Join Blender Studio for just €11.50/month and get instant access to all of our training and film assets!
In this video I'll be covering the importance of checking the model on topology, neutrality and clean edgeloops.
For an animal (anthropomorphic or not) would you also want to flatten out the lips ? Say you had a wolf head, with the jowls and other facial features giving the lips a wobbly shape. Would you straighten them out into a nice clean horizontal line ?
How important is it for characters with snouts, essentially ? I've seen many 3D rigs where snouted characters had perfectly horizontal lips at rest pose, even though they should've had jowls that gave them a different shape.
I've gone back to this video to ask, since I'm struggling getting appealing lip deformations after having done the course up to 3-8 (Lips chapter-weight painting). I believe I'm getting poor results because I haven't fully straightened out the lips on my wolf head.
@Romain Clement yes I would recommend to straighten the lips as much as possible. this will help avoid fighting unwanted curvature in the model itself.
looking at how you select by seam I think it would be much more logical if we could add to the select linked an option to select by face-sets, which in nature are a lot more flexible and appropriate for selections and do not interfere with other areas like seams can do. Nice technique nonetheless, thanks for sharing.
@Nacho de Andrés Thanks! You're right!
@Nacho de Andrés you can always make vertex groups for that matter.
how to make face shadow and visable like that
Join to leave a comment.