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With the pointer bones correctly in place and following the ribbon mesh, we can now start creating the actual deformation bones. These bones will be simply parented to their pointer bone and will ultimately deform the lips. Each lip deformation bone will be influencing a single edgeloop of the lips, resulting in the ability of micro adjusting the lips for the animator.
It kind of feels like if you think of the mouth as a balloon we are building out the balloon then telling a few bones to control other bones "make it this big". Way more complicated than a few shape keys but more expressive for sure.
When I scale all bones to 0 with s+0 and after i add length not all the bones are affected but when i try to add length with holding Alt button it ads length to all but in different axes...
@Nemanja Jevtic You may have solved it already. ALT with bones works like that. I just keep the item tab open in the upper right and change the length of each one separately. Maybe. I'm a control freak.
@Kenzie W Townsend i did, if you can call it solved like that. I also had some solution that could bulk edit it for the previous trial and now i can't remember what i did. So im doing it one by one
@Nemanja Jevtic Good job. Right there with you. As long as it gets done.
Hi, when i box select the duplicated stretch bones and trying to color them red and change it to armature defined. only active selected bones get changed, rest remain as it is :( i dont know whats going on.
@Aayush Make sure to hold 'Alt' when applying the color change, this should apply the color to all of your selected bones.
@Rik Schutte thank you for clearing that out, i thought my blender version was acting out. I was about to lose it and go one by one
I don't get with function of stretch bone here? What difference if we just use def bone witch parent to null?
Hey Denys, I assume you mean the empties on the lip ribbon as 'null'? The stretch bones are there to point towards the lip ribbon mesh, therefore the def bones get not only location value, but also rotational influence from the stretchbones. If the def bones would be parented straight to the empties, they would only get location values. let me know if i understand your point.
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