button_eyes.jpg

ellie_eye_options.jpg

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ellie_eye_options.jpg

Rex Closed Teeth paintover

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Rex Closed Teeth paintover

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Julien Kaspar
Julien Kaspar 3D Artist

Ellie Cover Sculpt Final

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Ellie Cover Sculpt Final

Ellie Cover Proposal

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Ellie Cover Proposal


Andy Goralczyk
Andy Goralczyk Art Director

More work on the film logo and the 3D World Issue cover. The lighting of the cover scene had to be refined, in addition to that I wrote an article for the magazine which goes over the lighting in-depth.

Logo exploration 1

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Logo exploration 1

Cloud thumbnail poster: Mockup

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Cloud thumbnail poster: Mockup

ellie_sprite_cover11.png

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ellie_sprite_cover11.png

ellie_sprite_cover10.png

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ellie_sprite_cover10.png


Simon Thommes
Simon Thommes 3D Artist

This week I did most of the shading work for the cover art. Specifically I did a texture painting pass for detail on Ellie's clothing, as well as other things like seams on her boots and the shading of the Sprite.

Ellie Cover Shading - Details

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Ellie Cover Shading - Details

sprite_shading_cover.png

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sprite_shading_cover.png


Demeter Dzadik
Demeter Dzadik Rigger

Some more work on Rex face tech, polishing the CloudRig troubleshooting system, and most of the week was taken up by Blender Conference preparations and 3D World magazine communications.

Shrinkwrap: Auto Align Face Bones

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0:13

Shrinkwrap: Auto Align Face Bones


#18 - 19 October, 2020

  • Oct. 19th, 2020
This week on Sprite Fright

The little things take a lot of work: concept art for snails and butterflies, logo iterations, and Rex’s ever-evolving face rig. Plus all things Ellie, from Ellie’s expressions to Ellie’s shading to Ellie’s buttons.

production log preview

Vivien Lulkowski
Vivien Lulkowski Concept Artist

The design of our forest creatures has progressed quite a bit and I suggested a few tweaks on Ellie's posing and hair. Also I explored some more extreme angles for her expression tests.

spiders_designs_selection.jpg

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spiders_designs_selection.jpg

Adonisblue Butterfly design

Adonisblue Butterfly design

Rabbit concept sheet

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Rabbit concept sheet

snail_chonker_design_color_variations.jpg

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snail_chonker_design_color_variations.jpg

vicky_walkpose.jpg

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vicky_walkpose.jpg

ellie_hair_simplecurves.jpg

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ellie_hair_simplecurves.jpg

ellie_expressions_drawover.jpg

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ellie_expressions_drawover.jpg

ellie_coverpose_paintover2.jpg

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ellie_coverpose_paintover2.jpg

Ellie additional profile expressions

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Ellie additional profile expressions

butterflyl_design_color_SpriteFright.jpg

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butterflyl_design_color_SpriteFright.jpg

ellie_notes1.jpg

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ellie_notes1.jpg

ellie_notes2.jpg

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ellie_notes2.jpg

Ellie scruffled paintover

Ellie scruffled paintover

butterflyl_design1_SpriteFright.jpg

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butterflyl_design1_SpriteFright.jpg

butterflyl_design2_SpriteFright.jpg

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butterflyl_design2_SpriteFright.jpg

Main Snail design

Main Snail design

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Pablo Fournier
Pablo Fournier Animator

ellie_notebook_walk01.mov

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0:01

ellie_notebook_walk01.mov

ellie_walkcycle01.mov

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ellie_walkcycle01.mov

ellie_sprite_cover_versionB06.png

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ellie_sprite_cover_versionB06.png

ellie_sprite_cover_versionB05.png

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ellie_sprite_cover_versionB05.png

ellie_sprite_cover_versionB04.png

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ellie_sprite_cover_versionB04.png

ellie_sprite_cover_versionB03.png

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ellie_sprite_cover_versionB03.png

ellie_sprite_cover_versionB02.png

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ellie_sprite_cover_versionB02.png

ellie_sprite_cover_versionB01.png

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ellie_sprite_cover_versionB01.png

ellie_sprite_cover_versionA02.png

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ellie_sprite_cover_versionA02.png

ellie_sprite_cover_versionA01.png

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ellie_sprite_cover_versionA01.png

ellie_sprite_cover09.png

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ellie_sprite_cover09.png

ellie_sprite_cover08.png

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ellie_sprite_cover08.png

ellie_sprite_cover07.png

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ellie_sprite_cover07.png

ellie_sprite_cover06.png

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ellie_sprite_cover06.png

ellie_sprite_cover05.png

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ellie_sprite_cover05.png

ellie_sprite_cover04.png

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ellie_sprite_cover04.png

ellie_sprite_cover03.png

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ellie_sprite_cover03.png

ellie_sprite_cover02.png

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ellie_sprite_cover02.png

ellie_sprite_cover01.png

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ellie_sprite_cover01.png

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Andy Goralczyk
Andy Goralczyk Art Director

We were featured in an issue of 3D world magazine. This is my work on the cover lighting and environment. Again, the logo journey continued and Ellie's hair had to be set up.

ellie_sprite_cover03.png

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ellie_sprite_cover03.png

ellie_sprite_cover03.png

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ellie_sprite_cover03.png

ellie_hair_cover08.png

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ellie_hair_cover08.png

ellie_hair_cover07.png

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ellie_hair_cover07.png

ellie_sprite_cover02.png

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ellie_sprite_cover02.png

ellie_sprite_cover01.png

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ellie_sprite_cover01.png

ellie_hair_cover06.png

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ellie_hair_cover06.png

ellie_pins3.png

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ellie_pins3.png

ellie_pins2.png

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ellie_pins2.png

ellie_pins1.png

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ellie_pins1.png

logo_ideas_grungy.png

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logo_ideas_grungy.png

title05_I_mushroom.mp4

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0:08

title05_I_mushroom.mp4

ellie_hair_cover05_loose_hairs.png

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ellie_hair_cover05_loose_hairs.png

title05_T_mushroom.mp4

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title05_T_mushroom.mp4

ellie_hair_cover04_darker_shiny.png

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ellie_hair_cover04_darker_shiny.png

ellie_hair_softness_variation.png

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ellie_hair_softness_variation.png

ellie_hair_cover01.png

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ellie_hair_cover01.png

ellie_sprite_cover09.png

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ellie_sprite_cover09.png

ellie_sprite_cover08.png

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ellie_sprite_cover08.png

ellie_sprite_cover06.png

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ellie_sprite_cover06.png

ellie_sprite_cover05.png

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ellie_sprite_cover05.png

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Julien Kaspar
Julien Kaspar 3D Artist

Ellie Cover Sculpt-Over

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Ellie Cover Sculpt-Over

Ellie expression tests

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Ellie expression tests


Simon Thommes
Simon Thommes 3D Artist

I picked up Ellie for shading to prepare her for the cover art, did different iteration on the eyes and started filling in details for the general shading.

ellie_pins.png

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ellie_pins.png

ellie_eyes_test.png

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ellie_eyes_test.png

ellie_shadin_pass.png

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ellie_shadin_pass.png

ellie_shading_pose.png

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ellie_shading_pose.png


Demeter Dzadik
Demeter Dzadik Rigger

Experiments and new CloudRig features to support Rex's face rig.

CloudRig: Corrective Actions Example

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0:42

CloudRig: Corrective Actions Example

CloudRig: Corrective Actions UI

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0:31

CloudRig: Corrective Actions UI

Shrinkwrap Toggle

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Shrinkwrap Toggle

Silhouette Preservation with Shrinkwrap

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0:44

Silhouette Preservation with Shrinkwrap


#17 - 12 October, 2020

  • Oct. 12th, 2020
This week on Sprite Fright

The main characters get more character, from expressions and paintovers to fishnets for Victoria. Art Director Andy Goralczyk investigates logo variations, and Demeter Dzadik preps Rex’s first face rig.

production log preview

Pablo Fournier
Pablo Fournier Animator

victoria_walk_3_4_hairspray03.mov

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victoria_walk_3_4_hairspray03.mov

victoria_walk_3_4_hairspray02.mov

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victoria_walk_3_4_hairspray02.mov

victoria_walk_3_4_vanilla02.mov

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victoria_walk_3_4_vanilla02.mov

victoria_walk_3_4_vanilla01.mov

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victoria_walk_3_4_vanilla01.mov


Simon Thommes
Simon Thommes 3D Artist

I did another pass on Victoria's shading and picked up VeeJay for some first shading tests. I also did some additional work on our character pipeline tool to allow for selective and proximity based data transfer.

jay_eyes.png

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jay_eyes.png

VeeJay - First Shading Pass

VeeJay - First Shading Pass

victoria_lighting.png

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victoria_lighting.png

victoria_shading_pass.png

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victoria_shading_pass.png

fishnet_parallax.mp4

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0:14

fishnet_parallax.mp4

selective_proximity_transfer.mp4

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0:36

selective_proximity_transfer.mp4


Vivien Lulkowski
Vivien Lulkowski Concept Artist

ellie_expressions_drawover.jpg

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ellie_expressions_drawover.jpg

spritefright_logo1.jpg

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spritefright_logo1.jpg

spritefright_logo1_color.jpg

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spritefright_logo1_color.jpg

ellie_teeth_roundedbutmerged.jpg

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ellie_teeth_roundedbutmerged.jpg

Western Yellow Wagtail concepts (color)

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Western Yellow Wagtail concepts (color)

Western Yellow Wagtail concepts

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Western Yellow Wagtail concepts

bunny_design2_SpriteFright.jpg

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bunny_design2_SpriteFright.jpg

Snail_design_basic_SpriteFright.jpg

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Snail_design_basic_SpriteFright.jpg

Snail_design_chubby_SpriteFright.jpg

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Snail_design_chubby_SpriteFright.jpg

Critters_SpriteFright1.jpg

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Critters_SpriteFright1.jpg

Critters_SpriteFright7.jpg

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Critters_SpriteFright7.jpg

Critters_SpriteFright6.jpg

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Critters_SpriteFright6.jpg

Critters_SpriteFright5.jpg

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Critters_SpriteFright5.jpg

Critters_SpriteFright4.jpg

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Critters_SpriteFright4.jpg

Critters_SpriteFright3.jpg

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Critters_SpriteFright3.jpg

Critters_SpriteFright2.jpg

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Critters_SpriteFright2.jpg

Phil expression painting

Phil expression painting

Phil_expressions2.jpg

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Phil_expressions2.jpg

Phil_expressions1.jpg

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Phil_expressions1.jpg

Jay teeth paintover

Jay teeth paintover

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Andy Goralczyk
Andy Goralczyk Art Director

Logo mockup week! For the release on the Cloud we needed an updated logo, even though the final version will be made towards the end of the production. I had several meetings with Matthew on many different logo variations.

tent_bag.png

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tent_bag.png

pocket_knife_rig.png

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pocket_knife_rig.png

logo_ideas3.png

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logo_ideas3.png

sprite_green2.png

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sprite_green2.png

sprite_green.png

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sprite_green.png

sprite_goo.png

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sprite_goo.png

sprite_pizza_hut.png

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sprite_pizza_hut.png

logo_ideas2.png

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logo_ideas2.png

logo_ideas1.png

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logo_ideas1.png

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Julien Kaspar
Julien Kaspar 3D Artist

Ellie Expression Tests (Tweaked)

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Ellie Expression Tests (Tweaked)

Ellie Expression Tests (Original)

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Ellie Expression Tests (Original)

Jay Expression Tests

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Jay Expression Tests


Demeter Dzadik
Demeter Dzadik Rigger

This week I got an initial (temporary) rig of Rex's face, worked on some bug reporting features for CloudRig and got started on a similarly temp rig for Ellie.

Rex First Face Rig

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0:46

Rex First Face Rig


#16 - 05 October, 2020

  • Oct. 5th, 2020
This week on Sprite Fright

Concept Artist Vivien Lulkowski starts a fight--or at least, paints a fight. Animator Pablo Fournier takes Phil for a walk. Art Director Andy Goralczyk blocks out props for Sprite Fright’s rowdy teenagers. And much more, including node-based bark by procedural ace Simon Thommes.

production log preview

Vivien Lulkowski
Vivien Lulkowski Concept Artist

ellie_current_expressions.jpg

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ellie_current_expressions.jpg

Rex&Vicky_shading.jpg

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Rex&Vicky_shading.jpg

evenmorevickies.jpg

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evenmorevickies.jpg

evenMOARvickyexpressions.jpg

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evenMOARvickyexpressions.jpg

Spite_expressions.jpg

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Spite_expressions.jpg

Sprite expression concept

Sprite expression concept

Rex&Vicky_reworked.jpg

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Rex&Vicky_reworked.jpg


Andy Goralczyk
Andy Goralczyk Art Director

This week I worked on a proof of concept for the title sequence of the film, inspired by 1980s horror films. Further, I started blocking out some of the assets so we have some material to use for the layout process.

mushroom_grove_blocking01.png

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mushroom_grove_blocking01.png

mushroom_grove_blocking02.png

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mushroom_grove_blocking02.png

sf_title_test04end.mp4

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0:04

sf_title_test04end.mp4

sf_title_test03.mp4

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0:08

sf_title_test03.mp4

sf_title_test02.mp4

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0:07

sf_title_test02.mp4

sf_title_test01.mp4

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0:07

sf_title_test01.mp4

pocket_knife.png

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pocket_knife.png

pickle_jar.png

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pickle_jar.png

ellie_notepad_pencil.png

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ellie_notepad_pencil.png

salt_shaker.png

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salt_shaker.png

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Pablo Fournier
Pablo Fournier Animator

walk_3_4_bat02.mov

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walk_3_4_bat02.mov

walk_with_backpack02_animprop_step.mov

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walk_with_backpack02_animprop_step.mov

walk_with_backpack02_animprop.mov

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walk_with_backpack02_animprop.mov

walk_with_backpack02.mov

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walk_with_backpack02.mov

walk_with_backpack03.mov

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walk_with_backpack03.mov


Demeter Dzadik
Demeter Dzadik Rigger

I rigged the most recent temp mesh of Victoria, including a first quick rig of her face, and experimented with particle hair rigging.

Rigging Hair Particles To Armatures

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Rigging Hair Particles To Armatures

Victoria Face Actions

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0:35

Victoria Face Actions

Victoria First Face Rig

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0:15

Victoria First Face Rig


Julien Kaspar
Julien Kaspar 3D Artist

Victoria expression tests

Victoria expression tests

Rex Expression Tests #2

Rex Expression Tests #2


Simon Thommes
Simon Thommes 3D Artist

I picked up Victoria for some shading tests and experimented with methods to make the hair strands feel less soft in shading. I also made an experiment of faking shader displacement in Eevee with dense layering.

eevee_layered_shells_displacement.mp4

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eevee_layered_shells_displacement.mp4

hair_fading_edges.png

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hair_fading_edges.png


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