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Behind the scenes of the creation of the poster for Charge.
A look at the artstyle inspirations, limitations and goals of the game project.
Creating the poster using movie assets.
Examples and advice from our productions in how to use matte painting in Blender.
Andy breaks down the lighting process of a typical shot in Wing It!
With the first big update to the free Brushstroke Tools extension come a few new brush styles and lots of customization options.
Discover the creation process behind the Color Void short film.
The game project of 2025 has officially started. Here's a quick look at what's ahead.
We examine a quick technique of using photographic plates to create lens dust specks in compositing. Download the free library!
Specific tips on avoiding subdivision issues on UV maps.
Let's look towards 2025 and the projects we'll be sharing.
Learn how to approach color scripting for your project by asking key questions and how we tackled the process for Coffee Run.