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Production Log #27

Sept. 19th, 2022
Andy Goralczyk
Andy Goralczyk Production Designer

The target for this week was to finish a first (rough) pass of lighting of the entire movie. That meant setting up shots for the 030_enter montage sequence, featuring the guard's room and security camera assets that Beau had been working on the last couple of weeks. Also, the remainder of 050_alarm, namely the destruction shots (which are still only rough mockup geo) had to be lit. As for right now, only sequence 080_escape is missing to complete the first lighting pass of the entire film... that's for next week!

030_enter.lighting.v001
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0:13

030_enter.lighting.v001

050_alarm.lighting.v003
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0:26

050_alarm.lighting.v003

Beau Gerbrands
Beau Gerbrands 3D Artist
Andy Goralczyk

This week the outside of the factory received an upgrade of pipes, fences, road, and more structures. differences between the factory and the shacks should be visually emphasized. Andy will pick this up and continue developing this area.

020_0020 Set Dressing
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020_0020 Set Dressing

030_0030 Set Dressing
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030_0030 Set Dressing

Simon Thommes
Simon Thommes 3D Artist

This week I mainly worked on the shading of the factory floor set that the majority of the film will take place in. Other than that I did some RnD to create dynamic lens flares that Andy can already use in the lighting stage directly in the shots.

Dynamic Lens Flare in Eevee
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Dynamic Lens Flare in Eevee

Factory Floor Set Shading
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0:55

Factory Floor Set Shading


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