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A collection of advice for general use of UV maps in texturing.
Announcing the Project Gold Showcase pre-premiere at Blender Conference 2024
A performance comparison between Git and SVN for short movie productions.
Learn about our method to control properties of shaders on linked animated characters.
Animating a boxer in 2D, using Grease Pencil, from a 3D animator's perspective.
Learn about the rigging of the Wing It! rocket!
Director of Animation Hjalti shares his knowledge and experience on layout and previs, key steps in productions.
An overview on how and why animators create Pose Libraries at the Studio.
Two videos presenting the biggest new features for Geometry Nodes in Blender 4.2
Take a look behind the process of developing the Blender Conference 2023 festival interstitials.
Learn how the Blender Studio created the 2D-cartoony-classic feel for Wing It!
Learn about the process behind designing the Wing It! rocket!