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In this video we'll be deviding the head weights into the upper face, lower face and the jaw bone.
I have a suggestion, it should be fine that there is a part on this website where we can upload screenshots fron our computer or laptop in ttah specific part of the course where we come across with any issue to go along with the lessons.
@Yunior José Bautista Batista Thanks for the suggestion, I'll discuss this internally.
Hi, I got a question, did you weight painted part of the head behind the scene when selecting the face upp Vertex group? I asked, because in this lesson I didn't see you doing it? And when I got into the mouth lesson I saw you created to bones to get the stretchy effect using the TGT face up with the stretchy to constraint.
@Yunior José Bautista Batista which part of the head do you mean? on 1:24 I'm assigning the vertices in edit mode to the Face_upp vertex group, and then smoothen the falloff in weight paint mode a bit later. The size of the upper_face region depends on your own model and preferences, which can vary a bit. For the stretch bones of the face, this is covered in the 'Extra Bones' Video
Damn good man
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