Blender Studio
  • Films
  • Projects
  • Training
  • Assets
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    DEVELOPMENT

    • Roadmap

      See which projects are currently being worked on and what's next.

    • Documentation

      Guidelines, release notes and development docs.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Advanced Facial Rigging
3D Printing with Blender
Story Tools
Blender Fundamentals 4.5 LTS

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
2026
Wing It!
2023
Hero
2018
Spring
2019
Project Highlights
Impulse Purchase
Other
Project Storm
Rigging R&D
DOGWALK
Interactive
Project Gold
Showcase
Assets Highlights
Characters
Models & rigs
Assets
All production files
Libraries
Curated sets

Advanced Facial Rigging

In this course, we are going to cover every method and workflow used to create the fexlible and expressive facial rigging system for Storm, the latest character by Blender Studio.

facial animation rigging characters

11

Chapters

55

Videos

6h 53m

Videos Duration

$ 17 / month

Join today!

Are you ready to learn facial rigging? Then you're in the right place! Rik Schutte has been working on this advanced course, spending months preparing, writing, and recording every step of the process.

In order to use the latest functionality, Blender 5.0 or later is required to complete the course successfully.

Here is a showcase of the Storm character, which was rigged using the same techniques shared in this course.

What is the course about?

This is a video course that goes over the step-by-step process of how to create a high-quality facial rig in Blender. We'll be using different techniques for facial deformation as well as Blender's native tools and free add-ons to accommodate this particular workflow. The course contains over 40 videos and additional files, scripts, and add-ons to provide you with everything you need to follow along.

Note that this is an advanced rigging course that assumes you already have a solid understanding of facial rigging and Blender in general.

Facial rigging can be a daunting and tedious task. With this course, I hope to make it a straightforward process that is standardized and can serve as a base for a variety of characters and styles.

Deformation theory will be explained before diving into Blender.
Deformation theory will be explained before diving into Blender.

This course is not about rigging automation, as we make almost everything from scratch. In order to thoroughly understand the workflow, we need to follow each step and grasp the underlying concepts.

Advanced training

This course assumes you know how to navigate Blender and are familiar with constraints, bone assignments, and rigging in general.

If you are familiar with rigging and want to expand your knowledge of facial rigging, this course is right up your alley. Even if you are an animator who wants to peek under the hood, this course offers an interesting look at the decisions made to accommodate certain features for animators.

Bone setup created for eyelid deformation.
Bone setup created for eyelid deformation.

References

The workflows and techniques used for Storm are inspired by facial rigs commonly seen in the animation industry. I wanted to create a facial rigging workflow that allows us to produce dynamic and appealing animations with characters capable of a wide range of expressions. The knowledge I have gained over the years comes from my experience as an animator working with high-end, film-quality character rigs, as well as from following facial rigging courses.

I have also spoken with several riggers and animators in the animation industry to learn about their thoughts and principles for creating and using effective facial rigs. Many of the facial rigging principles and deformation concepts are explained thoroughly in the book The Art of Moving Points by Brian Tindall.

Ribbon Guides and Shape Keys

One method I used is the creation of Ribbon Guide Meshes to achieve smooth and predictable interpolation between neighboring bones while following the "three curve principle" as explained in the book.

Another method involves creating a series of shape keys to accommodate the deformation of the brows and cheeks. This method applies the same "three curve principle" but in a more traditional way.

Even though I implemented the brows this way on Storm, I would likely introduce the Ribbon Guide Mesh workflow for the brows as well in future versions to give the animator more flexibility. Either way, I think it's useful to explain and demonstrate both workflows in the course, since they are universally applicable and conceptually equally strong.

Manipulating lip deformation by creating a ribbon guide mesh.
Manipulating lip deformation by creating a ribbon guide mesh.

An animator's perspective

As Storm was the first facial rig I shipped, I learned a great deal during the creation of its initial version. While writing this course and dissecting Storm's facial rig, I updated some of the naming conventions and made small adjustments to the bones, among other improvements.

This means the course reflects a slightly updated version of the facial rig setup compared to the original Storm release. The naming is cleaner and certain aspects of the rig have been optimized. That said, there are no noticeable changes for the animator.

Constraint setup for the mouth, lips, and jaw.
Constraint setup for the mouth, lips, and jaw.

If you are following the course, please let me know if anything is unclear by leaving a comment. We will read all comments and suggestions and update the course if necessary. I wish you the best of luck on your rigging journey, and I hope this course provides you with the tools and knowledge to create fantastic character rigs in Blender.


Content Overview

Course introduction
  1. 01

    Introduction

    Free
1. Model preparation
  1. 01

    Summary

  2. 02

    Separating objects

  3. 03

    Scale, symmetry and resolution

  4. 04

    Aligning to world orientation

  5. 05

    Modeling adjustments

  6. 06

    Managing the outliner

2. Initial bones
  1. 01

    Neck and head

  2. 02

    Jaw

  3. 03

    Mouth

  4. 04

    Extra bones

  5. 05

    Nose

3. Lips
  1. 01

    3 Curve principle

  2. 02

    Ribbon mesh

  3. 03

    Helper empties

  4. 04

    Stretch bones

  5. 05

    Deformation bones

  6. 06

    Constraints

  7. 07

    Local control bones

  8. 08

    Weight painting

  9. 09

    Lip zipper

4. Eyes
  1. 01

    Initial bones

  2. 02

    Eye highlights

  3. 03

    Iris and pupil

  4. 04

    Initial weight painting

  5. 05

    Eyelids ribbon mesh

  6. 06

    Eyelids deformation bones

  7. 07

    Eyelids local controls

  8. 08

    Eyelids weight painting

  9. 09

    Auto blink

  10. 10

    Eyelids follow

5. Brows
  1. 01

    Why shape keys

  2. 02

    Deformation and eye sockets

  3. 03

    Temporary geometry

  4. 04

    Creating x and z directions

  5. 05

    Creating Shape keys

  6. 06

    Applying shape keys

  7. 07

    Splitting weights

  8. 08

    Local controls

6. Cheeks
  1. 01

    Main shape keys

  2. 02

    Lattice deformers

  3. 03

    Splitting weights

7. Teeth and tongue
  1. 01

    Teeth

  2. 02

    Tongue

8. Mouthcorner shape keys
  1. 01

    Concept

  2. 02

    Initial shape keys

  3. 03

    Combination shape keys

  4. 04

    Mouth open corrective shape keys

  5. 05

    Mouth squash

9. Additional deformers
  1. 01

    Cheek puff

  2. 02

    Additional lattices

  3. 03

    Lip pucker

  4. 04

    Lip compress

  5. 05

    Nostril shape keys

10. Control widgets
  1. 01

    Widgets and override transforms

Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Critter Evolved
  • Critter
  • One
  • Space Creatures
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite