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There are many ways to rig the face, and the brows are no exception. Instead of using a ribbon mesh like we've done for the lips and eyes, I want to cover the traditional way of creating brow deformations by using shape keys. We'll be using a simple script to automatically assign the vast amount of different shape keys to the face rig. It's a relatively straight forward setup and it allows for great control and iteration management.
Will there be a video explaining the ribbon setup for the eyebrows?
@Nada Shareef It's not in the planning, but i could consider it. Technically, the setup wouldn't be much different than the lips or eyelids, where you devide the main brow bones into smaller bones. Then using corrective shape keys (like done with the mouth corners in chapter 8) for the furrow lines when moving the main brow bones inward. I would challenge you to try it, extract the ribbon mesh from the brows, and follow the same steps as for the lips.
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