Join Blender Studio for just €11.50/month and get instant access to all of our training and film assets!
It's time to create the local control bones for the ribbon mesh. We'll be using the 3 curve principle to substract and devide the weights from the main upper and lower lip bones to keep the deformations predictable and appealing. For using the 'Add Selected Bones to Vertex Group' operator, you'll need to enable the addon (Add Selected Bones to Vertex Group) made by Mochi_lin
Probably worth it to mention that the option to Add Selected Bones to Vertex Groups at 2:03 comes from the Blender Extension of the same name. Confused me for a sec lol
@Cameron Mark Thanks for the comment, the addon has been introduced and mentioned in Chapter 2, in the 'mouth' video. But i'll add it in the description to make it more clear here :)
@Rik Schutte Oh, totally missed that haha, thanks for adding it to the description!
@rik this is so good thank you
Join to leave a comment.