15th Apr 2022 | Animation | Charge
Francesco Siddi
Producer
In this video, Rik –lead animator– recaps a few weeks of work of the animation department, as they research an appealing and believable animation style for some of the robots in the Project Heist.
High quality version of the videos (and soon the animation files) are available in the Content Gallery.
Francesco Siddi
Producer
4 Comments
Join to comment publicly.
Óscar Caballero Ramírez
19th April 2022 - 21:10
Dear Francesco, Great animation. I am thinking on all the cables and connections between rotation parts like head with shoulders or body and legs. I am thinking from the engineering point of view that it will be very difficult to build a robot like that and I think that for this reason it is a good idea. Thanks for sharing.
Manuel Albert
4th May 2022 - 09:38
I really like the way the animations look and it's really awesome to see the research going into it.
Manuel Albert
4th May 2022 - 09:44
@Manuel Albert but there's one thing I think should be considered. If you look at all the videos from boston dynamics you can see that the hips are shifting (more) to left abd right balancing the weight. In the walk samples from the video above, I felt like something is wrong with the weight shifting. It's most likely build of heavy materials which is cause of the overshoot as well but when walking it looks like this isn't accounted for. The centre of mass doesn't look right when the robot is standing on one leg during the walk.
Julio Gilabert Garcia
14th June 2022 - 17:25
guapisimo bro