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After setting up the ribbon mesh and control bones, we can start making the deformation bones. Similar to how we've build the lip bones, we'll be building the eyelid bones where each bone will influence a single edgeloop.
Sorry, I just noticed that it is in the eyelids local control lesson (the next one) where you add the other verter groups for the Right side after activating the x mirror. Apparently, you use a shortcut for automatically add the right side of the Eyelids.L, could you tell me the way you do it without naming them one by one.
Two questions, why don't you use the empty like in the lips? Can I use the stretch to constraint for the eyelids?
@Yunior José Bautista Batista the empties for the lips are required for the lipzip functionality. These are not required for the eyes so you can directly use the vertices on the mesh as targets. Stretch bones don't hold the spherical deformation, causing intersections for spherical eyeballs. If your character has non-spherical eyes, a stretch-to setup might work, but in order to slide over the eyes you want to adhere to the eye shapes.
@Rik Schutte thanks for your assistance, but what could you tell me about this comment? I’d like to know exactly what you’re doing when you activate X-Mirror in Vertex Paint mode. While selecting vertices, you move the cursor to the left and press a key on the keyboard—this happens between the 4:18 and 4:21 marks. I’m getting stuck at that part and can't follow the rest of the tutorial.
@Yunior José Bautista, is this happening in this video? because i cannot find on 4:18 anything related to weightpainting. In this video on that time it's covering the damped track setup, not weightpainting? or am i missing something?
@Rik Schutte that's the point, you move the cursor from right to left and so on, in a way that can not follow the tutorial, because the timelapse doesn't allow to see it correctly.
@Yunior José Bautista Batista ah ok! Thanks for clarifying. So it's not weightpainting but assigning the target of the damped track constraints. I can look into this tomorrow and update the video, where this part is not timelapsed.
Please, let me know when you update the video.
@Rik Schutte No, but I Will check it out.
@Rik Schutte thanks a lot. I wouldn not like to get stuck at any moment of this course that love so much.
I’d like to know exactly what you’re doing when you activate X-Mirror in Vertex Paint mode. While selecting vertices, you move the cursor to the left and press a key on the keyboard—this happens between the 4:18 and 4:21 marks. I’m getting stuck at that part and can't follow the rest of the tutorial.
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