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To make our shape keys we're gonna duplicate the face mesh without its modifiers. This way we have a clean model that shares the same vertex data and count and this will be the base for our shape keys. These duplicate meshes will be only used to create the shape keys and wont be used in the final rig.
i am trying to weight paint these heads and the issue i'm running into is that. i cannot get the weights to behave like they do on video, at all.
trying to subtract weight from anywhere, doesnt work and the only way i can get it to respond is to add ANY weight to the Brows-root group.
is there something i'm missing?
@Matthew Vanscoy I'm having this problem too. Did you figure it out? I got it to kinda work with auto normalize turned off
@Miles Hobbs I forgot to turn on deform for the root bone. It works now
@Matthew Vanscoy Do you still have this issue? Double check if your bones have the 'deform' checkbox turned on. Feel free to post a link to a video recording or file to check.
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