Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
Follow the latest updates from the Blender Studio.
Sprite Fright's rigger explains the challenges of rigging the film's spider character.
Sprite Fright welcomes four new team members. Meet them in this article.
An easy-to-digest overview of rigging for Sprite Fright, with Lead Animator Rik Schutte.
Part two of an interview with Director Matthew Luhn, exploring types of gag/visual comedy.
An interview with Director Matthew Luhn. Matthew shares the science behind stories and tips for visual comedy.
Lights, camera, and... more lights. How to think about lighting with Art Director Andy Goralczyk.
Quick tips on moving fast: old school motion blur with Animator Pablo Fournier.
Rigger Demeter Dzadik talks scene and rig performance in Sprite Fright -- and reveals just how fast Blender has become.
A brand new Blender Cloud character, being created live by Julien Kaspar, together with new training videos and more.
How to maximize horror, comedy, action and drama with Hollywood Writer/Director Colin Levy.
Art meets science meets awesome. Shading overlord Simon Thommes on scripting, tool creation, and (naturally) shading.
Real talk on hyper-real poses. Sprite Fright's lead animator introduces a new series of training videos.