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The next step is to create the pointer bones. These bones start from the jaw base and each one of them will be pointing towards their designated helper empties. With them setup we're almost ready to create the deformation bones.
I had Gemini create me a handy python script to automate the tedious setup bits, for example: Parenting empties to nearest vertex, setting stretch-to targets based on name, parenting deform bones under stretch-to (assuming proper naming convention)
is there a reason you use batch rename as opposed to symmetrize?
@Miles Hobbs yes, you could!
Why not use the add-on to see what you're pressing? I'm completely lost. Also, I don't understand why the videos aren't subtitled. I'm learning English and it's very difficult without subtitles.
@Wilmer Borda Subtitles are recently added! And sorry if steps are confusing. Is there anything that is confusing in particular? happy to help you out.
That's insane
Hi. Are you using an addon for Batch Rename? The default one doesn't look like that :). Sorry if I missed the explanation and it's not essential, just curious.
@Todor Nikolov I'm not using an addon for Batch renaming. Why it might look different, You can add and remove renaming parameters with the + and - icons. To be fair, I didn't go into detail on how batch renaming works.
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