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Training Highlights
Customizing Material Assets
Advanced Facial Rigging
3D Printing with Blender
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Course
Advanced Facial Rigging
Course introduction
  1. 01

    Introduction

    Free
1. Model preparation
  1. 01

    Summary

  2. 02

    Separating objects

  3. 03

    Scale, symmetry and resolution

  4. 04

    Aligning to world orientation

  5. 05

    Modeling adjustments

  6. 06

    Managing the outliner

2. Initial bones
  1. 01

    Neck and head

  2. 02

    Jaw

  3. 03

    Mouth

  4. 04

    Extra bones

  5. 05

    Nose

3. Lips
  1. 01

    3 Curve principle

  2. 02

    Ribbon mesh

  3. 03

    Helper empties

  4. 04

    Stretch bones

  5. 05

    Deformation bones

  6. 06

    Constraints

  7. 07

    Local control bones

  8. 08

    Weight painting

  9. 09

    Lip zipper

4. Eyes
  1. 01

    Initial bones

  2. 02

    Eye highlights

  3. 03

    Iris and pupil

  4. 04

    Initial weight painting

  5. 05

    Eyelids ribbon mesh

  6. 06

    Eyelids deformation bones

  7. 07

    Eyelids local controls

  8. 08

    Eyelids weight painting

  9. 09

    Auto blink

  10. 10

    Eyelids follow

5. Brows
  1. 01

    Why shape keys

  2. 02

    Deformation and eye sockets

  3. 03

    Temporary geometry

  4. 04

    Creating x and z directions

  5. 05

    Creating Shape keys

  6. 06

    Applying shape keys

  7. 07

    Splitting weights

  8. 08

    Local controls

6. Cheeks
  1. 01

    Main shape keys

  2. 02

    Lattice deformers

  3. 03

    Splitting weights

7. Teeth and tongue
  1. 01

    Teeth

  2. 02

    Tongue

8. Mouthcorner shape keys
  1. 01

    Concept

  2. 02

    Initial shape keys

  3. 03

    Combination shape keys

  4. 04

    Mouth open corrective shape keys

  5. 05

    Mouth squash

9. Additional deformers
  1. 01

    Cheek puff

  2. 02

    Additional lattices

  3. 03

    Lip pucker

  4. 04

    Lip compress

  5. 05

    Nostril shape keys

10. Control widgets
  1. 01

    Widgets and override transforms

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1. Model preparation

Scale, symmetry and resolution

Rik Schutte
Rik Schutte Author
License CC-BY
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In this video I'll be checking the scale, symmetry and resolution of the model to make sure they are ready for rigging.

Join to leave a comment.

5 comments
Caryl Deyn Korma
Caryl Deyn Korma
June 1st, 2026

Hi Rik, Are there issues if instead of using subdivision, I would use Multires instead?

Kenzie W Townsend
Kenzie W Townsend
June 9th, 2026

@Caryl Deyn Korma  That's a really great question.

Show more replies
Rik Schutte
Rik Schutte
June 10th, 2026

@Caryl Deyn Korma you could, but i bet you would loose some performance. This is because multires is storing more data on the different layers, where subdivision is only calculating the subdivision level.

Wesley Pena
Wesley Pena
April 11th, 2026

Thank you for the book recommendation!

Tamim Ahmed
Tamim Ahmed
March 8th, 2026

thank you so much (:

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