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Sprite Fright: Illusion of Simplicity

Sprite Fright: Illusion of Simplicity

Julien shares insights from the design process of Sprite Fright

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Sprite Fright: Sculpting Advice

Sprite Fright: Sculpting Advice

Julien shares his tips for character sculpting in film production, and lessons learned in Sprite Fright.

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Learn to rig like the Blender Studio

Learn to rig like the Blender Studio

Dive into procedural rigging with Demeter's new course on using the tool that was used to rig the last three open movies.

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Motion graphics for Blender 3.0

Motion graphics for Blender 3.0

Download the motion graphics source files for "Blender is..." and the features reel that we made for the official Blender 3.0 launch.

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Sprite Fright Showreel

Sprite Fright Showreel

Enjoy this behind the scenes look for the Sprite Fright short film by Blender Studio.

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Denoising Sprite Fright

Denoising Sprite Fright

At the end of the production we were facing a high level of noise in some of the key shots. This is how we handled the denoising.

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Sprite Fright Edit Bundle

Sprite Fright Edit Bundle

This article is a quick walkthrough of the Sprite Fright Edit Bundle.

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Exploring the production files

Exploring the production files

In this article we take a deep dive into the shot production files from Sprite Fright.

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Media Viewer by Blender Studio

Media Viewer by Blender Studio

In this article you will learn how Application Templates can turn Blender in to a media viewer.

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Experiment: Mesh-based character interaction

Experiment: Mesh-based character interaction

Demeter talks about his experiments with a more modern way of interacting with characters, which he hopes to use in the next production after Sprite Fright.

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Sprite Fright Premiere

Sprite Fright Premiere

Enjoy Sprite Fright: Blender Studio's latest Open Movie!

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