I continued to address feedback on the main characters retopology. Apart from that I started working on the chicken character. (Also many many meetings :D)
This was a jolly good, mixed bag of a week! There was some drawings to further define the chicken's design and expressions, some prop designs, some dog poses to figure out how he and his costume should behave themselves in animation and also we finally got some layout tests that I did drawovers for.
A lot of iteration on the dog rig (particularly the spine), some fixing of the asset pipeline, added new features to CloudRig, and made an initial rig of the cat. And took a couple days off for a long weekend! :3