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Production Logs

Follow the latest updates and progress on Sprite Fright.

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#15 - 28 September, 2020

  • Sept. 28th, 2020
This week on Sprite Fright

An exquisite wool pattern shader for Rex’s cricket sweater. And parallax mapping for Rex’s equally exquisite baby blues. In non-Rex news: the main lineup is approved, and the gigantic challenge of Victoria’s gigantic ‘80s coiffure.

production log preview

Pablo Fournier
Pablo Fournier Animator

walk_with_backpack01.mov

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walk_with_backpack01.mov

phil_walkcycle07.mov

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phil_walkcycle07.mov

phil_walkcycle06.mov

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phil_walkcycle06.mov

phil_walkcycle05.mov

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phil_walkcycle05.mov

walk_side_bat01.mov

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walk_side_bat01.mov

walk_front_bat01.mov

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walk_front_bat01.mov

walk_3_4_bat01.mov

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walk_3_4_bat01.mov

walk_3_4_bat01.mov

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walk_3_4_bat01.mov

walk_side_02.mov

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walk_side_02.mov

walk_front_02.mov

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walk_front_02.mov

walk_3_4_02.mov

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walk_3_4_02.mov

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Vivien Lulkowski
Vivien Lulkowski Concept Artist

Rex&Vicky.jpg

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Rex&Vicky.jpg

Vicky_ears.png

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Vicky_ears.png

Rex Expressions Paintover

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Rex Expressions Paintover

Victoria expression 5a

Victoria expression 5a

vicky_hair_notes.jpg

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vicky_hair_notes.jpg

V_Expressions.jpg

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V_Expressions.jpg

Rex U-Expression Paintover

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Rex U-Expression Paintover

Phil_Munching.png

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Phil_Munching.png

Rex Swinging Pose Drawings

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Rex Swinging Pose Drawings

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Julien Kaspar
Julien Kaspar 3D Artist

Rex Expression Tests #1

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Rex Expression Tests #1

Rex Initial Expressions Test

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Rex Initial Expressions Test

Victoria Redesign Comparison

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Victoria Redesign Comparison

Approved Main Lineup

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Approved Main Lineup

Victoria Redesign #2

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Victoria Redesign #2


Simon Thommes
Simon Thommes 3D Artist

I started working on shading experiments for Rex. The main focus here was his sweater vest. The challenge was the pattern and making it look dimensional without the use of displacement which would require a very high mesh density.

rex_shading.mp4

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rex_shading.mp4

rex_shoes_and_socks.png

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rex_shoes_and_socks.png

Knitted Sweater Vest - Shading

Knitted Sweater Vest - Shading

rex_eyes_parallax.mp4

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0:38

rex_eyes_parallax.mp4

rex_shading_first_pass.mp4

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rex_shading_first_pass.mp4

wool_pattern_shader.png

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wool_pattern_shader.png


Andy Goralczyk
Andy Goralczyk Art Director

Victoria's hair is going to be one of the most challenging tasks. This week was balanced between hair grooming and creation of some of the props we need for the layout process. Jay's boombox needed to cross over into shading, so modeling for it was wrapped up as well.

boombox_refining.png

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boombox_refining.png

ellie_flashlight2_front_creases.png

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ellie_flashlight2_front_creases.png

ellie_flashlight1.png

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ellie_flashlight1.png

hairspray-blocking.png

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hairspray-blocking.png

phil_backpack_blocking.mp4

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phil_backpack_blocking.mp4

pocket_knife-blocking.png

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pocket_knife-blocking.png

victoria_hair003right.png

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victoria_hair003right.png

victoria_hair003back.png

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victoria_hair003back.png

victoria_hair003left.png

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victoria_hair003left.png

victoria_hair003front.png

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victoria_hair003front.png

victoria_hair.003.mp4

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victoria_hair.003.mp4

victoria_hair.002.mp4

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victoria_hair.002.mp4

victoria_hair.001.mp4

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victoria_hair.001.mp4

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Demeter Dzadik
Demeter Dzadik Rigger

Phil Backpack Rig

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Phil Backpack Rig

CloudRig: Generate Deformation Test

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CloudRig: Generate Deformation Test


#14 - 21 September, 2020

  • Sept. 21st, 2020
This week on Sprite Fright

There’s a lot of Phil going on. Phil’s hair, Phil’s turnaround, Phil meets the ShapeView addon, and a very popular image: Phil scoffing a packet of crisps. Other delectables include Elder Sprite’s beard shading, and walk tests for Sprite Fright’s OG, Jay.

production log preview

Vivien Lulkowski
Vivien Lulkowski Concept Artist

Elder Sprite paintover

Elder Sprite paintover

Rex Expression Painting

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Rex Expression Painting

Ellie_Fannypack_Colortest.png

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Ellie_Fannypack_Colortest.png

Rex Expressions & Pose Drawings

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Rex Expressions & Pose Drawings

Vicky_Ellie_Body_Test.png

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Vicky_Ellie_Body_Test.png

Rex Expressions Drawover

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Rex Expressions Drawover

Rex Rolex Drawover

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Rex Rolex Drawover

Jay_Expressions_poses.png

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Jay_Expressions_poses.png

Jay_Expressions_basic.png

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Jay_Expressions_basic.png

vicky_faceswap1.png

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vicky_faceswap1.png

Phil pose & tree concept

Phil pose & tree concept

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Pablo Fournier
Pablo Fournier Animator

walk_side_01.mov

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walk_side_01.mov

walk_3_4_01.mov

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walk_3_4_01.mov

walk_front_01.mov

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walk_front_01.mov

walk_side_boom06.mov

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walk_side_boom06.mov

walk_3_4_boom06.mov

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walk_3_4_boom06.mov

walk_front_boom06.mov

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walk_front_boom06.mov

walk_front_boom05.mov

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walk_front_boom05.mov

walk_side_boom05.mov

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walk_side_boom05.mov

walk_3_4_boom05.mov

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walk_3_4_boom05.mov

walk_side_boom04.mov

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walk_side_boom04.mov

walk_front_boom04.mov

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walk_front_boom04.mov

walk_3_4_boom04.mov

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walk_3_4_boom04.mov

walk_side_boom03.mov

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walk_side_boom03.mov

walk_front_boom03.mov

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walk_front_boom03.mov

walk_3_4_boom03.mov

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walk_3_4_boom03.mov

walk_3_4_boom02.mov

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walk_3_4_boom02.mov

walk_front_boom02.mov

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walk_front_boom02.mov

walk_side_boom02.mov

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walk_side_boom02.mov

walk_side_boom01.mov

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walk_side_boom01.mov

walk_front_boom01.mov

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walk_front_boom01.mov

walk_3_4_boom01.mov

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walk_3_4_boom01.mov

walk_3_4_blocking03.mov

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walk_3_4_blocking03.mov

walk_side_blocking03.mov

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walk_side_blocking03.mov

walk_front_blocking03.mov

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walk_front_blocking03.mov

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Andy Goralczyk
Andy Goralczyk Art Director

Elder Sprite Beard groom test #2

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Elder Sprite Beard groom test #2

Elder Sprite Beard groom test #1

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Elder Sprite Beard groom test #1

Elder Sprite Beard shading test #2

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Elder Sprite Beard shading test #2

Elder Sprite Beard shading test #1

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Elder Sprite Beard shading test #1

Phil pose render

Phil pose render

02__phil_log_lookdev04.png

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02__phil_log_lookdev04.png

02__phil_log_lookdev07.png

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02__phil_log_lookdev07.png

02__phil_log_lookdev03.png

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02__phil_log_lookdev03.png

02__phil_log_lookdev02.png

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02__phil_log_lookdev02.png

02__phil_log_lookdev01.png

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02__phil_log_lookdev01.png

01__phil_hair.004.jpg

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01__phil_hair.004.jpg

01__phil_hair.002.mp4

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01__phil_hair.002.mp4

01__phil_hair.001.mp4

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01__phil_hair.001.mp4

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Julien Kaspar
Julien Kaspar 3D Artist

Ellie Outfit Tweaks (Side by Side)

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Ellie Outfit Tweaks (Side by Side)

Ellie Outfit Tweaks

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Ellie Outfit Tweaks

Phil Sculpt Comparison

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Phil Sculpt Comparison

Main Lineup Sculpting Update #5

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Main Lineup Sculpting Update #5

Phil Sculpting (Shirt Tweak)

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Phil Sculpting (Shirt Tweak)

Victoria Redesign #1 (Head)

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Victoria Redesign #1 (Head)

Victoria Redesign #1

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Victoria Redesign #1

Rex Sculpting #3

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Rex Sculpting #3

Jay Sculpt (Tweaks)

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Jay Sculpt (Tweaks)

Jay versions comparison

Jay versions comparison

Rex Sculpting #3 (Comparission)

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Rex Sculpting #3 (Comparission)

Sprite Design Adjustments (Turntable)

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Sprite Design Adjustments (Turntable)

Sprite Design Adjustments

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Sprite Design Adjustments

Rex Arm Adjustments (Original)

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Rex Arm Adjustments (Original)

Rex Arm Adjustments

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Rex Arm Adjustments

Phil Shoulder Tweak

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Phil Shoulder Tweak

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Demeter Dzadik
Demeter Dzadik Rigger

ShapeView Experiment 2

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0:27

ShapeView Experiment 2

ShapeView Experiment 1

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ShapeView Experiment 1

CloudRig: Rig Highlighting

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CloudRig: Rig Highlighting

02_rigged_rex.mp4

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02_rigged_rex.mp4

CloudRig: Widget Drawing Test

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0:31

CloudRig: Widget Drawing Test


#13 - 14 September, 2020

  • Sept. 14th, 2020
This week on Sprite Fright

A classic task for concept artists: design a tree. Talking of trees, the log on which Phil sits to guzzle chips gets retopo and shader love. Also, BBQs, moss, and the dangers of Face Chains.

production log preview

Vivien Lulkowski
Vivien Lulkowski Concept Artist

Log Bridge painting

Log Bridge painting

mushroomgrove_concept1.png

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mushroomgrove_concept1.png

tree_andy_options.png

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tree_andy_options.png


Julien Kaspar
Julien Kaspar 3D Artist

Main Lineup Sculpting Update #4

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Main Lineup Sculpting Update #4

Jay Final Style

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Jay Final Style

Jay New Versions

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Jay New Versions

Sprites Lineup Update

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Sprites Lineup Update

Phil Posing Final

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Phil Posing Final

Victoria Arms Down Test

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Victoria Arms Down Test

Jay Arms Down

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Jay Arms Down

Rex Arm Test

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Rex Arm Test

Phil Posing (Free Camera)

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Phil Posing (Free Camera)

Main Lineup Sculpting Update #3

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Main Lineup Sculpting Update #3

Victoria Updated Blocking #3

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Victoria Updated Blocking #3

Ellie Adjustments

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Ellie Adjustments

Phil Posing fun

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Phil Posing fun

Victoria Updated Blocking #2

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Victoria Updated Blocking #2

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Andy Goralczyk
Andy Goralczyk Art Director

11__phil_hair_groom_02.png

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11__phil_hair_groom_02.png

11__phil_hair_groom_01.png

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11__phil_hair_groom_01.png

11__phil_hair_groom_03.png

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11__phil_hair_groom_03.png

10__phil_hair_groom.mp4

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10__phil_hair_groom.mp4

08__bbq_grill01-1.png

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08__bbq_grill01-1.png

09__bbq_grill02.mp4

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09__bbq_grill02.mp4

05__oak_tree2.png

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05__oak_tree2.png

07__bbq_grill01.mp4

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07__bbq_grill01.mp4

04__oak_tree1.png

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04__oak_tree1.png

03__phil_log_retopo2.png

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03__phil_log_retopo2.png

02__phil_log_retopo1.png

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02__phil_log_retopo1.png

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Demeter Dzadik
Demeter Dzadik Rigger

02_rigged_jay.mp4

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02_rigged_jay.mp4

01_rigged_ellie.mp4

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01_rigged_ellie.mp4

Face Chains: Custom Space (Experiment)

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Face Chains: Custom Space (Experiment)

Face Chains: Old

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Face Chains: Old


Simon Thommes
Simon Thommes 3D Artist

I refined the bark shader a bit and put it onto the log asset that we have for the Phil render. I also started with the shading tests on Phil. For the hair I tried layering shells as a possible solution for mesh hair.

tree_with_moss_shader.png

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tree_with_moss_shader.png

log_bark.mp4

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log_bark.mp4

phil_shading_test.png

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phil_shading_test.png

mesh_hair_layers_test_back.png

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mesh_hair_layers_test_back.png

mesh_hair_layers_test.png

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mesh_hair_layers_test.png


Pablo Fournier
Pablo Fournier Animator

jay_walkcycle02.mov

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jay_walkcycle02.mov

jay_walkcycle01.mov

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jay_walkcycle01.mov

walk_side_blocking01.mov

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walk_side_blocking01.mov

walk_front_blocking01.mov

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walk_front_blocking01.mov

walk_3_4_blocking01.mov

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walk_3_4_blocking01.mov

walkcycle01.mov

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walkcycle01.mov


#12 - 07 September, 2020

  • Sept. 7th, 2020
This week on Sprite Fright

For your inspection: sketches of Sprite Fright’s establishing shot, showing the teens crossing a bridge into the sprites' forest world. Plus early Emily (Ellie) designs, and running/jumping/pointing with animator Pablo Fournier.

production log preview

Vivien Lulkowski
Vivien Lulkowski Concept Artist

Bridge_Paint_Friday.png

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Bridge_Paint_Friday.png

2_Bridge_Paint_Lines2.jpg

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2_Bridge_Paint_Lines2.jpg

1_Bridge_Paint_Lines.jpg

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1_Bridge_Paint_Lines.jpg

3_2e7ba587338e09cb7017a2616ce976d0.jpeg

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3_2e7ba587338e09cb7017a2616ce976d0.jpeg

phil_log_textures.jpg

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phil_log_textures.jpg

emilyactuallyasian3.jpg

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emilyactuallyasian3.jpg


Julien Kaspar
Julien Kaspar 3D Artist

Main Lineup Head Comparison

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Main Lineup Head Comparison

Main Lineup Added Victoria

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Main Lineup Added Victoria

Victoria Updated Blocking (Head)

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Victoria Updated Blocking (Head)

Victoria Updated Blocking

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Victoria Updated Blocking

051_sprite_sculpt_adjusted.mov

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051_sprite_sculpt_adjusted.mov

Ellie Old vs New

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Ellie Old vs New

Ellie Redesign #4 (Full Body)

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Ellie Redesign #4 (Full Body)

Ellie Redesign #4

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Ellie Redesign #4

Ellie Head Notes (Front)

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Ellie Head Notes (Front)

Ellie Head Notes (3 quarters)

Ellie Head Notes (3 quarters)

Ellie Head Notes (Profile)

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Ellie Head Notes (Profile)

Main Lineup Ellie Update

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Main Lineup Ellie Update

Ellie Redesign #3 (Full Body)

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Ellie Redesign #3 (Full Body)

Ellie Redesign #3

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Ellie Redesign #3

Ellie Redesign #2

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Ellie Redesign #2

052_sprite_sculpt_sphere.mov

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052_sprite_sculpt_sphere.mov

050_sprite_sculpt_original.mov

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050_sprite_sculpt_original.mov

Elder Sprite Sculpting #2

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Elder Sprite Sculpting #2

Ellie Redesign #1

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Ellie Redesign #1

Ellie Asian

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Ellie Asian

Ellie Asian (Lineup)

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Ellie Asian (Lineup)

Emily Old Head Closeup

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Emily Old Head Closeup

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Pablo Fournier
Pablo Fournier Animator

comp07.png

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comp07.png

comp06.png

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comp06.png

comp05.png

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comp05.png

comp04.png

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comp04.png

comp03.png

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comp03.png

comp02.png

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comp02.png

comp01.png

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comp01.png

runcycle01.mov

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runcycle01.mov

runcycle01.mov

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runcycle01.mov

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Simon Thommes
Simon Thommes 3D Artist

I worked on the procedural bark material with a variety of parameters to tweak it.

tree_bark_02.png

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tree_bark_02.png

tree_bark_01.png

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tree_bark_01.png


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