The Blender Cloud Texture Library is a great, ever-expanding resource, and since last week it can be accessed directly within Blender! We are now ready for the next step:
You can now create *your own* personal texture collection in any of your private projects!
That's right! Your own textures uploaded to the Cloud and browse-able within Blender. Watch the video below or scroll for more info.
Visit the homepage of any of your personal projects and click on the *New...* button. Select the *Texture Folder* entry.
Congrats! You have created your first texture library! Now you can:
In oder to upload a texture, you should make sure you are inside of a texture folder. Click on the *New...* button and select *Texture*. You can now select a preview picture for the texture, as well as upload different map types (Color, Normal, Translucency, etc.).
Now the best part: accessing your textures within Blender. For this you will need the Blender Cloud add-ons bundle v1.1. If you already had v1.0, please update it, if you never installed the Blender Cloud add-on before make sure you check out this video.
Once the add-on is installed or updated, press Ctrl+Shift+Alt+A and you will see your very own textures, next to the Blender Cloud Texture Library!
If you encounter any issue, please let us know in the comments below or at cloudsupport@blender.org
If you are interested in sharing your textures on the public Blender Cloud Texture library, drop us a line at cloudsupport@blender.org! We currently publish only CC-0 content.
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12 comments
When I press Ctrl+Shift+Alt+A The menu comes up blank no folder?
@Denzyl Basterfield: Have you tried uninstalling the Blender ID and Blender Cloud addons, and then reinstalling them? Also, check that you're using Blender 2.77a. If it still doesn't work, contact me at sybren@blender.studio.
First of all I want to say, that I am really grateful for your hard work to make all this possible. The idea of the Blender Cloud as a platform to share content and make worldwide collaboration possible is awesome. Personally I don't have any need for private texture collections in the cloud, because it's just too slow, especially uploading the textures one by one is way too time consuming. I am really looking forward to the asset manager, because this is something I really miss in Blender currently, especially managing materials within the current .blend file.
Hello. First of all thank you for this useful add-on and it works fine. Anyway, there is one thing which I don't like and it is the way the textures content browsing is being displayed, and the lack of navigation controls; I would warmly suggest to add an icon's size setting in the preferences for the add-on, and a scrolling bar in the texture browser box together with the choice to view the content as a List or as Icons. The reason being that the texture folder's icons are very big on screen and in some cases the list extends well beyond the Browsing Textures box without the possibility to pan, scroll the list. For the rest it's still in its infancy so let it grow up. Cheers.
@Riccardo Giovanetti: The current GUI is a proof of concept, and it'll be replaced with something proper when we can integrate the addon with the Asset Engine currently under development.
I get an error. 'type object project has no attribute all from endpoint' after I press ctrl shift alt A
@Lars Myrgen: Hey Lars. Can you try uninstalling the Blender Cloud addon, and then reinstalling it? It looks like there is an old file (blender_cloud/wheels/pillarsdk-1.1.xxxxx.whl) left over from an older installation.
@Lars Myrgen: That's great, thanks for getting back to us about this!
@Dr. Sybren: Thanks Sybren that worked!
I cannot download the v1.1 bundle, it gives me "file not found" error.
@Boris Bürgel: Fixed the link (it was only on this post, it was correct on /services. Thanks for reporting the issue!
@Pablo Vazquez: Wow, that was quick, thank you very much!