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  • Sprite Fright
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Production Logs

Follow the latest updates and progress on Sprite Fright.

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Production Log #35

  • Feb. 22nd, 2021
This week on Sprite Fright

In sculpting news: critters mostly done, a livestream over on YouTube, and spiders are better at expressing themselves with their eyes -- not their fangs. In concept art news: plans for the sprite village, and an investigation into making green sprites stand out on a green setting. In retopology news: a timelapse revealing the process behind Sprite head retopo. In shading news: a video sharing EEVEE protips. And hold the front page: check out Ellie’s casting pose below.

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Julien Kaspar
Julien Kaspar 3D Artist

For this week I sculpted the rest of the animals. Only very little work needs to be done anymore so most of the animals can go into retopology. I also made a first stream on Thursday to show my sculpting process and a bit of behind the scenes on the production.

Animal Lineup - Animals Sculpting

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0:04

Animal Lineup - Animals Sculpting

Chunky Snail Sculpt (Reworked)

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0:04

Chunky Snail Sculpt (Reworked)

Chunky Snail Sculpt (Stream)

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0:04

Chunky Snail Sculpt (Stream)

Butterfly Sculpt (Repaired)

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0:04

Butterfly Sculpt (Repaired)

Butterfly Sculpt (Burned)

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0:04

Butterfly Sculpt (Burned)

Ladybug Sculpt (Sitting)

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0:04

Ladybug Sculpt (Sitting)

Ladybug Sculpt (Flying)

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0:04

Ladybug Sculpt (Flying)

Ladybug Sculpt

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0:04

Ladybug Sculpt

Spider Expression Tests

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Spider Expression Tests

Spider Sculpt

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0:04

Spider Sculpt

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Vivien Lulkowski
Vivien Lulkowski Concept Artist

I've been working on the sprite village concept, finally moving into color and tested how we can make our very green sprites stand out in a very green setting.

Green on Green 2

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Green on Green 2

Sprite village painting linework

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Sprite village painting linework

color and mood exploration

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color and mood exploration


Andy Goralczyk
Andy Goralczyk Art Director

This week I started blocking out the set for the showdown between Rex, Victoria and the Sprites and rendered the sculpted and simulated sire tests.

whack-a-mole set walkthrough

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1:10

whack-a-mole set walkthrough

Rex rig testing: facial poses (rendered)

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0:13

Rex rig testing: facial poses (rendered)

Torch dance test 2 - simulated fire

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0:06

Torch dance test 2 - simulated fire

Mushroom Grove - camera dolly-in test 2

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0:02

Mushroom Grove - camera dolly-in test 2

Ellie personality pose lighting file

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Ellie personality pose lighting file

Torch dance test 1 - sculpted fire

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0:06

Torch dance test 1 - sculpted fire


Angela Guenette
Angela Guenette 3D Artist

Sprite retopology in progress, completed head and torso, includes a timelapse.

Sprite head and torso - retopo - timelapse 2/11

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10:00

Sprite head and torso - retopo - timelapse 2/11

Sprite head and torso, wireframe - retopo

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Sprite head and torso, wireframe - retopo

Sprite inner mouth, wireframe - retopo

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Sprite inner mouth, wireframe - retopo

Sprite head and torso - retopo

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Sprite head and torso - retopo


Rik Schutte
Rik Schutte Lead Animator

Besides some technical problem solving regarding facial rigs, I had time to test the 'Yellow Wagtail'. A beautiful bird that can be found in the southern parts of England and also happens to have caught a significant role in the film ;). Then lastly I posed some characters for promotion material.

Bird flycycle test (loop)

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Bird flycycle test (loop)

Bird flycycle test (world space)

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Bird flycycle test (world space)

Ellie 'Casting' pose

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Ellie 'Casting' pose


Simon Thommes
Simon Thommes 3D Artist

Last week I was wrapping up transferring all the temporary shading to the new Ellie topology, as there was still some geometry to UV unwrap. Also I extended our color library for all the character's colors and some new features.

Extended Color Library

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3:48

Extended Color Library

Ellie - UV Unwrapped

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0:46

Ellie - UV Unwrapped

Fake Anisotropy in Eevee - File

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Fake Anisotropy in Eevee - File


Demeter Dzadik
Demeter Dzadik Rigger

The most important character gets a rig: Mister Snail. I can't wait to see what sort of adventures he will get up to in this beautiful snail-based shortfilm about a snail.

Bird: Lattices, more controls, polish

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1:32

Bird: Lattices, more controls, polish

Hello, Mister Snail!

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1:53

Hello, Mister Snail!


Production Log #34

  • Feb. 15th, 2021
This week on Sprite Fright

Julien Kaspar continues his doorstopper of a training series on creating Sprite Fright's critters. Andy Goralczyk considers whether his fire sim is the right kind of weird, and shares progress on Mushroom Grove’s set dressing. There’s a prototype script automating Grease Pencil to mesh for you to try, courtesy of Simon Thommes. And artist Angela Guenette casts her expert eyes on the Sprite's eyes, including a timelapse film and detailed notes.

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Julien Kaspar
Julien Kaspar 3D Artist

Mainly I worked on the retopology of the snail this week but I also spent a lot of time editing and rendering out more walkthrough videos from working on the Snail.

Retopologizing the Snail - Part 2

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1:20:08

Retopologizing the Snail - Part 2

Retopologizing the Snail - Part 1

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44:54

Retopologizing the Snail - Part 1

Snail Retopology

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Snail Retopology

Polishing the Snail Sculpt

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32:08

Polishing the Snail Sculpt

Sculpting Snail Tests - Part 2

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1:11:46

Sculpting Snail Tests - Part 2

Sculpting Snail Tests - Part 1

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42:10

Sculpting Snail Tests - Part 1


Andy Goralczyk
Andy Goralczyk Art Director

This week I jumped back and forth between scattering assets inside the mushroom grove set and fire tests.

Mushroom Grove - camera dolly-in test

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0:02

Mushroom Grove - camera dolly-in test

Mushroom Grove - set dressing 5

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Mushroom Grove - set dressing 5

Fire simulation test (emitter on 2s)

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0:03

Fire simulation test (emitter on 2s)


Simon Thommes
Simon Thommes 3D Artist

This week I could finally focus some time on actually transferring the shading data on Ellie's new topology. There is still some more work to do wrap her shading up, because there were also a bunch of other things popping up. For example, I made some general shader tweaks for Eevee, particle hair and helped Rik more with his sculpted fire tests.

Grease Pencil to Mesh Automation

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Grease Pencil to Mesh Automation

Hair Rendering Improvement

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Hair Rendering Improvement

Fake Anisotropy in Eevee

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0:34

Fake Anisotropy in Eevee

Ellie Render Comparision - Cycles vs Eevee

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Ellie Render Comparision - Cycles vs Eevee


Angela Guenette
Angela Guenette 3D Artist

Completed eyes on both Sprite and Elder Sprite (includes a timelapse). Sprite's retopology in progress. Addressed request on Ellie’s fannypack. Deleted hidden inner geometry on Ellie’s jacket, boots, and handkerchief.

Sprite eyes - timelapse 1/11

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3:03

Sprite eyes - timelapse 1/11

Sprite requirements planning - retopo

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Sprite requirements planning - retopo

Sprite eyes - new

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Sprite eyes - new

Sprite eyes - mesh reuse

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Sprite eyes - mesh reuse

Ellie fannypack - retopo

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Ellie fannypack - retopo


Pablo Fournier
Pablo Fournier Animator

During this week I had to make an animation to try the different fire effect in movement, so we went for a Sprite dancing

Sprite dance final

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0:06

Sprite dance final

Sprite dance blocking

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0:06

Sprite dance blocking


Rik Schutte
Rik Schutte Lead Animator

I started the week by adding poses of Rex to the library. Next to that we continued exploring the possibilities of 'stylized' fire. In this case I was asked to animate 'drawn' fire and attach it to the animation test made by Pablo Fournier. Check the progress here of what steps I took to create the fire.

fire 'animated' Grease Pencil test

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0:08

fire 'animated' Grease Pencil test

torch fire 'animated' movement test
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torch fire 'animated' movement test

sprite 'animated' torch fire test

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0:06

sprite 'animated' torch fire test


Demeter Dzadik
Demeter Dzadik Rigger

Ellie's rig got a lot of bells and whistles this week. Their sound really won't help with hiding from those little green dudes.

Rex: finger tweaks

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0:05

Rex: finger tweaks

Ellie: Clothing controls & more!

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1:39

Ellie: Clothing controls & more!


Production Log #33

  • Feb. 8th, 2021
This week on Sprite Fright

A feast for your art brain. Julien Kaspar narrates a blockbuster taking you through his process for creating animals, including a sculpting file to download. Simon Thommes presents a poster-worthy render of Rex, plus much rigging-related news. In other rigging developments, Rex expresses a near jaw-dislocating level of happiness, and Demeter Dzadik gives a blow-by-blow of his week, with detailed logs and videos. And: become hypnotized by the flames of art director Andy Goralczyk.

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Demeter Dzadik
Demeter Dzadik Rigger

This week in rigging: Implemented first round of feedback on Ellie's body, some potentially final improvements to Rex's face rig, and got started on the Bird!

Bird WIP2: Feathers!

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0:46

Bird WIP2: Feathers!

Bird WIP1: Upper wing

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0:40

Bird WIP1: Upper wing

Bird: Cheapo rig

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0:27

Bird: Cheapo rig

Rex: Very happy open mouth!

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0:26

Rex: Very happy open mouth!

New Spine Tech

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0:29

New Spine Tech

Hip deformation with bendy bones

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0:50

Hip deformation with bendy bones


Simon Thommes
Simon Thommes 3D Artist

This week for me was a bunch of putting out fires in terms of pipeline, but also putting on fires to render out the fire tests we worked on in the previous week to have a comparative preview, together with Andy. Other than that there was some more Ellie shading going on in the background and a bit of geometry nodes for me, as always.

Sculpted Fire Shading/Sparks

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0:01

Sculpted Fire Shading/Sparks

Better Hair Rigging Integrated

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0:25

Better Hair Rigging Integrated

Rigged Hair on Multiple Characters

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0:26

Rigged Hair on Multiple Characters

'Meet Rex' Pose Render

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'Meet Rex' Pose Render


Julien Kaspar
Julien Kaspar 3D Artist

For the sculpting process of the snail I took the time to record and commentate the entire process to give more insight into my workflow and some behind the scenes on the creation process of the snail, the animal character lineup and previous finished characters in general. The .blend file and final results can also be found on the Asset Progression folders as always.

Snail Sculpting (Neutral)

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Snail Sculpting (Neutral)

Snail Expression Sheet

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Snail Expression Sheet

Snail Sculpting

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0:04

Snail Sculpting

Snail Sculpting File

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Snail Sculpting File

Sculpting the Snail

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1:26:20

Sculpting the Snail

Animals Overview

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12:25

Animals Overview


Andy Goralczyk
Andy Goralczyk Art Director

I spend most of the week setting up the fire comparisons together with Simon. Much of the work was debugging why files don't work on the farm and transferring the fire simulation into a setting which let's us compare the different techniques and make a judgement on which animation and effects style we will go for in this film.

Camp fire - simulation 2 (slower)

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Camp fire - simulation 2 (slower)

Fire effects comparison

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0:26

Fire effects comparison

Camp fire - simulation 1 (too fast)

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Camp fire - simulation 1 (too fast)


Rik Schutte
Rik Schutte Lead Animator

Last week I continued to work on Ellie's facial expressions while going back and forth together with the rigging department improving the rigs where needed. Next to that I did some adjustments to the 'camping test shot' by blocking out the other characters. I'll revisit that shot once we have some proper rig updates on Jay, Victoria and Phil.

rough Blocking 'Camping' shot

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rough Blocking 'Camping' shot

Ellie facial rig testing

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Ellie facial rig testing


Angela Guenette
Angela Guenette 3D Artist

Revised collar on denim jacket, created two versions of her fannypack, retopologized her alternate hair cut, and created iris perspective corrective shapes. Ellie is finalized and ready for the next steps; rigging, surfacing, grooming.

Ellie production ready - retopo

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Ellie production ready - retopo

Ellie eyes - iris perspective correctives

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Ellie eyes - iris perspective correctives

Ellie alternate hair_cut - retopo

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Ellie alternate hair_cut - retopo

Ellie fannypack - prop version

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Ellie fannypack - prop version

Ellie fannypack, strap slide - revised

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Ellie fannypack, strap slide - revised

Ellie fannypack, open - retopo

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Ellie fannypack, open - retopo

Ellie fannypack - retopo

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Ellie fannypack - retopo

Ellie jacket collar, 3q - revised

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Ellie jacket collar, 3q - revised

Ellie jacket collar, front - revised

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Ellie jacket collar, front - revised

Show

Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week I kept exploring sprite village after we decided to give the sprites a bit more craftiness and then I switched to designing versions of our characters beaten up by the environment.

Vicky in distress B

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Vicky in distress B

Ellie in distress

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Ellie in distress

Vicky in distress A

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Vicky in distress A

Rex in distress

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Rex in distress

Sprite village drawover 2

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Sprite village drawover 2

Sprite village drawover 1

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Sprite village drawover 1


Production Log #32

  • Feb. 1st, 2021
This week on Sprite Fright

Moss magic with Geo Nodes. Ellie's face comes to life thanks to expression tests. Meanwhile, Ellie’s hair comes to life thanks to clever art direction and particle systems. Also, the team enjoy setting stuff on fire. Plus, a question to ponder: when does a bird demonstrate sufficient emotional range? Oh, and alerts for the spoiler averse.

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Julien Kaspar
Julien Kaspar 3D Artist

This week I wrapped up the sculpting of the bird by addressing last feedback notes and testing the wing shapes and placement. Afterwards I retopologized the bird which is almost done. Next week I'll be able to move on to other animals.

Bird Retopology

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Bird Retopology

Bird Wing Placement

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0:28

Bird Wing Placement

Bird Expression Adjustment

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Bird Expression Adjustment


Andy Goralczyk
Andy Goralczyk Art Director

It was finally time for Ellie's hair to be groomed. I transferred the hairdo from the 3D World Cover we did a while ago to her new geometry. After that I filled the missing pieces and continued with the 'cut' variant of her hair. I also managed to do some proof of concept smoke sim.

Rex acting test 2s (rendering 2)

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Rex acting test 2s (rendering 2)

Fire - simulation 02

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Fire - simulation 02

Ellie hair grooming 01 - cut hair

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Ellie hair grooming 01 - cut hair

Rex acting test 1s (rendering 2)

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0:03

Rex acting test 1s (rendering 2)

Fire - simulation 01

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0:02

Fire - simulation 01

Ellie hair grooming 01 - normal hair

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0:04

Ellie hair grooming 01 - normal hair


Rik Schutte
Rik Schutte Lead Animator

I've been going a bit back and forth with testing rigs, blocking some shots, revisiting old shots etc. Ellie's facial rig was ready for testing and it is working very well. Rex had some iterations I'm going to test this week. Next to that, I spend an afternoon exploring 'fire' by using the KeyMesh add-on to create a stylized 'sculpted' fire that could blend well with the design of the movie.

Ellie facial rig test 'smile' (sideview)

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Ellie facial rig test 'smile' (sideview)

Ellie facial rig test 'frightened'

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Ellie facial rig test 'frightened'

Ellie facial rig test 'angry'

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Ellie facial rig test 'angry'

Ellie facial rig test 'smile'

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Ellie facial rig test 'smile'

fire 'sculpting' animation test
0:25

fire 'sculpting' animation test


Angela Guenette
Angela Guenette 3D Artist

Most of the week was focused on Ellie's denim jacket with added collar. Collar silhouette is not final. A shape key was added as the solution to keep the collar hidden and out of the way when Ellie wears her neck handkerchief for most of the movie. Ellie's fanny pack is in progress. And Rex's eyes received iris perspective corrective shapes.

Rex eyes - iris perspective correctives

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Rex eyes - iris perspective correctives

Ellie fanny pack, buckle - retopo

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Ellie fanny pack, buckle - retopo

Ellie scrunchie - retopo

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Ellie scrunchie - retopo

Ellie jacket collar - mini tutorial

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Ellie jacket collar - mini tutorial

Ellie jacket collar - shape key

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Ellie jacket collar - shape key

Ellie jacket collar - shape key

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Ellie jacket collar - shape key

Ellie jacket, back - retopo

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Ellie jacket, back - retopo

Ellie jacket, front - retopo

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Ellie jacket, front - retopo


Simon Thommes
Simon Thommes 3D Artist

This week I dedicated some more time outside to the Geometry node project and specifically worked on some of the use-cases that we are going to use for the short directly. But I was also doing a bunch of technical tests of creating fire effects with mostly procedural methods and started transferring Ellie's shading to the new topology.

Procedural Fire Mesh Test

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Procedural Fire Mesh Test

Geometry Nodes Tree Leaves

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Geometry Nodes Tree Leaves

Geometry Nodes Moss

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Geometry Nodes Moss


Demeter Dzadik
Demeter Dzadik Rigger

Ellie hair, Ellie face, Ellie body, with so much more Ellie on the horizon!

Eye scaling

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0:07

Eye scaling

Preventing teeth clipping with Shrinkwrap

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0:39

Preventing teeth clipping with Shrinkwrap

Ellie: Face controls feedback round

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1:07

Ellie: Face controls feedback round


Pablo Fournier
Pablo Fournier Animator

During this week I continued working on the logbridge shot, I added the other characters and started to work on Ellie's performance

rex logbridge blocking Ellie different acting

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0:13

rex logbridge blocking Ellie different acting

rex logbridge blocking Ellie

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rex logbridge blocking Ellie

rex logbridge blocking all char

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rex logbridge blocking all char


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