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It's time to define the area that will be deformed by the master eye bones. This will make weight painting the eyelids clean and structured later on.
For anyone who has the same problem as me: I struggled for quite a while because I couldn't figure out why the MSTR-eye-L and MSTR-eye-R bones wouldn't move the vertices when I tried to smooth the weights using the Blur brush. Eventually, I discovered that the problem was actually with the STR-face_upp vertex group. It had no weight paint assigned, and for some reason it was affecting the MSTR-eye bones. Instead of painting weights on the MSTR-eye vertex groups, I painted the STR-face_upp vertex group, and it actually worked. I'm not sure if this is the correct solution, but it's the only fix I could come up with, and it solved the problem for me.
Hey, I got the habbit of completely watching every course I get even before starting it, that is why You noticed that I´ve asked some questions about a few lessons before, but this time, this is the lesson the I am taking and I got into an issue at the moment of trying to get the falloff between the MSTR.EYES and The FACE.UP bones, I need some help, because I doesn´t matter what I do, I can get it. For further clarifying I will leave you a link down belove in order for you to see what I mean, sorry for too many questions.
@Yunior José Bautista Batista all good, i don't see a link though :).
@Rik Schutte never mind, i see it now!
I think Isee the issue, the smoothing is only happening on your vertex selection. I would recommend to expand your vertex selection before you use the smooth operator. In weight paint mode, you can use the shortcut CNTL+ numpad +/- to expand or contract your vertex selection.
@Rik Schutte I have done it but nothing happens, you should have loaded it without any jump cuts, because one could miss important parts. I have got stuck since the last time I spoke to you.
@Yunior José Bautista Batista I'll fetch you something.
@Rik Schutte I get Lost sometimos because the jump cuts in some videos and the timelapses, it should be nice if there is less jump cuts.
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