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Production Recap March 13th to 17th

New
Production Recap March 13th to 17th

For the last few days, the Pet Projects team worked on the main set as well as the facial rigging to give more work to animation. Lighting is also starting to be on the team's mind.

schedule 4 d

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Production Recap Feb 27th to March 10th

Production Recap Feb 27th to March 10th

The last couple of weeks, part of the team was off. Still, the project moved forward and animation has, slowly for surely, finally started.

schedule 1 w

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From the Archive: More Sprite Fright Production Lessons

From the Archive: More Sprite Fright Production Lessons

The Sprite Fright team shares 12 new production lessons to satisfy your thirst for animation and film knowledge.

schedule 2 w

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Sculpting Pets

Sculpting Pets

How did the Cat and Dog come to life for Pet Projects? On this cartoon-driven film, the team mixed previous experiences to develop the 2D design and 3D models.

schedule 3 w

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Production Recap Feb 20th to 24th

Production Recap Feb 20th to 24th

As the animation step is looming, Pet Projects' team is working hard on finalizing the animatic and making as many assets as possible.

schedule 3 w

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Procedural Hair Nodes

Procedural Hair Nodes

Simon shares what he has been up to recently as a part of Blender development.

schedule 1 mon

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Production Recap Feb 13th to 17th

Production Recap Feb 13th to 17th

A summary of last week on "Pet Projects"!

schedule 1 mon

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Simulating Physical Camera Lenses with Caustics

Simulating Physical Camera Lenses with Caustics

Andy explains how he simulated a physical camera lens using caustics rendering in Cycles.

schedule 1 mon

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Charge Previsualization

Charge Previsualization

Hjalti shares his process of making the previsualization of Charge.

schedule 1 mon

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Announcing "Pet Projects": a New Open Movie

Announcing "Pet Projects": a New Open Movie

Announcing the next Blender Studio open project: stylized cartoon animation!

schedule 2 mon

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Procedural Wrinkles

Procedural Wrinkles

Simon shares the insight from the research that went into procedural wrinkles for the main character Einar in Charge

schedule 2 mon

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