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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Blender VFX Workflow pt. 2
Track
  1. 01

    Quickstart

    Free
02 Tracking Basics
  1. 01

    The Task Ahead

  2. 02

    Tracking a Sequence

  3. 03

    Focal Length

03 Tracking Techniques
  1. 01

    Feature Detection

  2. 02

    Lens Distortion

  3. 03

    Tracking Settings

  4. 04

    Extra Settings

  5. 05

    Solving Difficult Shots

  6. 06

    Using Proxies

  7. 07

    Solving a Tripod Shot

Match
01 Compositing Basics
  1. 01

    Set Up the Tracking Scene

Extras
  1. 01

    Tracking Teaser

Assets
  1. Camera Tracking Assets
Blender VFX Workflow pt. 2

Blender VFX Workflow pt. 2

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Track, Match, Blend 2 is a follow-up course about how to create Visual Effects with Blender. This includes camera and object tracking; rendering and compositing 3D elements into live-action footage; masking, keying, and rotoscoping; as well as set extensions, retouching, and footage cleanup.

Blender’s tracking module has seen a lot of improvements since the first Track, Match, Blend came out in early 2012. During the production of the open movie “Tears of Steel” the MovieClipEditor was thoroughly tested, improved, and polished. Since then, new features have been added, the layout has been improved, and new workflows established. Time for an upgrade!

Track, Match, Blend 2 shows you how to create visual effects with Blender. That includes camera and object tracking; rendering and compositing 3D elements into live-action footage; masking, keying, and rotoscoping; as well as set extensions, retouching, and footage cleanup.

About Sebastian Koenig

Sebastian König is a 3D Artist and Blender Foundation Certified Trainer. As a freelancer he uses Blender in his every day work, doing modeling, motion tracking, and VFX for various clients. In 2012 worked on the Blender Foundation's latest open movie Tears of Steel as Matchmover, Compositor and VFX Supervisor. Since 2013 he is working at blendFX, a small FX and animation studio in Leipzig. Apart from his work as a 3D and VFX artist, he also provides training and consulting, teaching Blender to students as well as companies.

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