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Characters

Franck (sheep)

Franck (sheep) v2 Franck (sheep) v1
License CC-BY
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Andy Goralczyk
Andy Goralczyk Publisher
  • Blender 2.80
  • Cosmos Laundromat: First Cycle
  • License: CC-BY
  • 30 Jul 2019
For Blender 2.8x Cycles Render

Franck, the sheep from "Cosmos Laundromat"

Notes on how to use the character
  1. Put your 3D cursor in the Origin of your scene. Choose File > Link and browse the character file
  2. Go to the Collections and select CH-Franck_sheep. Make sure "Instance Collections" is enabled. Press Enter.
  3. The Collection should appear instanced in the Viewport. Select it.
  4. Choose Object > Relations > Make Proxy...
  5. In the list, select RIG-franck_sheep. If the model is too heavy, enable Simplify in the Render Settings.
  6. Pose the proxy armature to your liking and enjoy!

Toggle between the real particle fur and proxy mesh using the COAT_TOGGLE property in the properties bone of the rig.

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4 comments
m_diesing
m_diesing
June 21st, 2020

The pose of the proxy armature isn't saved, it is always reset when reloading the scene with the imported character.

Andy Goralczyk
Andy Goralczyk
June 22nd, 2020

@m_diesing Did you try to insert keyframes? that way the pose should stay intact. Blender reloads the rig entirely when you open the file again, keying the bones should prevent that.

m_diesing
m_diesing
June 19th, 2020

There is no "CH-Franck_sheep"!

Andy Goralczyk
Andy Goralczyk
June 20th, 2020

@m_diesing fixed!

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