Ellie, the nature-loving British teenager, wielder of meatsticks and slayer of Sprites is ready to rip and tear, until it is done!
Notes on how to use the character
- Put your 3D cursor in the Origin of your scene. Choose File > Link and browse the character file
- Go to the Collections and select CH-ellie. Make sure "Instance Collections" is enabled. Press Enter.
- The Collection should appear instanced in the Viewport. Select it.
- Choose Object > Library Override > Make.
If you have run into any problems, let us know in the comments below, and if you make something cool with her, make sure to show it to us!
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50 comments
Thx so much for the rig it is fantastic ! If one animator could make a little demo of how to use the rig that would be awesome. I know my way around with Auto-Rig Pro addon but never use ''rigify'' before, so I'm not sure how to switch fk/ik ect... Maybe not now, but when most rig would be release.
@Francis Jasmin Ohh, sorry, the CloudRig script didn't executed first time. Now I see the menu.
I opened the Ellie character with Blender 3.0 Beta (11/04)and enabled Python. Everything is as opened from the download. Ellie's face won't pose when I click on the asset thumbnails. If I right click on the thumbnail, shouldn't I see an 'Assign' option? Am I doing something wrong?
@Chris Clawson It is a bit confusing, things behave differently depending on if you're browsing the poses through the Pose Library UI or the Asset Browser. I changed the UI layout in the file to show the Pose Library UI by default, that should behave how you expect. However, make sure the Pose Library addon is enabled, and that you don't select any bones, since then the pose assignment will only work on selected bones.
@Demeter Dzadik -YES! Thank You. The included Pose Library plugin needs to be enabled. I think that should be mentioned in the "Readme" notes. I have been a Blenderhead since 1999, but I am just recently getting back into animation. These new animation concepts are a real challenge to get back into but this may be a great time to do it.
For some reason the legs deform really weird whenever i pose them in fk and use the IK to FK snap button. The thighs scale up and the foot rotates in the opposite direction.
@Simon Whoops, good catch, it should be fixed now.
I have Blender 2.93 and the character is not working. I downloaded it and when I open the .blend it gives the error. ´ bpy.context.space_data.system_bookmarks_active = 2 File format is not supported in file C:user\Documents\Blender\elie.blend'
@Juan Luis Diaz Mora The rig will not work in 2.93, you need 3.0.
@Sybren A. Stüvel ok got it, downloading version 3 :). Thanks.
Can you guys try to append the Ellie collection (CH-ellie) in a new blend file. Every time i append it to a new project textures are broken, they rendered grey. Am i missing something?
@Erick Nyandu Kabongo Yes i m using the latest blender 3.1.0 alpha
@Erick Nyandu Kabongo Sounds odd. If the textures work when you open the file directly, they should also work when you append the character. Maybe it's just a Blender bug, or your graphics card is no longer supported?
@Demeter Dzadik I believe there some problem with the way the files are packed, here is the screen of the blender when the file is appended into a new blend file (not saved) https://pasteall.org/pic/dd475794b4ce40a69f6730a71cac3961 And after i rendered i get this one https://pasteall.org/pic/7eb428f8bc8f4b749e176c3522988bab and the original file gives me render like this https://pasteall.org/pic/874502a39a814fd58bf59ee1dd264e99
@Erick Nyandu Kabongo It will be better to upload the blend with texture folder separated and other folders separated and zipped them altogether.
@Erick Nyandu Kabongo Argh, the Enter-key keeps submitting my text in the middle Argh.
@Erick Nyandu Kabongo Thanks! It should be fixed now, if you re-download.
@Demeter Dzadik nope, the problem is there. Nothing has changed, i m getting the same warning message at the beginning and the same render. Why you guys don't pack all the needed file on the separate folder? I m suspecting that you are relying too much on some scripts, and since I don't have those script locally i m encountering this problem. Try to a new blend: file-> load factory settings and then append CH-ellie, change the renderer to Cycles and then render it. I have tried this in 2 different computers and the problem is still there.
@Erick Nyandu Kabongo So, I learned something today. Apparently packed libraries cannot be appended, so everything must be made local. Thanks for letting me know, it should really work now. I also made a report about this: https://developer.blender.org/T93282
@Demeter Dzadik You did it, now it renders well with all the textures in place. Can you please update Rex .blend file as well?
Thaks for sharing a qute little girl Character!!!! I have a question though, How I can use the finger grasp controller? Is this rig doesn't have it or just i missed it and don't know using proper way...?
@1uckysh00v There is no single control for putting the finger in a grabbing or fist clench pose, you would have to pose the fingers individually, or apply the pose from the pose library, which you can do by enabling the Pose Library in the addons list.
im having a problem with the lower teeth https://i.gyazo.com/5bd5280099eda6060fec0b776158394f.png how could i fix this?
@Diego Hooton It should be fixed in a sneaky update, try re-downloading!
@Demeter Dzadik oh ok, thanks!
@Demeter Dzadik hmm for some reason it doesnt seem to be fixed
@Demeter Dzadik I have the same issue. Just downloaded it today, using a Mac M1 and most recent Blender 3.0.0
@Arnold@googoo.nl @Diego Hooton It is now un-fixed, since the bug causing the teeth issue in the first place now got fixed in Blender 3.0 and 3.1.
@Demeter Dzadik Downloaded blender and the rig again. It's looking good now! Thanks for keeping us updated.
Hello guys, I only get like a new file with the default scene for any of these characters I download!Help!
@gabrfav Hey, are you using Blender 3.0? It is now the official latest stable Blender version, so you can download it from blender.org directly.
@Demeter Dzadik didin't get was working only with 3.0!thanks all working now
The texture is off its like green and glitchy how do i fix the problem
@Nadzirah Ong Missing textures should be indicated by pink colors, so green and glitchy sounds to me like a graphics card/driver issue?
This is great thanks, and thanks for the model, this will allow me to start having a much better understanding of animation rigging.
Is there a reason why literally no addons or plugins are working with this character in v3.0?
@Markus Weber Sorry I missed your comment, this is the first time I hear such an issue, try checking the terminal/system console for any script errors.
Hi, I followed the instruction on how to append the rig, but I wasn't able to click on the Make Library Override. When I tried to link the rig, I was able to click on the Make Library Override. but the pose library didn't show up after I saved and reload the scene. I wonder if it's because I am using version 3.1?? Should I revert to version 3.0?
@garythehsu The pose library isn't attached to the rig, so it doesn't come along with it when linked or appended. What you want to do is to add the filepath of the original snow.blend file to your Asset Library filepaths in your user preferences.
I noticed there's a script included that has a way to attach hair to a rigged proxy mesh. I noticed there's a "to do" at the end of the script, hopefully, that script is still being worked on and someone could do a full rundown on how we could do the same with our own projects? I saw someone on YouTube find out how to use it, but I am wondering if there's more functionality to it, or if there's an easier way instead of converting the particles into a curve.
@Joel "Floreum" That script was a bit of a hackjob by Sergey, me and Simon. I would recommend to wait for the upcoming hair improvements to Blender, and hope that rigging hair to bones will be possible to do in a less hacky (and low performance) fashion in the near future!
@Demeter Dzadik Hi! I would like to know how is the particles hair rigged. I found the scalp mesh, and some meshes with strands made of vertices, but I couldn't find nothing special about the particle systems, that make the particles follow the bones or the meshes
@Edwin Hernandez There's a script that we hacked together, it should be in the file, but the crappiness of this whole workflow is why the new hair system is being worked on right now, two desks away from mine, with VERY promising results so far. :) So we have no plans to go into more detail on how we did the hair on SF since it was a nightmare and a disaster, but keep an eye out for the new Hair system coming soon(tm) to a Blender near you!
Can I use this character in my showreel ?
@ibram saad Sorry for late reply but yes, absolutely.
@Demeter Dzadik Thanks
Is there a specific style you were going for while making sprite fright.
@Felix H Yeah, we were going for a muppet-like, stop-mo style sort of thing.
Regenerating the cloud rig fails as of 3.3 LTS with this error: Execution of post-generation script in text datablock "ellie_post_generation.py" failed, see stack trace below. File "", line 3, in AttributeError: module 'rigify.feature_sets.CloudRig_3_0_3_1.rigs' has no attribute 'sprite_fright'
@Bloopert Thanks, I'll try to see if this can be solved but, I don't guarantee that future versions of CloudRig will forever stay backwards compatible with older rigs.