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Training Highlights
Advanced Facial Rigging
3D Printing with Blender
Story Tools
Blender Fundamentals 4.5 LTS

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2026
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2023
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2018
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2019
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Course
Advanced Facial Rigging
Course introduction
  1. 01

    Introduction

    Free
1. Model preparation
  1. 01

    Summary

  2. 02

    Separating objects

  3. 03

    Scale, symmetry and resolution

  4. 04

    Aligning to world orientation

  5. 05

    Modeling adjustments

  6. 06

    Managing the outliner

2. Initial bones
  1. 01

    Neck and head

  2. 02

    Jaw

  3. 03

    Mouth

  4. 04

    Extra bones

  5. 05

    Nose

3. Lips
  1. 01

    3 Curve principle

  2. 02

    Ribbon mesh

  3. 03

    Helper empties

  4. 04

    Stretch bones

  5. 05

    Deformation bones

  6. 06

    Constraints

  7. 07

    Local control bones

  8. 08

    Weight painting

  9. 09

    Lip zipper

4. Eyes
  1. 01

    Initial bones

  2. 02

    Eye highlights

  3. 03

    Iris and pupil

  4. 04

    Initial weight painting

  5. 05

    Eyelids ribbon mesh

  6. 06

    Eyelids deformation bones

  7. 07

    Eyelids local controls

  8. 08

    Eyelids weight painting

  9. 09

    Auto blink

  10. 10

    Eyelids follow

5. Brows
  1. 01

    Why shape keys

  2. 02

    Deformation and eye sockets

  3. 03

    Temporary geometry

  4. 04

    Creating x and z directions

  5. 05

    Creating Shape keys

  6. 06

    Applying shape keys

  7. 07

    Splitting weights

  8. 08

    Local controls

6. Cheeks
  1. 01

    Main shape keys

  2. 02

    Lattice deformers

  3. 03

    Splitting weights

7. Teeth and tongue
  1. 01

    Teeth

  2. 02

    Tongue

8. Mouthcorner shape keys
  1. 01

    Concept

  2. 02

    Initial shape keys

  3. 03

    Combination shape keys

  4. 04

    Mouth open corrective shape keys

  5. 05

    Mouth squash

9. Additional deformers
  1. 01

    Cheek puff

  2. 02

    Additional lattices

  3. 03

    Lip pucker

  4. 04

    Lip compress

  5. 05

    Nostril shape keys

10. Control widgets
  1. 01

    Widgets and override transforms

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10. Control widgets

Widgets and override transforms

Rik Schutte
Rik Schutte Author
License CC-BY
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In this video we'll be creating bone widgets for our Brow control bones. We'll start with the main brow bone and go from there all the way to the local deform bones. Where previously they would stay behind, they now follow the mesh deformations seemlessly and are easy to manipulate thanks to the new updates in Blender 5.0

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5 comments
Achyut Shakya
Achyut Shakya
June 5th, 2026

Hi again, Im having little bit of issue in publishing my rig. Like, when i link my final character, all the shapekeys and keyframes come altogether. Your Final Storm v1.1 looks so clean. Can we get one last conclusion video showing to organize collections, shapekeys, bonecollection and things to do before publishing? Thanks!

Miles Hobbs
Miles Hobbs
May 27th, 2026

Bro, you're awesome. This course seriously did more for me than anything else I could find on the internet about rigging

Achyut Shakya
Achyut Shakya
May 20th, 2026

This was incredible journey. I learned so much. Please do rest of the body Course aswell.

Christina
Christina
May 13th, 2026

Thank you for this course, it was very helpful with easy-to-understand explanations. I look forward to the next course!

Dmitry
Dmitry
April 30th, 2026

Thank you for this amazing journey! I enjoyed it so much and learned a ton. I’d love to do it again. Сan’t wait for what’s next!

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