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Once we've created succesful deformations for the 6 directions, it's time to extract the target shape keys and store these for only one side (the left in this case). Once they are stored and properly named, we can start applying them to the face mesh.
@rik doing a big workaround for the "New from objects" shapekey generation. do you have any idea why this isn't working for me as you did it in this vid? im on frame 30 with the animation set, i select the tmp geo that has the animation and then also select the dupe geo. the "New from objects" doesnt apply the keyframed change to the new shapekey on the dupe geo. any idea what i might be missing?
i ended up duplicating all the TMP objs and applying armature on frame 30 then using those to copy to the new SK objs as shapekeys. ive gone back thru this many times to see if i could find what i missed here but couldnt find it
@tone watson can you give me a video recording of the issue and link it here? for context.
@Rik Schutte sorry false alarm. if anyone encounters this it is because your cloned mesh is different than your primary mesh. in my case i accidentally applied a mask to my cloned mesh and then continually duplicated the clone with that mask applied, so that was why it was breaking when i was trying to apply the shapes from the clone meshes back to the primary mesh
@tone watson thanks for the clarification, and glad you found it! Sometimes its really finicky to find out whats the issue.
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