Franck, the sheep from "Cosmos Laundromat"
Toggle between the real particle fur and proxy mesh using the COAT_TOGGLE property in the properties bone of the rig.
The pose of the proxy armature isn't saved, it is always reset when reloading the scene with the imported character.
@m_diesing Did you try to insert keyframes? that way the pose should stay intact. Blender reloads the rig entirely when you open the file again, keying the bones should prevent that.
There is no "CH-Franck_sheep"!
@m_diesing fixed!
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