30th Oct 2015 | Platform Update
Blender Institute is the spin-off of Blender Foundation, the main office and studio where Blender projects are being challenged and validated. Since 2007 we've invested in developer+artist projects to get Blender move up to production quality level. We could do this thanks to the massive support from our supporters who bought books, training dvds and who supported the open movies.
With dvd sales only going down, we've decided to build an equivalent service to offer all of our data and videos in one place - online in the Blender Cloud. The Cloud then is meant to grow into a real production platform, with tools to work together on animation film and other media projects using Blender.
Thanks to Cloud subscribers in the past two years we could make Cosmos Laundromat, Glass Half, Caminandes Llamigos, the Blenrig project, Texture assets and many tutorials.
Blender Institute currently employs Ton Roosendaal and Sergey Sharybin to work on Blender, Anja Vugts-Verstappen for Foundation/Institute administration, Francesco Siddi and Sybren Stüvel to work on Cloud features, and three to five artists to work on content and tutorials - including Andy Goralczyk, Hjalti Hjalmarsson, Pablo Vazquez.
Blender Cloud is meant to be the place where we will share production technology and services - in free/open source software - for everyone to provide them with a 3D creation platform in the widest sense. Expect shot management, file sharing and versioning, and render farm support being rolled out in the near future. We expect to contribute significantly to Blender 2.8 development. And of course a lot of exciting film projects, including new episodes of Cosmos Laundromat.
The software for Blender Cloud V3 has been re-written from scratch - now offering discussions and reviewing options for all subscribers. We'd love to get your feedback to help us defining the agenda for the roadmap here.
Everything you find in Blender Cloud is either GNU GPL compliant software, or creative content that's licensed as Creative Commons. We use three CC licenses here:
CC-BY:A permissive license that allows any re-use for as long you give a fair credit. It's the default license. If you don't see an explicit license mention on a web page, you can assume the works is CC-BY.
CC-0:This is similar to Public Domain. We want to license low level assets (textures, props) as CC0 as much as possible.
CC-BY-SA:The copyleft license. Any re-use is fine for as long you share it under the same (compatible) license. We use this for works we want to remain part of Free Culture.
Excluded from any of the above licenses are: Logos and trademarks (Blender logo, but also the film title designs), privacy and personality rights (people in pictures or videos are not CC themselves).
The Cloud team: Francesco Siddi, Pablo Vazquez, Ton Roosendaal.
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19th November 2015 - 23:10
the new design is beautiful!
19th November 2015 - 23:20
Thanks! We're making tweaks here and there every single day so make sure you come back often!
13th November 2015 - 21:04
So far I am impressed! Can't wait to see all the new thing you guys have waiting for us :D
13th December 2015 - 14:11
No question at the moment. Just wanted to let you guys know that I think you're doing a marvelous, marvelous, marvelous job. (That's three marvelouses, so marvelous cubed. And the all-powerful cube is, of course, essential to blender). Although it's a dream of mine to attended a blender conference some year I don't think I could handle being around so many people who I admire and appreciate. My brain would explode, and that would be messy. #GreyMatter #Walls #Squeegee #Mop
31st October 2015 - 03:14
More responsive and the videos doesn't stop every 5 minutes as they used to do. Thanks!
31st October 2015 - 08:12
very well done, congratulations!
20th November 2015 - 03:01
The new conversation areas keeps me logging in more than once everyday to catch up!!!
18th November 2015 - 14:27
Looking good. Is it possible / worth while to add "Blender Answers" to the cloud? (or would that just be reproducing Stack Overflow"
23rd November 2015 - 17:17
Wowww!! This is so much better than the past one. Good job boys, keep it up! Blender Power!!!
23rd November 2015 - 17:18
By the way, are there any advanced rigging tutorials coming in the future? Thanks again!
24th November 2015 - 14:51
Thank you for your support :) Something interesting regarding rigging is coming soon!
3rd April 2016 - 02:11
why cant I play most of the videos it says html5 not found or something.