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Follow the latest updates from the Blender Studio.

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Sprite Fright Premiere

Sprite Fright Premiere

Enjoy Sprite Fright: Blender Studio's latest Open Movie!

schedule 1 yr

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Blender Studio and Blender Cloud

Blender Studio and Blender Cloud

The Blender Cloud platform becomes the Blender Studio platform.

schedule 1 yr

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Sprite Fright Premiere Date

Sprite Fright Premiere Date

Save the date for the Sprite Fright online premiere, at the end of October.

schedule 1 yr

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Sprite Fright: Animation Tips Learned The Hard Way

Sprite Fright: Animation Tips Learned The Hard Way

Rik shares lessons from working on Sprite Fright.

schedule 1 yr

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Claim Your Sprite Fright Credit!

Claim Your Sprite Fright Credit!

Claim your spot in the Sprite Fright end credit scroll. Credits are opt-in, so make sure you check the instructions.

schedule 1 yr

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OpenTimelineIO in Blender

OpenTimelineIO in Blender

Sprite Fright's Pipeline Technical Director shares the experience to get our edit in to other software with OpenTimelineIO.

schedule 1 yr

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Matthew Visits Blender Studio

Matthew Visits Blender Studio

Sprite Fright director joins the production team in Amsterdam to prepare for film release.

schedule 1 yr

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The Glue: Why Animation Needs Story

The Glue: Why Animation Needs Story

An interview with Writer and Director Matthew Luhn on storytelling advice...and how to judge your work after a hundred viewings.

schedule 1 yr

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Grease Pencil For Ideation

Grease Pencil For Ideation

Rik shares advice on using Grease Pencil to quickly communicate ideas.

schedule 1 yr

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Contact Sheet Add-on

Contact Sheet Add-on

Sprite Fright's Technical Director shares the contact sheet add-on he developed for our latest open movie!

schedule 1 yr

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Kitsu add-on for Blender Part 2

Kitsu add-on for Blender Part 2

Sprite Fright's Technical Director shares the second part of an article about integrating Kitsu into the film production pipeline for our latest open movie.

schedule 1 yr

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Animation: Motivation & Advice

Animation: Motivation & Advice

Gerard covers his background, motivations for becoming an animator, Blender-specific advice, and animation advice in general.

schedule 1 yr

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