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Production Log #26

  • Sept. 12th, 2022

Simon Thommes
Simon Thommes 3D Artist

This week I started working on surfacing the factory set to try hit the realism mark we are aiming for and revisited the explosion fx to investigate how we can best integrate smoke clouds into some of our shots.

Volumetric Smoke Cloud FX Asset

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1:13

Volumetric Smoke Cloud FX Asset

Factory Surfacing Details

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Factory Surfacing Details


Andy Goralczyk
Andy Goralczyk Production Designer
Simon Thommes

This week I tried to push forward the lighting of as many scenes as possible. In most shots, the effects still need to be added. Bullet impacts and smoke are still placeholders, as are the pink color spats on the security robot.

090_swap.lighting.v002

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0:38

090_swap.lighting.v002

070_stab.lighting.v001

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0:21

070_stab.lighting.v001

060_fight.lighting.v001

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0:19

060_fight.lighting.v001

050_alarm.lighting.v002

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0:20

050_alarm.lighting.v002

040_sneak.lighting.v003

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0:16

040_sneak.lighting.v003


Beau Gerbrands
Beau Gerbrands 3D Artist
Andy Goralczyk

This week was mostly about adding details and textures to the guard room like the magazines and monitors. The extra work this week was from previous weeks like the security cameras and geometry nodes.

Geometry Nodes Pipe Generator

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1:14

Geometry Nodes Pipe Generator

Geometry Nodes Grated Floor

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0:39

Geometry Nodes Grated Floor

Factory Floor Set Dressing

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Factory Floor Set Dressing

Security Cameras Models

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Security Cameras Models

Rigged Security Cameras

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1:30

Rigged Security Cameras

Security Cameras Set 030_0060

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Security Cameras Set 030_0060

Security Cameras Set 030_0070

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Security Cameras Set 030_0070

Geometry Nodes Pipeline Factory

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1:01

Geometry Nodes Pipeline Factory

Guard Room Previz Shading & Lighting

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0:00

Guard Room Previz Shading & Lighting

Guard Room Plant

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Guard Room Plant

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Guard Room Magazines

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