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Production Log #4

  • Feb. 20th, 2023

Pablo Fournier
Pablo Fournier Animator

During this weeks I've been working on giving feedback on the rigs of the characters, for that I did a lot of poses trying to "break" the rig, also I did a small run test.

hero_pose

hero_pose

poses test 08

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poses test 08

poses test 07

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poses test 07

poses test 07

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poses test 07

poses test 06

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poses test 06

poses test 05

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poses test 05

poses test 04

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poses test 04

poses test 03

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poses test 03

poses test 02

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poses test 02

poses test 01

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poses test 01

run02

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0:00

run02

run01

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run01

Show

Vivien Lulkowski
Vivien Lulkowski Art Director

This week I focused on helping further with poses and had meetings about the character models, layout and shading. Other than that I explored the wings of our space shuttle that get created on the fly (ha).

Drawovers dog poses

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Drawovers dog poses

Shading notes

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Shading notes

Dog hero pose

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Dog hero pose

Cat poses and expressions

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Cat poses and expressions

Cockpit Layout drawover

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Cockpit Layout drawover

Wing designs

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Wing designs


Simon Thommes
Simon Thommes Shading and FX

I finally also joined the team to work on pet projects at the end of the week! I started out with doing some shading tests, specifically looking into how we could handle outlines in a good way. This will continue in the next week as well.

Initial Shader Test - Showcase

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2:01

Initial Shader Test - Showcase

Initial Shading Test - Breakdown

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Initial Shading Test - Breakdown


Julien Kaspar
Julien Kaspar Character Artist

I worked on retopology and cleanup for all the characters to hand over my work to rigging and shading completely. This involved going through some animation feedback and tricky design decisions.

Chicken Cleanup & Retopo #1

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0:58

Chicken Cleanup & Retopo #1

Cat Retopology #2

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Cat Retopology #2

Dog Retopology #2

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Dog Retopology #2

Dog Expression Handover

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0:17

Dog Expression Handover


Demeter Dzadik
Demeter Dzadik Character TD

I spent most of the week refactoring our Asset Pipeline Config, which is the code responsible for merging various blend file data from different files to create our final, merged character files. Beside that, I made sure the ShotBuilder add-on works with our production and iterated more on the dog and cat rigs with constant feedback from Pablo.

Dog Rig #2 - First rounds of feedback

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0:53

Dog Rig #2 - First rounds of feedback


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