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It's time to create the local control bones for the ribbon mesh. We'll be using the 3 curve principle to substract and devide the weights from the main upper and lower lip bones to keep the deformations predictable and appealing. For using the 'Add Selected Bones to Vertex Group' operator, you'll need to enable the addon (Add Selected Bones to Vertex Group) made by Mochi_lin
3:22 So. A bunch of things didn't work like the video. My ribbon mesh didn't follow the CTL-lip_local_up. I thought it was MSK-lips. I turned off the modifier so I can see everything. When someone assigns 1.0 auto normalize for the vertex group. Auto normalize stays on in weight paint mode. It "locks" up everything. So. You can't adjust weights or paint. I turned it off. I was able to smooth out the transititions between the 3 upper groups. Local_up. Local_up.R. And. Local_up.L. Its a normal Blender thing. I think.
How are you able to snap to vertex in edit mode the new lip_local_low.001? Its like. Blender is refusing to "see" the ribbon mesh vertex for the lower hierarchy bones.
@Kenzie W Townsend Ah. I redid the snap base panel. Magnet on. Snap base - Active. Snap target - vertex. target selection - all of them. hover the mouse over the ribbon mesh then press G and it starts reading the ribbon mesh verts. In case anyone else has that issue I thought it was a bone hierarchy thing like when you add a modifier and it ignores, other inputs.
0:58 that was a bit confusing. CTL bones become 'parents' the parents turn orange from yellow. I don't know why that tripped me up for a moment.
So. I'm thinking ahead but..the eyelids might just be two extra mouth setups? Like. I do this all the time. Haha.
Probably worth it to mention that the option to Add Selected Bones to Vertex Groups at 2:03 comes from the Blender Extension of the same name. Confused me for a sec lol
@Cameron Mark Thanks for the comment, the addon has been introduced and mentioned in Chapter 2, in the 'mouth' video. But i'll add it in the description to make it more clear here :)
@Rik Schutte Oh, totally missed that haha, thanks for adding it to the description!
@rik this is so good thank you
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