Follow the latest updates from the Blender Studio.
For the last few days, the Pet Projects team worked on the main set as well as the facial rigging to give more work to animation. Lighting is also starting to be on the team's mind.
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The last couple of weeks, part of the team was off. Still, the project moved forward and animation has, slowly for surely, finally started.
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The Sprite Fright team shares 12 new production lessons to satisfy your thirst for animation and film knowledge.
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How did the Cat and Dog come to life for Pet Projects? On this cartoon-driven film, the team mixed previous experiences to develop the 2D design and 3D models.
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As the animation step is looming, Pet Projects' team is working hard on finalizing the animatic and making as many assets as possible.
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Simon shares what he has been up to recently as a part of Blender development.
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A summary of last week on "Pet Projects"!
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Andy explains how he simulated a physical camera lens using caustics rendering in Cycles.
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Hjalti shares his process of making the previsualization of Charge.
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