Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
In production
Wing It!
2023
Charge
2022
Sprite Fright
2021
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Wing It!
  • Content Gallery
  • Production Logs
  • Licensing
  • Credits

Production Log #3

  • Feb. 13th, 2023

Julien Kaspar
Julien Kaspar Character Artist
Vivien Lulkowski

I continued to address feedback on the main characters retopology. Apart from that I started working on the chicken character. (Also many many meetings :D)

Chicken Concept Sculpt

Subscribe to view

Chicken Concept Sculpt


Vivien Lulkowski
Vivien Lulkowski Art Director

This was a jolly good, mixed bag of a week! There was some drawings to further define the chicken's design and expressions, some prop designs, some dog poses to figure out how he and his costume should behave themselves in animation and also we finally got some layout tests that I did drawovers for.

Layout drawover

Subscribe to view

Layout drawover

Dog poses 2

Subscribe to view

Dog poses 2

Prop designs 2

Subscribe to view

Prop designs 2

Dog poses 1

Subscribe to view

Dog poses 1

Prop designs 1

Prop designs 1

Chicken designs

Subscribe to view

Chicken designs


Demeter Dzadik
Demeter Dzadik Character TD

A lot of iteration on the dog rig (particularly the spine), some fixing of the asset pipeline, added new features to CloudRig, and made an initial rig of the cat. And took a couple days off for a long weekend! :3

Cat Rig #1 - Initial Cat Rig

Subscribe to view

0:34

Cat Rig #1 - Initial Cat Rig

CloudRig: New parenting options

Subscribe to view

CloudRig: New parenting options


  • Production Log #3
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite