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A recap of the outstanding community response since the release of the project.
The Blender Studio is very excited to share our game DOGWALK with everyone.
For DOGWALK we set up a pipeline between Blender and Godot. Here is how we did it.
The release date for the game is official. Join our launch party on the 11th of July.
Discover the creation process of Dogwalk assets.
Wishlist the game to be notified the moment it releases!
Let's set out on an epic space adventure to put our painterly tools to the test!
A new character to add to the Blender Studio library and a new workflow to handle facial deformation.
The production is done. The game is feature complete. Download and play it now!
Hjalti goes over the process of rigging the main characters for Project DogWalk.
How is animating for game different than animating for film? Animation Lead Rik goes into details.
A quick look at the level assembly workflow for Project DogWalk.