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With the lips correctly weighted we can now work on the lip zipper functionality. We'll be creating custom properties that will drive the lip zipper for left and right individually using simple but effective expressions.
Im also confused about bone collecton. we never did that in the course. Please help.
@Achyut Shakya Apologies if this was unclear. I did not revisit adding bones to the bone collections each time I added bones. Let me know if you want a separate video for this.
Thanks for the guide thus far! Question tho, when did we do the bone collection structure part? That got me confused. How should I structure it and what bone is assigned to what collection?
@Leonard I ended up downloading the storm model and copying the structure from that
@Leonard Yes you are right, I briefly mentioned the bone collections by initially creating them, but did not revisit them every time I added bones. Sorry if that was confusing, I didn't want to spend extra video time to add them into their collections and solely focus on rigging the Character. That said, its a fair question, and let me know if you think it's necessary to add it.
Thank you! The missing peace was assigning them to the double vertex groups! With the help of this I have converted it to use the new Geometry Attribute and its pretty much the same!
Thank you again
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