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It's time to define the area that will be deformed by the master eye bones. This will make weight painting the eyelids clean and structured later on.
Hey, I got the habbit of completely watching every course I get even before starting it, that is why You noticed that I´ve asked some questions about a few lessons before, but this time, this is the lesson the I am taking and I got into an issue at the moment of trying to get the falloff between the MSTR.EYES and The FACE.UP bones, I need some help, because I doesn´t matter what I do, I can get it. For further clarifying I will leave you a link down belove in order for you to see what I mean, sorry for too many questions.
@Yunior José Bautista Batista all good, i don't see a link though :).
@Rik Schutte never mind, i see it now!
I think Isee the issue, the smoothing is only happening on your vertex selection. I would recommend to expand your vertex selection before you use the smooth operator. In weight paint mode, you can use the shortcut CNTL+ numpad +/- to expand or contract your vertex selection.
@Rik Schutte I have done it but nothing happens, you should have loaded it without any jump cuts, because one could miss important parts. I have got stuck since the last time I spoke to you.
@Yunior José Bautista Batista I'll fetch you something.
@Rik Schutte I get Lost sometimos because the jump cuts in some videos and the timelapses, it should be nice if there is less jump cuts.
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