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Training Highlights
Customizing Material Assets
Advanced Facial Rigging
3D Printing with Blender
Story Tools

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Course
Advanced Facial Rigging
Course introduction
  1. 01

    Introduction

    Free
1. Model preparation
  1. 01

    Summary

  2. 02

    Separating objects

  3. 03

    Scale, symmetry and resolution

  4. 04

    Aligning to world orientation

  5. 05

    Modeling adjustments

  6. 06

    Managing the outliner

2. Initial bones
  1. 01

    Neck and head

  2. 02

    Jaw

  3. 03

    Mouth

  4. 04

    Extra bones

  5. 05

    Nose

3. Lips
  1. 01

    3 Curve principle

  2. 02

    Ribbon mesh

  3. 03

    Helper empties

  4. 04

    Stretch bones

  5. 05

    Deformation bones

  6. 06

    Constraints

  7. 07

    Local control bones

  8. 08

    Weight painting

  9. 09

    Lip zipper

4. Eyes
  1. 01

    Initial bones

  2. 02

    Eye highlights

  3. 03

    Iris and pupil

  4. 04

    Initial weight painting

  5. 05

    Eyelids ribbon mesh

  6. 06

    Eyelids deformation bones

  7. 07

    Eyelids local controls

  8. 08

    Eyelids weight painting

  9. 09

    Auto blink

  10. 10

    Eyelids follow

5. Brows
  1. 01

    Why shape keys

  2. 02

    Deformation and eye sockets

  3. 03

    Temporary geometry

  4. 04

    Creating x and z directions

  5. 05

    Creating Shape keys

  6. 06

    Applying shape keys

  7. 07

    Splitting weights

  8. 08

    Local controls

6. Cheeks
  1. 01

    Main shape keys

  2. 02

    Lattice deformers

  3. 03

    Splitting weights

7. Teeth and tongue
  1. 01

    Teeth

  2. 02

    Tongue

8. Mouthcorner shape keys
  1. 01

    Concept

  2. 02

    Initial shape keys

  3. 03

    Combination shape keys

  4. 04

    Mouth open corrective shape keys

  5. 05

    Mouth squash

9. Additional deformers
  1. 01

    Cheek puff

  2. 02

    Additional lattices

  3. 03

    Lip pucker

  4. 04

    Lip compress

  5. 05

    Nostril shape keys

10. Control widgets
  1. 01

    Widgets and override transforms

Course introduction

Introduction

Rik Schutte
Rik Schutte Author
  • Free
Download .mp4 (56.2 MB)
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License CC-BY
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In this video, I'll explain what the course is about and which aspects of facial rigging we'll be covering.

Join to leave a comment.

5 comments
Shivagurunath Senthil
Shivagurunath Senthil
April 13th, 2026

Does this Face rig support exporting the DEF-bones to game engines and keeping the animation intact?

Rik Schutte
Rik Schutte
May 29th, 2026

@Shivagurunath Senthil This course is focussed on character animation for film, but the the bone structure should be able to transfer to a game engine with some minor tweaks involved.

Duncan Rudd
Duncan Rudd
March 20th, 2026

This is fabulous Rik. Really nicely paced and very clearly explained. Thanks buddy!

Robin Ruud
Robin Ruud
March 10th, 2026

Absolute master class, this. Thanks Rik!

derek henry
derek henry
March 5th, 2026

man this is SO AWSOME been waiting for this THANK YOU!!

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