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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Wing It!
  • Content Gallery
  • Production Logs
  • Licensing
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Production Logs

Follow the latest updates and progress on Wing It!.

  • Sep 23
  • ...
  • Jul 23
  • Mar 23
  • Feb 23
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  • Jan 23

Production Log #5

  • Feb. 27th, 2023

Demeter Dzadik
Demeter Dzadik Character TD

I worked on polishing the body rigs and testing some of the tech we want to use for deforming the characters' mouths.

Dog Rig #4 - Face UV Deform tech testing

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0:58

Dog Rig #4 - Face UV Deform tech testing

Cat Rig #2 - Body rig in sync with the dog

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1:41

Cat Rig #2 - Body rig in sync with the dog

Dog Rig #3 - Second rounds of feedback

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1:34

Dog Rig #3 - Second rounds of feedback


Hjalti Hjalmarsson
Hjalti Hjalmarsson Layout and Editorial

Created a mockup interior rocket set and mocked up some of the shots, using the characters (with preliminary rigs).

Previs shot mockup 21

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Previs shot mockup 21

Previs shot mockup 20

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Previs shot mockup 20

Previs shot mockup 19

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Previs shot mockup 19

Previs shot mockup 18

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Previs shot mockup 18

Previs shot mockup 17

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Previs shot mockup 17

Previs shot mockup 16

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Previs shot mockup 16

Previs shot mockup 14

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Previs shot mockup 14

Previs shot mockup 13

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Previs shot mockup 13

Previs shot mockup 12

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Previs shot mockup 12

Previs shot mockup 11

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Previs shot mockup 11

Previs shot mockup 10

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Previs shot mockup 10

Previs shot mockup 09

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Previs shot mockup 09

Previs shot mockup 08

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Previs shot mockup 08

Previs shot mockup 05

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Previs shot mockup 05

Previs shot mockup 04

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Previs shot mockup 04

Previs shot mockup 03

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Previs shot mockup 03

Previs shot mockup 02

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Previs shot mockup 02

Show

Beau Gerbrands
Beau Gerbrands Modeling and Lighting
Vivien Lulkowski
Rik Schutte

This week I had more time to work on Pet Projects with a focus on the improvised wings together with Vivien and Rik. After several iterations we felt like the base construction should be functional for modeling and animation and test different setups.

Improvised Wings Base Construction

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0:20

Improvised Wings Base Construction

Twisted Wire

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0:56

Twisted Wire

Rocket Improvised Wings Overview

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Rocket Improvised Wings Overview

Rocket Improvised Wings

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0:31

Rocket Improvised Wings

Pilot Chair Stages

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Pilot Chair Stages


Vivien Lulkowski
Vivien Lulkowski Art Director

This week I mostly churned out prop designs and drawovers, because we got Beau and Julien working on modeling those. Creating some guides for edges and where colored lines go is important now because some props might not get a detailed design before I leave for a longer vacation.

folded boat

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folded boat

wing sketches

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wing sketches

steering wheel concepts

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steering wheel concepts

lever concepts/drawover

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lever concepts/drawover

dog costume paintover

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dog costume paintover

cable and wire concepts

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cable and wire concepts

cat arm length

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cat arm length

plunger sketch

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plunger sketch

toolbox concept

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toolbox concept

even simpler chair concept

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even simpler chair concept

Boat drawover

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Boat drawover

pilot chair drawovers

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pilot chair drawovers

dog and cat expressions

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dog and cat expressions

Pilot chair concept

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Pilot chair concept

dog empty arms concept

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dog empty arms concept

Show

Rik Schutte
Rik Schutte Director

I've been chipping away making storyboards for the film. It's a continuous loop of drawing drawing and more drawing, putting it into the edit, refining refining refining and concluding that it works or it simply doesn't. Here you'll find some snapshots of the movie in storyboard format.

storyboard snapshot: keep the dog out of the kitchen!

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storyboard snapshot: keep the dog out of the kitchen!

storyboard snapshot: rocket madness 2

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storyboard snapshot: rocket madness 2

storyboard snapshot: rocket madness

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storyboard snapshot: rocket madness


Pablo Fournier
Pablo Fournier Animator

During this week I've been working on giving feedback to the different character rigs and models, also because the dog rig was kinda ready I started to do some animation test based on a shot of the movie

dog_chair_jump03

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0:01

dog_chair_jump03

dog_chair_jump02

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dog_chair_jump02

dog_chair_jump01

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0:01

dog_chair_jump01

cat_pose06

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cat_pose06

cat_pose05

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cat_pose05

cat_pose04

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cat_pose04

cat_pose03

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cat_pose03

cat_pose02

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cat_pose02

cat_pose01

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cat_pose01

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Julien Kaspar
Julien Kaspar Character Artist

I wrapped up more work on the main characters modeling. I worked further on prop modeling and size relationships.

Toilet Plunger

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Toilet Plunger

Inflatable Boat #1 - Blocking

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Inflatable Boat #1 - Blocking

Arm with Chicken #1 - Blocking

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Arm with Chicken #1 - Blocking

Chainsaw #1 - Blocking

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Chainsaw #1 - Blocking

Chicken Retopology #2

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Chicken Retopology #2

Dog Retopology #3

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Dog Retopology #3

Cat Retopology #3

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Cat Retopology #3


Production Log #4

  • Feb. 20th, 2023

Pablo Fournier
Pablo Fournier Animator

During this weeks I've been working on giving feedback on the rigs of the characters, for that I did a lot of poses trying to "break" the rig, also I did a small run test.

hero_pose

hero_pose

poses test 08

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poses test 08

poses test 07

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poses test 07

poses test 07

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poses test 07

poses test 06

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poses test 06

poses test 05

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poses test 05

poses test 04

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poses test 04

poses test 03

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poses test 03

poses test 02

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poses test 02

poses test 01

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poses test 01

run02

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0:00

run02

run01

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0:00

run01

Show

Vivien Lulkowski
Vivien Lulkowski Art Director

This week I focused on helping further with poses and had meetings about the character models, layout and shading. Other than that I explored the wings of our space shuttle that get created on the fly (ha).

Drawovers dog poses

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Drawovers dog poses

Shading notes

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Shading notes

Dog hero pose

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Dog hero pose

Cat poses and expressions

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Cat poses and expressions

Cockpit Layout drawover

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Cockpit Layout drawover

Wing designs

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Wing designs


Simon Thommes
Simon Thommes Shading and FX

I finally also joined the team to work on pet projects at the end of the week! I started out with doing some shading tests, specifically looking into how we could handle outlines in a good way. This will continue in the next week as well.

Initial Shader Test - Showcase

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2:01

Initial Shader Test - Showcase

Initial Shading Test - Breakdown

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Initial Shading Test - Breakdown


Julien Kaspar
Julien Kaspar Character Artist

I worked on retopology and cleanup for all the characters to hand over my work to rigging and shading completely. This involved going through some animation feedback and tricky design decisions.

Chicken Cleanup & Retopo #1

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0:58

Chicken Cleanup & Retopo #1

Cat Retopology #2

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Cat Retopology #2

Dog Retopology #2

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Dog Retopology #2

Dog Expression Handover

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0:17

Dog Expression Handover


Demeter Dzadik
Demeter Dzadik Character TD

I spent most of the week refactoring our Asset Pipeline Config, which is the code responsible for merging various blend file data from different files to create our final, merged character files. Beside that, I made sure the ShotBuilder add-on works with our production and iterated more on the dog and cat rigs with constant feedback from Pablo.

Dog Rig #2 - First rounds of feedback

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0:53

Dog Rig #2 - First rounds of feedback


Production Log #3

  • Feb. 13th, 2023

Julien Kaspar
Julien Kaspar Character Artist
Vivien Lulkowski

I continued to address feedback on the main characters retopology. Apart from that I started working on the chicken character. (Also many many meetings :D)

Chicken Concept Sculpt

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Chicken Concept Sculpt


Vivien Lulkowski
Vivien Lulkowski Art Director

This was a jolly good, mixed bag of a week! There was some drawings to further define the chicken's design and expressions, some prop designs, some dog poses to figure out how he and his costume should behave themselves in animation and also we finally got some layout tests that I did drawovers for.

Layout drawover

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Layout drawover

Dog poses 2

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Dog poses 2

Prop designs 2

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Prop designs 2

Dog poses 1

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Dog poses 1

Prop designs 1

Prop designs 1

Chicken designs

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Chicken designs


Demeter Dzadik
Demeter Dzadik Character TD

A lot of iteration on the dog rig (particularly the spine), some fixing of the asset pipeline, added new features to CloudRig, and made an initial rig of the cat. And took a couple days off for a long weekend! :3

Cat Rig #1 - Initial Cat Rig

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0:34

Cat Rig #1 - Initial Cat Rig

CloudRig: New parenting options

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CloudRig: New parenting options


Production Log #2

  • Feb. 6th, 2023

Julien Kaspar
Julien Kaspar Character Artist

Worked on the main character retopology. The dog is relatively finished and the cat is clsoe to follow. The .blend files are accessible now for download.

Cat Retopology #1

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0:23

Cat Retopology #1

Dog Retopology #1

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Dog Retopology #1


Pablo Fournier
Pablo Fournier Animator

During this weeks I worked on some grease pencil vfx, just to check if it is a possibility to use them on the pets project, in this case I animated some smoke and dust

box_dust_final

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0:01

box_dust_final

box_dust_linesandfill

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box_dust_linesandfill

box_dust_lines

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0:01

box_dust_lines

small puff

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0:00

small puff


Beau Gerbrands
Beau Gerbrands Modeling and Lighting

This week we explored various design aspects of the rocket. The placement of the hatches, the use of pipes inside and the windshield design. Also added more props using geo nodes to create more variations.

Crooked Pipes

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0:51

Crooked Pipes

Ladder

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0:36

Ladder

Warning Light

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1:00

Warning Light

Antenna

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0:44

Antenna

Rocket Interior Entrance Blocking

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Rocket Interior Entrance Blocking

Rocket Interior Blocking

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Rocket Interior Blocking


Rik Schutte
Rik Schutte Director

This week I was fully focused on story-boarding and enhancing the story from beginning to end. Adding new boards, alternative beats that improve or disrupt the story. Its a puzzle that we try to solve as good as possible. Here's a little snippet of the current beginning (no audio included at this point).

storyboard sequence 'Intro'

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0:23

storyboard sequence 'Intro'


Demeter Dzadik
Demeter Dzadik Character TD

I did one final GeoNode experiment before getting an early model of the Dog character and slapping a rig on it as quick as possible so animators can start playing with something. I also worked a bit on CloudRig, and on the asset pipeline, to make it not fail with errors due to recent Blender changes.

Dog Rig #1 - Initial Rig

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0:50

Dog Rig #1 - Initial Rig

GeoNodes: Improved Collision Avoidance

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1:27

GeoNodes: Improved Collision Avoidance

GeoNodes: Curve Delta Deform

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1:42

GeoNodes: Curve Delta Deform


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