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Training Highlights
Advanced Facial Rigging
3D Printing with Blender
Story Tools
Blender Fundamentals 4.5 LTS

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Film Highlights
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2026
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2023
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2018
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2019
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Course
Advanced Facial Rigging
Course introduction
  1. 01

    Introduction

    Free
1. Model preparation
  1. 01

    Summary

  2. 02

    Separating objects

  3. 03

    Scale, symmetry and resolution

  4. 04

    Aligning to world orientation

  5. 05

    Modeling adjustments

  6. 06

    Managing the outliner

2. Initial bones
  1. 01

    Neck and head

  2. 02

    Jaw

  3. 03

    Mouth

  4. 04

    Extra bones

  5. 05

    Nose

3. Lips
  1. 01

    3 Curve principle

  2. 02

    Ribbon mesh

  3. 03

    Helper empties

  4. 04

    Stretch bones

  5. 05

    Deformation bones

  6. 06

    Constraints

  7. 07

    Local control bones

  8. 08

    Weight painting

  9. 09

    Lip zipper

4. Eyes
  1. 01

    Initial bones

  2. 02

    Eye highlights

  3. 03

    Iris and pupil

  4. 04

    Initial weight painting

  5. 05

    Eyelids ribbon mesh

  6. 06

    Eyelids deformation bones

  7. 07

    Eyelids local controls

  8. 08

    Eyelids weight painting

  9. 09

    Auto blink

  10. 10

    Eyelids follow

5. Brows
  1. 01

    Why shape keys

  2. 02

    Deformation and eye sockets

  3. 03

    Temporary geometry

  4. 04

    Creating x and z directions

  5. 05

    Creating Shape keys

  6. 06

    Applying shape keys

  7. 07

    Splitting weights

  8. 08

    Local controls

6. Cheeks
  1. 01

    Main shape keys

  2. 02

    Lattice deformers

  3. 03

    Splitting weights

7. Teeth and tongue
  1. 01

    Teeth

  2. 02

    Tongue

8. Mouthcorner shape keys
  1. 01

    Concept

  2. 02

    Initial shape keys

  3. 03

    Combination shape keys

  4. 04

    Mouth open corrective shape keys

  5. 05

    Mouth squash

9. Additional deformers
  1. 01

    Cheek puff

  2. 02

    Additional lattices

  3. 03

    Lip pucker

  4. 04

    Lip compress

  5. 05

    Nostril shape keys

10. Control widgets
  1. 01

    Widgets and override transforms

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3. Lips

Lip zipper

Rik Schutte
Rik Schutte Author
License CC-BY
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With the lips correctly weighted we can now work on the lip zipper functionality. We'll be creating custom properties that will drive the lip zipper for left and right individually using simple but effective expressions.

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6 comments
Achyut Shakya
Achyut Shakya
May 19th, 2026

Im also confused about bone collecton. we never did that in the course. Please help.

Rik Schutte
Rik Schutte
May 29th, 2026

@Achyut Shakya Apologies if this was unclear. I did not revisit adding bones to the bone collections each time I added bones. Let me know if you want a separate video for this.

Leonard
Leonard
April 30th, 2026

Thanks for the guide thus far! Question tho, when did we do the bone collection structure part? That got me confused. How should I structure it and what bone is assigned to what collection?

Miles Hobbs
Miles Hobbs
May 15th, 2026

@Leonard I ended up downloading the storm model and copying the structure from that

Show more replies
Rik Schutte
Rik Schutte
May 29th, 2026

@Leonard Yes you are right, I briefly mentioned the bone collections by initially creating them, but did not revisit them every time I added bones. Sorry if that was confusing, I didn't want to spend extra video time to add them into their collections and solely focus on rigging the Character. That said, its a fair question, and let me know if you think it's necessary to add it.

Andrew Brandon
Andrew Brandon
March 14th, 2026

Thank you! The missing peace was assigning them to the double vertex groups! With the help of this I have converted it to use the new Geometry Attribute and its pretty much the same!

Thank you again

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