Blender Studio
  • Films
  • Projects
  • Training
  • Assets
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    DEVELOPMENT

    • Roadmap

      See which projects are currently being worked on and what's next.

    • Documentation

      Guidelines, release notes and development docs.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Advanced Facial Rigging
3D Printing with Blender
Story Tools
Blender Fundamentals 4.5 LTS

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
2026
Wing It!
2023
Hero
2018
Spring
2019
Project Highlights
Impulse Purchase
Other
Project Storm
Rigging R&D
DOGWALK
Interactive
Project Gold
Showcase
Assets Highlights
Characters
Models & rigs
Assets
All production files
Libraries
Curated sets
Vault
Everything
  • Agent 327

Weekly #46

  • 29 Mar 2017
  • 1 min read
Francesco Siddi
Francesco Siddi Author
Report Problem

Weekly n. 46: the production (AKA magical iterative process that seems to repeat forever) continues. This means: more animation and more rendered shots!

Nathan has been plowing through scene 14 of the movie, working on the lair, where some creepy action is going on... No spoilers! Next to that, he received a number of notes from Colin and Hjalti about previous shots. You can get a sample of Hjalti's feedback here.

Hjalti also worked on the opening sequence, where we see Agent for the very first time.

The same sequence is being rendered by Pablo since last week, so make sure you check out the previous weekly folder as well.

None

Nacho continued working on the initial Barber-Agent sequence: check out his progress!

None

Kjartan has been preparing the lair shots for animation (and lighting), so for the first time we could see a series of stills showing how the lair actually looks like. Very exciting!

The renders were made by Andy, check them out!

None

Colin has spent most of his time providing the team with feedback and doing a camera polish pass on several shots of the film.

That's it. See you next week!

Join to leave a comment.

0 comments
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Critter Evolved
  • Critter
  • One
  • Space Creatures
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite