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Follow the latest updates from the Blender Studio.
More layout for Rik and some very nice render tests from Simon - what else do we need to keep the whole team motivated?
With layout going faster and the big rigging parts close to completion, the Studio team can spend more time exploring the render look and new designs.
The Studio team now has facial rigs to work with and wants to start setting up the lighting pipeline.. We are starting to see more movement and color!
Pet Projects is in full production with almost all steps are going at the same time. How does the team deal with being behind on some tasks?
For the last few days, the Pet Projects team worked on the main set as well as the facial rigging to give more work to animation. Lighting is also starting to be on the team's mind.
The last couple of weeks, part of the team was off. Still, the project moved forward and animation has, slowly for surely, finally started.
The Sprite Fright team shares 12 new production lessons to satisfy your thirst for animation and film knowledge.
How did the Cat and Dog come to life for Pet Projects? On this cartoon-driven film, the team mixed previous experiences to develop the 2D design and 3D models.
As the animation step is looming, Pet Projects' team is working hard on finalizing the animatic and making as many assets as possible.
Simon shares what he has been up to recently as a part of Blender development.
A summary of last week on "Pet Projects"!
Andy explains how he simulated a physical camera lens using caustics rendering in Cycles.