Follow the latest updates from the Blender Studio.
Julien shares the current workflow of layered sculpting for realistic expressions and poses in the Heist film production.
schedule 4 mon
favorite_border 35
chat_bubble_outline 3
Today the Flamenco render management software officially enters Beta stage!
schedule 6 mon
favorite_border 13
chat_bubble_outline 4
An in-depth look into the production of the Snow Parkour Animation using Eevee.
schedule 7 mon
favorite_border 12
chat_bubble_outline 3
Rik shares an overview of the ongoing robot animation research, as part of Project Heist development.
schedule 9 mon
favorite_border 28
chat_bubble_outline 4
A blog post about thew new iteration of the Blender Studio Asset Pipeline.
schedule 10 mon
favorite_border 21
chat_bubble_outline 18
A new rig from the Blender Studio team, freely available for everyone.
schedule 10 mon
favorite_border 26
chat_bubble_outline 7
In this blog post Sybren Stüvel describes the current vision on Flamenco 3, with the intent to discuss this with anyone interested, get feedback, and improve the design.
schedule 11 mon
favorite_border 22
chat_bubble_outline 19
To be more transparent in our pre-production we are making our research more open.
schedule 11 mon
favorite_border 36
chat_bubble_outline 8
A whole host of new Shape Key based rigging workflows are possible in Blender 3.1 that were never possible before!
schedule 11 mon
favorite_border 42
chat_bubble_outline 7
Today the Blender Studio team is excited to announce Project Heist, a high-end cinematic experience.
schedule 12 mon
favorite_border 66
chat_bubble_outline 28