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In this video we'll be creating the initial bones for the eyes and assigning both left and right eye to the armature deformation. Next to that, we'll be setting up the eye targets and will include the option to switch between head space, body space and/or world space.
Hello! Could you please clarify something about the part at 5:30? You mention moving the DEF eye bones. Should they simply be moved, or do they need to be duplicated first? Also, I'm a bit confused about the TGT eye bones. What should they be parented or constrained to later on?
@YULIYA HALAUKO I don't know why he didn't mention this and there's lack of handholding in this video I had to experiment since he didn't mention the important parts, but the DEF bones of the eyes needs to be duplicated and the TGT bone needs to be parented by MSTR Eye target
Hello, Rik Schutte. Is there any simple, straightforward documentation on how to install the script for this course? I've looked at some tutorials on the subject, but none of them seem to explain how to simply install a script.
@Artiom which script are you talking about? The 'assign automatic drivers' script is not to install, but you will run it when creating shape keys in chapter 5. Brows. Let me know if that helps.
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