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After extracting the local shape keys, we can now assign these to our face mesh and use the python script to automatically assign the right driver to the right axis. After assigning, we can go back and adjust the weights and shapes for the local shape keys if necessary.
Download the python script mentioned in the video here:
Hi, I have a question about the course. When I click the weight selection in the Geometry Nodes modifier, the list of vertex groups does not appear. I already enabled the Input Attribute Toggle, but it still doesn’t show up. I’m using Blender 5.1. Is this a version-related change, or am I missing a step?
Update: I found a workaround — manually entering the vertex group name works. It seems only the dropdown list is missing in Blender 5.1. Maybe this is a UI change in newer versions?
@Dmitry That's odd, it should pop up indeed. I'll check if it has a bugreport
This is incredible. I used a similar shapekey technique for my character, but I had no idea it was the three-curve principle. I'm quite amazed at how easily you installed them on the main character, ensuring there were no mesh errors, etc. This is INCREDIBLE!!! But confusing a bit.
i woould like to know why the pose shape keys panel does not appear when I look for it.
@Yunior José Bautista Batista Happy to help, I assume you talk about the addon? It should appear as an extra tab in the shape keys panel.
@Rik Schutte thanks, I noticed just after I asked You.
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