Join Blender Studio for just €11.50/month and get instant access to all of our training and film assets!
In this video I am explaining how to mentally prepare yourself for speed sculpting and how to make sure that you actually learn something from it. I also use my one month long speed sculpting marathon as an example.
Julien your content is awesome thank you so much for that! Feels like you knew blender since you were born. How long did it take for you to sculpt like that? I just need little bit of courage from professional like you. Are you animating also? How you think is it possible to learn modeling/sculpting and animation simultaneously? I am stuck, I like everything and do not know what to do. Should I concentrate on something specific or do everything what I like? But I am afraid that I won’t handle everything :(
@Goga You don't need to start learning everything at the same time. It's good to get a rough overview with some beginner tutorials on everything you want to get into but once you start to dig deeper, try to concentrate on specific things. It's also more fun to learn something if you have more achievable smaller milestones to reach. Learning to model a specific object is an easier goal than to create something using the entire pipeline that Blender has to offer. It doesn't really matter in what order you learn things but don't shy away from spending a bit of money for some quality tutorial courses to watch through. It's better than figuring things out by yourself or searching for random youtube tutorials.
I’m very curious about your sculpt settings (dyntopo, brush autosmoothing, etc...). Your sculpts remain incredibly smooth throughout. My own sculpts are almost always very rough and lumpy looking and require perpetual smoothing, even with smooth shading.
*@Chuck Ocheret* In the coming video I'll go over my custom brushes and how to get the most out go the brush settings. But in general I do actually smooth a lot. some of my brushes are using a bit of autosmooth, which helps but when using it with a high poly-count or dyntopo turned on it can really tank the performance sometimes, so try to use it sparingly ;) Another good tip is to make the falloff curve of the grab and snake hook brushes a bit sharper since the default curve is too bulging -> It creates some uneven profiles that need to be smoothed afterwards. I also prefer the clay brush over the clay strips since its just way smoother. If I use the clay strips brush I use a lower spacing and a bit of autosmooth to get a smoother result.
Dyntopo often creates noisy surfaces but I got the habit of immediately smoothing it after it got remeshed every time. I can also recommend using the new "Simplify" brush with a bit of autosmooth to do both remeshing & smoothing at the same :)
*@Julien Kaspar* Thanks for the quick response! All makes sense. Your sculpts always stood out for me during SculptJanuary. I’ll be experimenting with curves and autosmooth today. Discovered that you can take autosmooth beyond 1.0 by typing in a value with some very good results with flatten.
*@Chuck Ocheret* Thanks! Yeah it's really useful to know that you can put these values higher than 1. Another interesting tip is that you can disable clipping on the falloff curve and zoom out with the minus button. That way you adjust the curve beyond 1 and -1 and for example both add & subtract at the same time. It's easy to break the brush by fiddling with this though so be careful ;)
*@Julien Kaspar* Mind blown. Thx.
Join to leave a comment.