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Stylized Rendering with Brushstrokes
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2023
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  • Sprite Fright
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Production Logs

Follow the latest updates and progress on Sprite Fright.

  • Oct 21
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  • Jun 20

Production Log #39

  • March 29th, 2021
This week on Sprite Fright

The team focus their bright minds on a dark moment: shading, modeling, retopo, and animation for a dramatic turning point (if you’re spoiler-sensitive, consider averting your eyes). And rigging wunderkind Demeter gets his code on, refining his already super-handy CloudRig.

production log preview

Simon Thommes
Simon Thommes 3D Artist

This week I experimented with shading for the spiderweb and started working on UV unwrapping the trees for the whack-a-mole set. I also did some other small todos and worked some more on content for geometry nodes.

Spiderweb with Cocoon - Shading Test

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Spiderweb with Cocoon - Shading Test

Bark UV Seam Cover-Up

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Bark UV Seam Cover-Up

Spiderweb Shading Detail

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Spiderweb Shading Detail


Julien Kaspar
Julien Kaspar 3D Artist

This week I worked on more important props for the Rextoria sequence of the film.

Thorn Staffs Model #2

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Thorn Staffs Model #2

Thorn Staffs Model #1

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Thorn Staffs Model #1

Cocoon Model #2

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Cocoon Model #2

Cocoon Model #1

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Cocoon Model #1


Pablo Fournier
Pablo Fournier Animator

This week Rik and I continued working on the Rextoria sequence

110_rextoria.anim.v002

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0:37

110_rextoria.anim.v002


Angela Guenette
Angela Guenette 3D Artist

Completed all the high priority items requested for the Rextoria sequence, ready for the next stages; rigging, surfacing, grooming. Remaining Victoria retopo items in progress. It was decided to remove the net top, net skirt, and gloves from the final Victoria model due to night scene readability.

Victoria teeth - retopo

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Victoria teeth - retopo

Victoria necklaces, process - retopo

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Victoria necklaces, process - retopo

Victoria necklaces, full body view - retopo

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Victoria necklaces, full body view - retopo

Victoria necklaces, alt views - retopo

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Victoria necklaces, alt views - retopo

Victoria necklaces - retopo

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Victoria necklaces - retopo

Victoria necklaces, beads - retopo

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Victoria necklaces, beads - retopo


Demeter Dzadik
Demeter Dzadik Rigger

Not my most visually interesting week as I spent most of it coding, but at least the Sprite got a whole bunch of polish!

Sprite: Face feedback round... 2?

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1:50

Sprite: Face feedback round... 2?

Slingshot tree rig

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0:29

Slingshot tree rig

Base Params UI: Ugly, but informative! Also, custom custom property storage.

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Base Params UI: Ugly, but informative! Also, custom custom property storage.


Production Log #38

  • March 22nd, 2021
This week on Sprite Fright

One hundred rigs get one hundred tweaks. Just how sticky should a spider web be? Talking of goo: the chunky snail gets a first shading pass. Sprite Fright’s spiders get luscious locks. The film’s retro snacks start their journey from 2D to 3D. And, as always, study the subtle art of retopology with multiple case studies.

production log preview

Demeter Dzadik
Demeter Dzadik Rigger

In stark contrast to the previous week, this week I worked on a hundred little things on a hundred little rigs, based on animator feedback. Also gave the chunky snail a very quick rig.

Snail flattening

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0:42

Snail flattening

Sprite accidental lip corner tech

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0:59

Sprite accidental lip corner tech

Chunky Snail!

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1:07

Chunky Snail!

Spider legs need more bones!

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0:20

Spider legs need more bones!

Ellie neck/head connection

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0:35

Ellie neck/head connection

Rex Shoulder tweaks

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0:31

Rex Shoulder tweaks


Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week I explored the cocoon that Vicky gets trapped in. It went from very fluffy to very glue-y!

Cocoon 3

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Cocoon 3

Cocoon 2

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Cocoon 2

Cocoon 1

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Cocoon 1


Simon Thommes
Simon Thommes 3D Artist

This week I was mostly working on the shading for some of the animals that we are going to need in the shots that we are working on first. For the spider that included a lot of fur and for the big snail that meant making it ooze.

Vertex Color Channel Script

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5:13

Vertex Color Channel Script

Spider - Shading/Grooming

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0:04

Spider - Shading/Grooming

Chunky Snail - First Shading Pass

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0:35

Chunky Snail - First Shading Pass


Julien Kaspar
Julien Kaspar 3D Artist

This week I started working on a bunch of props, mainly related to the snacks and other consumables the teenagers are using. The main problem to solve here was to compare the sizes of props with the proportions of characters that will be interacting with them, and then adjusting the props to that.

Tripping Branch Model

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Tripping Branch Model

Snacks Models (No Textures)

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Snacks Models (No Textures)

Snacks Models

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Snacks Models


Angela Guenette
Angela Guenette 3D Artist

Victoria retopology in progress, continuing the high priority items requested for the Rextoria sequence, completed hair, dress, three belts, and earrings.

Victoria earrings - retopo

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Victoria earrings - retopo

Victoria legs under dress - retopo

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Victoria legs under dress - retopo

Victoria belts, base mesh - retopo

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Victoria belts, base mesh - retopo

Victoria belts - retopo

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Victoria belts - retopo

Victoria dress, 3q back - retopo

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Victoria dress, 3q back - retopo

Victoria dress, front - retopo

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Victoria dress, front - retopo

Victoria hair, bangs - retopo

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Victoria hair, bangs - retopo

Victoria hair - retopo

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Victoria hair - retopo


Pablo Fournier
Pablo Fournier Animator

Rik and I worked in the Rextoria sequence all the new shot are on color to the last version we had at the end of the week

110_rextoria.anim.v001

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0:37

110_rextoria.anim.v001


Production Log #37

  • March 15th, 2021
This week on Sprite Fright

Introducing Chug Brown Ale, the tipple of choice for Sprite Fright’s gang. This and other retro prop designs in the concept art section, below. Also: Angela’s retopology reaches Victoria’s boots, Mr Snail reaches glistening shader glory, and Andy spins a web. Also, also: Rik brings Ellie to life, and Julien shares news of another livestream, this time on plant asset creation. Raise a can of Chug to another week wrapped!

production log preview

Julien Kaspar
Julien Kaspar 3D Artist

Apart from some followup tasks on the animal characters I mainly worked on the environment assets for the Slingshot tree. Starting with Thursday I live streamed and further worked on the plants assets, stylising the work of Andy further and creating more variations to scatter around in the sets.

Slingshot Tree - Shot 3

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Slingshot Tree - Shot 3

Slingshot Tree - Shot 2

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Slingshot Tree - Shot 2

Slingshot Tree - Shot 1

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Slingshot Tree - Shot 1

Bracken update

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Bracken update

Dandelion update

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Dandelion update

Cow Parsley update

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Cow Parsley update

Harebells update

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Harebells update


Rik Schutte
Rik Schutte Lead Animator

I had time and space to (pretty much) fully work on the test shot with Ellie: 'Bird Spotting'. This test shot has been made for exploration purposes of Ellie, but will also end up in the actual movie. It is, in fact the first time we see Ellie act and speak. How do her expressions hold up in an performance piece? This shot also had a great shift in emotion, where there's a great opportunity to push for cartoony 'smears'. Ellie's rig is easy to work with and this will show us how Ellie can be portrayed as the protagonist of the movie.

Ellie 'Bird Spotting' animation test on 2s
0:05

Ellie 'Bird Spotting' animation test on 2s


Andy Goralczyk
Andy Goralczyk Art Director

The "whack-a-mole" set was the main focus for me this week. The spiderweb which captures Victoria has been started. Further, additional trees were added in the near background behind the characters. The set now awaits proper UV unwrapping of the trees, more spider webs and better materials.

whack-a-mole set: more tree modeling and spiderweb

whack-a-mole set: more tree modeling and spiderweb

whack-a-mole set: spider web modeling

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whack-a-mole set: spider web modeling


Angela Guenette
Angela Guenette 3D Artist

Started Victoria retopology, following the high priority items requested for the Rextoria sequence, completed boots and legs.

Victoria boots details - retopo

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Victoria boots details - retopo

Victoria boots, progression - retopo

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Victoria boots, progression - retopo

Victoria boots, top view - retopo

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Victoria boots, top view - retopo

Victoria boots, side view - retopo

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Victoria boots, side view - retopo

Victoria legs and boots, back view - retopo

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Victoria legs and boots, back view - retopo

Victoria legs and boots - retopo

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Victoria legs and boots - retopo

Victoria legs - retopo

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Victoria legs - retopo


Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week was spent on prop design. All the salty snacks and small assets like the beer and hair spray can got a fake brand name and a first design pass.

All the snacks and small props 2

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All the snacks and small props 2

Chug beer can design

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Chug beer can design

Princess Peanuts

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Princess Peanuts

Briny Bears

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Briny Bears

Pickle Jar and Pickle design

Pickle Jar and Pickle design

Hairspray Design

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Hairspray Design


Simon Thommes
Simon Thommes 3D Artist

This week I finished the shading of the snail addressing the remaining notes that I had. I also finalized the whole color library setup for the characters and prepared shading on the spider by including the color palette for the animals in the library. Other than that I did a quick shading transfer to the updated Sprite character and worked on some exciting new things for geometry nodes.

Mr. Snail: Shading - Final

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0:04

Mr. Snail: Shading - Final

Lineup Color Palette Finalized - Neutral

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Lineup Color Palette Finalized - Neutral

Sprite - Initial Shader Transfer to Retopology

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0:39

Sprite - Initial Shader Transfer to Retopology


Demeter Dzadik
Demeter Dzadik Rigger

An unusually focused week where I managed to mostly finish the initial body+face rig our new retopo'd Sprite.

Rig for the Sprite, the star of the show!
2:56

Rig for the Sprite, the star of the show!


Production Log #36

  • March 8th, 2021
This week on Sprite Fright

A gift of snails, spiders and bugs: final sculpted/retopologized character files to download. Talking of bugs: what if spiders collaborated? And what kind of web would they build? Plus: the finale to a nine part series on retopology, and more moss shading magic with Geometry Nodes.

production log preview

Julien Kaspar
Julien Kaspar 3D Artist

The last character tasks for me were wrapped up. I did and finished the sculpt and retopology of the chunky snail live on YouTube. The rest of the animal characters were retopologized as well and are ready for further rigging & shading. To put a nice bow on top I am also uploading all the .blend files for the characters that I created.

Butterfly Sculpting File

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Butterfly Sculpting File

Spider Sculpting File

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Spider Sculpting File

Ladybug Sculpting File

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Ladybug Sculpting File

Cunky Snail Sculpting File

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Cunky Snail Sculpting File

Butterfly Retopology

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Butterfly Retopology

Ladybug Retopology

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Ladybug Retopology

Spider Retopology

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Spider Retopology

Chunky Snail Retopology

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Chunky Snail Retopology

Chunky Snail Expression

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Chunky Snail Expression

Show

Andy Goralczyk
Andy Goralczyk Art Director

The work on the "Whack-a-mole" set continues. I detailed the tree trunks and joined the roots to them. The trees are now set up with branches and a lower canopy (only modeled what is seen from the camera perspective). Some assets have already been scattered and there is preliminary shading, but that's the plan for the coming week(s)!

whack-a-mole set: background modeling

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whack-a-mole set: background modeling


Vivien Lulkowski
Vivien Lulkowski Concept Artist

I worked on designing the spider webs and the general mood and composition of the set.

Spider webs 2

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Spider webs 2

Spider webs 2 and vicky

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Spider webs 2 and vicky

Spider webs 1

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Spider webs 1


Angela Guenette
Angela Guenette 3D Artist

Continuing the previous week's timelapse of Sprite's head and torso, and Sprite's eyes the week before last, this week concludes Sprite's retopology with a 9-part timelapse series finale.

Sprite file cleanup - retopo - timelapse 11/11

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0:46

Sprite file cleanup - retopo - timelapse 11/11

Sprite cap - retopo - timelapse 10/11

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9:36

Sprite cap - retopo - timelapse 10/11

Sprite diaper - retopo - timelapse 9/11

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9:49

Sprite diaper - retopo - timelapse 9/11

Sprite toes, foot, leg - retopo - timelapse 8/11

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18:24

Sprite toes, foot, leg - retopo - timelapse 8/11

Sprite fingers, hand, arm - retopo - timelapse 7/11

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18:06

Sprite fingers, hand, arm - retopo - timelapse 7/11

Sprite rig helper face mesh - creation - timelapse 6/11

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2:57

Sprite rig helper face mesh - creation - timelapse 6/11

Sprite eyes - iris shape keys - timelapse 5/11

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3:39

Sprite eyes - iris shape keys - timelapse 5/11

Sprite eyebrows - retopo - timelapse 4/11

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2:07

Sprite eyebrows - retopo - timelapse 4/11

Sprite teeth - shape cleanup - timelapse 3/11

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6:19

Sprite teeth - shape cleanup - timelapse 3/11

Sprite, completed - retopo

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Sprite, completed - retopo

Show

Simon Thommes
Simon Thommes 3D Artist

This week I integrated the color library I showed last week into the shaders of the characters, did a first shading pass on our snail character and rendered out Rik's pose for Ellie. Other than that I also spent some time on fixing some pipeline related issues and finishing up a nice sample file for geometry nodes.

Lineup Color Library Shader Integration

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0:53

Lineup Color Library Shader Integration

Tree with Moss and Leaves

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1:11

Tree with Moss and Leaves

Mr. Snail: First shading pass

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0:28

Mr. Snail: First shading pass

'Meet Ellie' Pose Render

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'Meet Ellie' Pose Render


Rik Schutte
Rik Schutte Lead Animator

Last week I started on a test shot with Ellie. This shot will ultimately end up in the movie, however the voice of Ellie is still a temporary one. But in order to find her character I found it's a good time to see her moving and acting so we all get a sense of who she is and who she could be. Next to that I tested a bunch of animal rigs, including the spider that will be cute in the beginning and evil towards the end.

Spider 'Cute vs Evil'

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Spider 'Cute vs Evil'

Ellie Birdspotting blocking 2

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Ellie Birdspotting blocking 2

Ellie Birdspotting blocking

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Ellie Birdspotting blocking


Pablo Fournier
Pablo Fournier Animator

this week I worked on some bird shots, trying to define the movement

logbridge bird 15.13 layout02

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logbridge bird 15.13 layout02

logbridge bird 15.13 layout

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logbridge bird 15.13 layout

logbridge bird 15.11 final

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0:02

logbridge bird 15.11 final

logbridge bird 15.11 first pass

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0:02

logbridge bird 15.11 first pass

logbridge bird 15.11 blocking

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0:02

logbridge bird 15.11 blocking


Demeter Dzadik
Demeter Dzadik Rigger

This week was full of miscellanea like some snail feedback, vicky hair particle troubleshooting, pipeline addon troubleshooting, boring paperwork and other fun stuff, but most importantly, I rigged a li'l Spider!

Forest creature rig: Spider

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1:32

Forest creature rig: Spider

Prop rig: Binoculars

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0:37

Prop rig: Binoculars


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