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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
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Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Wing It!
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Production Logs

Follow the latest updates and progress on Wing It!.

  • Sep 23
  • ...
  • Jul 23
  • Feb 23
  • Jan 23
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  • Jan 23

Production Log #1

  • Jan. 23rd, 2023

Julien Kaspar
Julien Kaspar Character Artist

Based on the early sculpting and design work, I continued to polish the dog sculpt for retopology and initial rigging tests.

Dog Sculpt Polishing #1

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0:19

Dog Sculpt Polishing #1

Dog Functionality Sculpts - Profile

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Dog Functionality Sculpts - Profile


Rik Schutte
Rik Schutte Director

This week I made a first cut of the movie through storyboarding. We are still connecting the right puzzle pieces to make the story more solid, but either way I'd like to show a bit of storyboarding using the addon 'Story Pencil'. I used 2d and 3d elements combined to take best of both worlds for telling the story. The characters are drawn as they need a wide range of expressions, while the rocket can be a rigid 3d object that is consistent in shape.

storyboarding sequence 'airborne'

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0:21

storyboarding sequence 'airborne'


Beau Gerbrands
Beau Gerbrands Modeling and Lighting
Rik Schutte
Vivien Lulkowski

This work is a combination of two weeks spending time on the rocket design together with Rick and Vivien. Also creating props to be placed in the rocket, some of them with geometry nodes for quick variations.

Various Props

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Various Props

Switches and Stick Shift

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1:05

Switches and Stick Shift

Rocket Grease Pencil

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Rocket Grease Pencil

Rocket Exterior

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Rocket Exterior

Rocket Blocking

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0:10

Rocket Blocking


Demeter Dzadik
Demeter Dzadik Character TD

In this first production log, I've included all of the R&D I was doing while simultaneously learning Geometry Nodes throughout the past couple of months, trying to find ways to use GeoNodes in the context of character rigging, ie. to deform meshes in certain ways. It's been a great experience to learn GeoNodes, and a lot of these experiments are very promising!

Bone Gizmos: Minor Maintenance

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1:34

Bone Gizmos: Minor Maintenance

GeoNodes: Iterative Lattice Deform

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0:23

GeoNodes: Iterative Lattice Deform

Rexperiments: Iterative deform

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2:45

Rexperiments: Iterative deform

Rexperiments: UV + Curve Deform

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1:40

Rexperiments: UV + Curve Deform

Tweak Lattice: Minor updates

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1:01

Tweak Lattice: Minor updates

GeoNodes: Iterative Curve Deform

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0:46

GeoNodes: Iterative Curve Deform

GeoNodes: Deform along UVs

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0:39

GeoNodes: Deform along UVs

GeoNodes: Collision Avoidance

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1:27

GeoNodes: Collision Avoidance

GeoNodes: Sculpting on overridden meshes

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0:48

GeoNodes: Sculpting on overridden meshes

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