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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
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Asset Progression
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Visual Development
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Animation Tests
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  2. Rex

  3. Ellie

  4. Jay

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  6. Phil

  7. All

  8. Bird

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Identity
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Story Development
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Production Lessons
Scene Progressions
  1. 010_Intro

  2. 020_grove

  3. 030_village

  4. 040_nightfall

  5. 050_Ritual

  6. 060_scratch

  7. 070_homerun

  8. 080_Spray

  9. 090_yew

  10. 100_haircut

  11. 110_rextoria

  12. 120_drown

  13. 130_snacks

  14. 140_fannypack

  15. 150_boss

  16. 160_escape

  17. 170_parade

  18. 190_credits

  19. Promo shots

Press
Shot Production Files
  1. Sprite Fright
  2. Asset Progression
  3. Environment Assets
  4. Trees
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Leaf Brightness Adjustment

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Leaf Brightness Adjustment

Tree Shading Adjustments

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Tree Shading Adjustments

Oak Leaves Shading

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Oak Leaves Shading

Background Trees (Update)

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0:08

Background Trees (Update)

Background Forest (Update)

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0:08

Background Forest (Update)

Background Forest (Grove)

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0:08

Background Forest (Grove)

Bark UV Seam Cover-Up

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Bark UV Seam Cover-Up

Tree simplified experiment

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0:04

Tree simplified experiment

Oak tree 3: Trunk model and basic branches

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Oak tree 3: Trunk model and basic branches

Oak trees: UV unwrapping update

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Oak trees: UV unwrapping update

Oak tree 2: Trunk model and basic branches

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Oak tree 2: Trunk model and basic branches

Oak tree 1: Particle randomness

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Oak tree 1: Particle randomness

Oak tree 1: FIlling the volume with particles

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Oak tree 1: FIlling the volume with particles

Oak tree 1: First stage

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Oak tree 1: First stage

Oak tree 1: Adding branches from the library

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Oak tree 1: Adding branches from the library

Phil pose & tree concept

Phil pose & tree concept

tree_with_moss_shader.png

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tree_with_moss_shader.png

log_bark.mp4

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0:04

log_bark.mp4

05__oak_tree2.png

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05__oak_tree2.png

04__oak_tree1.png

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04__oak_tree1.png

03__phil_log_retopo2.png

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03__phil_log_retopo2.png

02__phil_log_retopo1.png

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02__phil_log_retopo1.png

tree_andy_options.png

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tree_andy_options.png

tree_bark_02.png

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tree_bark_02.png

tree_bark_01.png

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tree_bark_01.png

oak7.jpg

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oak7.jpg

oak6.jpg

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oak6.jpg

oak5.jpg

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oak5.jpg

oak4.jpg

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oak4.jpg

oak3.jpg

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oak3.jpg

oak2.jpg

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oak2.jpg

oak1.jpg

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oak1.jpg

04__bark_stylization1.png

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04__bark_stylization1.png

bark_shader_test_03.png

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bark_shader_test_03.png

bark_shader_test_01.png

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bark_shader_test_01.png

Bark Shader Test 02

Bark Shader Test 02

bark_shader_test_nodegroup.mp4

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0:40

bark_shader_test_nodegroup.mp4

tree_bark3.png

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tree_bark3.png

tree_bark2.png

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tree_bark2.png

tree_bark1.png

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tree_bark1.png

sprites_trees_turntable.mp4

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0:13

sprites_trees_turntable.mp4

sf_forest_test_shaded.png

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sf_forest_test_shaded.png

sf_forest_test_clay.png

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sf_forest_test_clay.png

sf_treetest1.png

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sf_treetest1.png

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